I love me some challenge, just met a few yesterday and they were extremely lethal. I think this will be the new FoTM.
I'm a perma stealth and a pathfinder HR contested a node against me extremely well and made me run away... Does Careful Attack's reticule detect stealth? Because he always knew where I was and comboed me until I was dead. Guy was extremely tanky too... didn't even get him to half HP.
Not crying nerf bat, I love when enemies are powerful, like indestructible GWF's back then and other perma stealthers. Now it's the Pathfinder HR, just warning everyone ;p
The only really good thing about it is when combined with plaguefire or another DOT, it can refresh itself a few times, which can mess with a rogues stealth.
Other than that, HR's are nerfed with a much less damaging split shot. Nothing else in pathfinder is worth using.
Basically if an HR can make you run away now he could've done it before mod 3 and more easily.
HR's have been the anti-rogue for awhile, I don't know why suddenly people are taking issue with it.
The only really good thing about it is when combined with plaguefire or another DOT, it can refresh itself a few times, which can mess with a rogues stealth.
Other than that, HR's are nerfed with a much less damaging split shot. Nothing else in pathfinder is worth using.
Basically if an HR can make you run away now he could've done it before mod 3 and more easily.
Nah dude... never an HR made me flee/die before when contesting, EVER. They usually just spammed fox shift which can be dodged. Maybe this one was just overly skilled. This was literally the first time this ever happened.
Pathfinder is way more dangerous than Stormwarden.
Nah dude... never an HR made me flee/die before when contesting, EVER. They usually just spammed fox shift which can be dodged. Maybe this one was just overly skilled. This was literally the first time this ever happened.
Pathfinder is way more dangerous than Stormwarden.
Well, careful attack with a DOT enchantment is pretty effective against rogues. But that's the only change.
And without careful attack, he could've hit you with aimed strike before and had basically the same or better effect.
Well, careful attack with a DOT enchantment is pretty effective against rogues. But that's the only change.
And without careful attack, he could've hit you with aimed strike before and had basically the same or better effect.
He did use aimed strike bro , that thing seems to aim on its own. But it didn't work and it didn't hit me. Careful attack was the only thing that helped him eat my stealth up (Kept dodging his Fox shifts). And we all know Thorn ward.. which he used, is kinda bugged. I received no damage from it even when standing on it. Needs a fix.
It's decent damage but I think it's more of a mental thing than anything else, with the target booming on you really loudly.
Full duration damage is about the same as 1 charged split-shot pre nerf.
It's refreshing significant damage per small DoT application. Need I say more? If the HR is smart he can just refresh his stuff focus on survivability and I will die, GWF or TR. It's a cheese spec. Yes the sound is nasty, but the HP loss is even worse.
It's refreshing significant damage per small DoT application. Need I say more? If the HR is smart he can just refresh his stuff focus on survivability and I will die, GWF or TR. It's a cheese spec. Yes the sound is nasty, but the HP loss is even worse.
Aimed strike always did the same thing. The only real advantage Careful Attack has over aimed strike is I don't think you can dodge it or block it and it has a longer range. The disadvantage it has is the damage is not guaranteed and requires other damage to activate it.
And as far as a cheese spec goes, basically with the nerf to split-shot, HRs can't rely on a more damage oriented spec anymore. You'll be seeing more and more tanky and mobile HRs in the coming weeks I'm sure.
I'm loving the new pathfinder. It took a little while, but I have found a nice combination that is very effective against all classes. The sound of a sledgehammer pounding your head every 1.5 seconds is the best way I can describe careful attack.
The animation and sound effect alone get players off their game.
I've left split shot behind and I'm not missing it.
@hamletswords: I'm doing more damage as pathfinder in pvp. My aoe is mostly gone, but pvp is about focusing single target.
It's interesting how the HRs can go tanky and still be able to deal a ton of damage to anything. Seems some kind of pre m3 "Longbow Sentinel" to me lol
I'm loving the new pathfinder. It took a little while, but I have found a nice combination that is very effective against all classes. The sound of a sledgehammer pounding your head every 1.5 seconds is the best way I can describe careful attack.
The animation and sound effect alone get players off their game.
I've left split shot behind and I'm not missing it.
@hamletswords: I'm doing more damage as pathfinder in pvp. My aoe is mostly gone, but pvp is about focusing single target.
Yeah I suppose when I switch back to my HR I'll just give up split shot entirely too.
It's interesting how the HRs can go tanky and still be able to deal a ton of damage to anything. Seems some kind of pre m3 "Longbow Sentinel" to me lol
This isn't new though. And I think GWFs take the cake for "tanky and tons of damage".
It's interesting how the HRs can go tanky and still be able to deal a ton of damage to anything. Seems some kind of pre m3 "Longbow Sentinel" to me lol
The Profound gear offers either plenty of Defence (Archer) or plenty of Deflect (Combat). You can also feat for extra deflect if you go Combat tree. Add in Lone Wolf (bonus 25% mitigation 1v1), a healthy amount of regen, and the healing from the set bonus and you can get a pretty decent regen tank that still does OK damage.
It's refreshing significant damage per small DoT application. Need I say more? If the HR is smart he can just refresh his stuff focus on survivability and I will die, GWF or TR. It's a cheese spec. Yes the sound is nasty, but the HP loss is even worse.
I don't agree with this being a "cheese spec" at all. I can see how someone could choose to play in a cheesy way with this spec but, I don't think good players would do that. Why dot someone and run around to stay alive until your dot needs refreshing? This will take more time to get a kill allowing enemy teamates the time to come help out.
I feel much more "cheesy" when I slowly whittle down someone on my TR in stealth without giving them the chance to hit me once or when I chain prone someone on my GWF and kill them with a 20k plus crit of IBS while unstoppable.
I don't agree with this being a "cheese spec" at all. I can see how someone could choose to play in a cheesy way with this spec but, I don't think good players would do that. Why dot someone and run around to stay alive until your dot needs refreshing? This will take more time to get a kill allowing enemy teamates the time to come help out.
I feel much more "cheesy" when I slowly whittle down someone on my TR in stealth without giving them the chance to hit me once or when I chain prone someone on my GWF and kill them with a 20k plus crit of IBS while unstoppable.
I don't agree with this being a "cheese spec" at all. I can see how someone could choose to play in a cheesy way with this spec but, I don't think good players would do that. Why dot someone and run around to stay alive until your dot needs refreshing? This will take more time to get a kill allowing enemy teamates the time to come help out.
I feel much more "cheesy" when I slowly whittle down someone on my TR in stealth without giving them the chance to hit me once or when I chain prone someone on my GWF and kill them with a 20k plus crit of IBS while unstoppable.
You don't actually need to just run around while the dot works anyway. The Melee side of Thorn Ward is now a decently hard-hitting executioner encounter (scales with missing HP) and there are a other options that don't compromise survivability. HRs lack burst since Mod 3 with the exception of Aimed Shot which is never going to get used on a node against a halfway competent opponent so killing quickly isn't an easy option in any case.
greygusMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2014
That loud booming noise is one reason why I dont play with the sound on, among other reasons. But yup I would have to agree that abil does sound like a mental thing, sounds fun I may have to try the hr next.
Ya I have to agree that despite all of the academic stuff (derp), hr pathfinder is the new cheese. 16k hr dps focused with decent defenses, major mobility, and 30k hp...just can't beat that one hr. I ask him what his build and gear is and he invites me to party and I see its a ^&*%^& pathfinder with 20k hp, and all the stats out of whack. The player was ok but not better than me. If I can dodge most of your attacks and land frinken fox shift on you mutliple times and still you dont die but rather kill me...wtf. Reliable dps/burst rotation >thornward>constricting>fox shift> ****ing DEAD. Just dead. Or at least so close that a disruptive shot and/or aimed shot puts out out of its misery. Anything but rank 10 perfect monsters. But this friken 13k pathfinder with its stats all wonky... yep..respeccing.
The Profound gear offers either plenty of Defence (Archer) or plenty of Deflect (Combat). You can also feat for extra deflect if you go Combat tree. Add in Lone Wolf (bonus 25% mitigation 1v1), a healthy amount of regen, and the healing from the set bonus and you can get a pretty decent regen tank that still does OK damage.
They're way more tankier than a GWF are these days. Way too much deflect and HP without sacrificing any real damage.
I love how people are QQ'ing about Destroyers but completely ignoring this... I wonder why? Maybe there are a lot of really crappy HR's out there so people haven't run into the good ones yet that will eat their lunch 10 out of 10 times?
Ya I have to agree that despite all of the academic stuff (derp), hr pathfinder is the new cheese. 16k hr dps focused with decent defenses, major mobility, and 30k hp...just can't beat that one hr. I ask him what his build and gear is and he invites me to party and I see its a ^&*%^& pathfinder with 20k hp, and all the stats out of whack. The player was ok but not better than me. If I can dodge most of your attacks and land frinken fox shift on you mutliple times and still you dont die but rather kill me...wtf. Reliable dps/burst rotation >thornward>constricting>fox shift> ****ing DEAD. Just dead. Or at least so close that a disruptive shot and/or aimed shot puts out out of its misery. Anything but rank 10 perfect monsters. But this friken 13k pathfinder with its stats all wonky... yep..respeccing.
I just got a respect token for my HR. You'd be fuggin nuts not to. It's insane.
Edit: My tinfoil hat needs adjusting: What if this is a plot by Cryptic to sell respect tokens?? HMM???
They're way more tankier than a GWF are these days. Way too much deflect and HP without sacrificing any real damage.
I love how people are QQ'ing about Destroyers but completely ignoring this... I wonder why? Maybe there are a lot of really crappy HR's out there so people haven't run into the good ones yet that will eat their lunch 10 out of 10 times?
imo unless you are getting focused by 3+, if you get proned on an hr you did something horribly wrong. This is a class that can easily do incredible damage from well beyond any gf/gwf prone range and can flash in, fox shift you, and flash back out before you can hit q,e, r, tab, or your mouse buttons. Not to mention, while proned, that thorn ward is still ripping into your gf/gwf so you better kill that thing while its proned. Ya, I love this class as much as I did mod2 gwf or any mod tr.
Okay, I've just met a couple of those HR "Mutants"....
Really, to all who says they are not OP - <font color="orange">HAMSTER</font>@% %<font color="orange">HAMSTER</font>! So tired of giving myself a blindfold with "Just need a proper build for that" title. They are simply unkillable. Experienced HRs can hold a point easily without stealth and wherein kill everything around them without extra efforts if those who attack HR don't have an educated CW. I wasn't so outraged when I first time saw a 10 ranks GWF sentinel as I am now after that HR joke.
I hate it, I hate how the game forces to roll other class/race if I want to be competitive PvPer. And the thing is I DON'T WANT ANY OTHER RACE/CLASS! I have always been a rogue/bard and I never liked the halflings race as well as any other class. Why am I being forced to play something I don't like???
HRs were impossible to kill before, now, when they've become a little bit more impossible to kill, forums exploded.
I don't know what the hell this is about really, it's like these people never played against a decent HR before.
Only thing Pathfinder adds is careful attack, an arguably better version of aimed strike. Meanwhlie HR's lost stormstep action, 4-hitting foxshift and strong split shot.
All in all, pretty much the same. A bit more power thanks to the new artifacts and boons.
I don't know what the hell this is about really, it's like these people never played against a decent HR before.
Only thing Pathfinder adds is careful attack, an arguably better version of aimed strike. Meanwhlie HR's lost stormstep action, 4-hitting foxshift and strong split shot.
All in all, pretty much the same. A bit more power thanks to the new artifacts and boons.
Pathfinder plus the nerf to Stormstep and Split shot means that HRs stopped standing off-node and spamming Split Shot into the crowd and started setting up for single target node contending. What this does is throw their strengths into sharp relief - people remember being owned 1v1 much better than anonymous kills caused by Split Shot spam.
Pathfinder plus the nerf to Stormstep and Split shot means that HRs stopped standing off-node and spamming Split Shot into the crowd and started setting up for single target node contending. What this does is throw their strengths into sharp relief - people remember being owned 1v1 much better than anonymous kills caused by Split Shot spam.
I honestly prefer those unkillable Pathfinder HRs over Split Shot spammers. As I said, it took forever to kill HRs pre module 3, it takes forever to kill them now, but they deal less damage, at least for my DC.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
0
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Pathfinder plus the nerf to Stormstep and Split shot means that HRs stopped standing off-node and spamming Split Shot into the crowd and started setting up for single target node contending. What this does is throw their strengths into sharp relief - people remember being owned 1v1 much better than anonymous kills caused by Split Shot spam.
That's how I played my HR before so not a great deal of change really(except I'm not playing my HR much until I've finished IWD on my PvP GWF). Pathfinders are tankier and arguably more annoying than the old splitshot runner HRs, but I don't consider it an issue until you pair two of them up on a node.
Comments
The only really good thing about it is when combined with plaguefire or another DOT, it can refresh itself a few times, which can mess with a rogues stealth.
Other than that, HR's are nerfed with a much less damaging split shot. Nothing else in pathfinder is worth using.
Basically if an HR can make you run away now he could've done it before mod 3 and more easily.
HR's have been the anti-rogue for awhile, I don't know why suddenly people are taking issue with it.
Nah dude... never an HR made me flee/die before when contesting, EVER. They usually just spammed fox shift which can be dodged. Maybe this one was just overly skilled. This was literally the first time this ever happened.
Pathfinder is way more dangerous than Stormwarden.
Well, careful attack with a DOT enchantment is pretty effective against rogues. But that's the only change.
And without careful attack, he could've hit you with aimed strike before and had basically the same or better effect.
No, it's effective against anything.
He did use aimed strike bro , that thing seems to aim on its own. But it didn't work and it didn't hit me. Careful attack was the only thing that helped him eat my stealth up (Kept dodging his Fox shifts). And we all know Thorn ward.. which he used, is kinda bugged. I received no damage from it even when standing on it. Needs a fix.
It's decent damage but I think it's more of a mental thing than anything else, with the target booming on you really loudly.
Full duration damage is about the same as 1 charged split-shot pre nerf.
This is so true. I kinda felt threatened and intimidated when the Reticule would BOOM, BOOM, BOOM, BOOM, BOOING, etc etc.
It's refreshing significant damage per small DoT application. Need I say more? If the HR is smart he can just refresh his stuff focus on survivability and I will die, GWF or TR. It's a cheese spec. Yes the sound is nasty, but the HP loss is even worse.
Aimed strike always did the same thing. The only real advantage Careful Attack has over aimed strike is I don't think you can dodge it or block it and it has a longer range. The disadvantage it has is the damage is not guaranteed and requires other damage to activate it.
And as far as a cheese spec goes, basically with the nerf to split-shot, HRs can't rely on a more damage oriented spec anymore. You'll be seeing more and more tanky and mobile HRs in the coming weeks I'm sure.
The animation and sound effect alone get players off their game.
I've left split shot behind and I'm not missing it.
@hamletswords: I'm doing more damage as pathfinder in pvp. My aoe is mostly gone, but pvp is about focusing single target.
WTB Class Reroll please
Yeah I suppose when I switch back to my HR I'll just give up split shot entirely too.
This isn't new though. And I think GWFs take the cake for "tanky and tons of damage".
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
I don't agree with this being a "cheese spec" at all. I can see how someone could choose to play in a cheesy way with this spec but, I don't think good players would do that. Why dot someone and run around to stay alive until your dot needs refreshing? This will take more time to get a kill allowing enemy teamates the time to come help out.
I feel much more "cheesy" when I slowly whittle down someone on my TR in stealth without giving them the chance to hit me once or when I chain prone someone on my GWF and kill them with a 20k plus crit of IBS while unstoppable.
Those are cheese specs as well
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Jugger Conq GF
....
They're way more tankier than a GWF are these days. Way too much deflect and HP without sacrificing any real damage.
I love how people are QQ'ing about Destroyers but completely ignoring this... I wonder why? Maybe there are a lot of really crappy HR's out there so people haven't run into the good ones yet that will eat their lunch 10 out of 10 times?
I just got a respect token for my HR. You'd be fuggin nuts not to. It's insane.
Edit: My tinfoil hat needs adjusting: What if this is a plot by Cryptic to sell respect tokens?? HMM???
doesn't prone completely negate deflect?
imo unless you are getting focused by 3+, if you get proned on an hr you did something horribly wrong. This is a class that can easily do incredible damage from well beyond any gf/gwf prone range and can flash in, fox shift you, and flash back out before you can hit q,e, r, tab, or your mouse buttons. Not to mention, while proned, that thorn ward is still ripping into your gf/gwf so you better kill that thing while its proned. Ya, I love this class as much as I did mod2 gwf or any mod tr.
Jugger Conq GF
....
Really, to all who says they are not OP - <font color="orange">HAMSTER</font>@% %<font color="orange">HAMSTER</font>! So tired of giving myself a blindfold with "Just need a proper build for that" title. They are simply unkillable. Experienced HRs can hold a point easily without stealth and wherein kill everything around them without extra efforts if those who attack HR don't have an educated CW. I wasn't so outraged when I first time saw a 10 ranks GWF sentinel as I am now after that HR joke.
I hate it, I hate how the game forces to roll other class/race if I want to be competitive PvPer. And the thing is I DON'T WANT ANY OTHER RACE/CLASS! I have always been a rogue/bard and I never liked the halflings race as well as any other class. Why am I being forced to play something I don't like???
WTB Class Reroll please
I don't know what the hell this is about really, it's like these people never played against a decent HR before.
Only thing Pathfinder adds is careful attack, an arguably better version of aimed strike. Meanwhlie HR's lost stormstep action, 4-hitting foxshift and strong split shot.
All in all, pretty much the same. A bit more power thanks to the new artifacts and boons.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
I honestly prefer those unkillable Pathfinder HRs over Split Shot spammers. As I said, it took forever to kill HRs pre module 3, it takes forever to kill them now, but they deal less damage, at least for my DC.
That's how I played my HR before so not a great deal of change really(except I'm not playing my HR much until I've finished IWD on my PvP GWF). Pathfinders are tankier and arguably more annoying than the old splitshot runner HRs, but I don't consider it an issue until you pair two of them up on a node.