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CW MoF Questions i need answered

seraxus25seraxus25 Member, Neverwinter Beta Users Posts: 6 Arc User
edited June 2014 in The Library
To start off I have always like the idea of MoF paragon but it has been way WAY too bugged for me to even consider choosing. So i have waited patiently for the day the bugs are fixed. today may be that day...

1.) I recently heard but have not officially seen that Rimefire now works correctly... Is it confirmed officially? (Do not know why they did not mention it in patch notes).
2.) Do DoTs now have the ability to crit for MoF? this has been a constant issue and the devs have never mentioned fixing it :(
3.) Now that the ulti has been nerfed is it still worth my time using MoF over SS?

Any feedback is greatly appreciated.
Post edited by seraxus25 on

Comments

  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2014
    seraxus25 wrote: »
    To start off I have always like the idea of MoF paragon but it has been way WAY too bugged for me to even consider choosing. So i have waited patiently for the day the bugs are fixed. today may be that day...

    1.) I recently heard but have not officially seen that Rimefire now works correctly... Is it confirmed officially? (Do not know why they did not mention it in patch notes).

    Not confirmed officially,

    However I reported this bug during Preview due to the implications in the HEs.

    Several people who tested on live are reporting its fixed, but I have not confirmed. Me personally I have not had the time to test.

    I can tell you though, in the HEs, the major and epic ones, I have never failed to get the full 150 Black Ice top rewards even when other people are nuking it no matter how late I arrive, whether thats Remorhaz, Black Ice Beholder, or any number of them. Once my DoTs are stacking up... its always top rewards.

    So no one is canceling my DoTs or Smoulder. From my perspective without testing it appears to be working.
    2.) Do DoTs now have the ability to crit for MoF? this has been a constant issue and the devs have never mentioned fixing it :(

    Cannot confirm.

    I know FtF Crits.... but due to the massive lag I dont' get to see the numbers much, and as I said, have not been logging anything. I know Scortching Burst crits, but cannot confirm whether the DoT behind it does as well.

    It gets even more difficult as I will generally stack CoI, FtF, and Scortching Burst, And there are crits and crit numbers flying all over the place when I start stacking DoTs. So I can't tell which one is doing it without actually running a parce or looking through logs.

    Something is critting on the DoT though, but it could be only CoI.
    3.) Now that the ulti has been nerfed is it still worth my time using MoF over SS?

    Any feedback is greatly appreciated.

    I use both, and can flip between them depending on what I need.

    Here's the key...

    The Spellstorm does all its damage in one shot and unloads everything. If it does not kill it in that time they have both agro and recast timers to wait on. They excel at nuking weaker mass mobs and can wipe them out quickly. They have more difficulty on Single Target mobs and those with a lot more health which will take them longer.

    The MoF does its damage over time and it ticks off little by little by there's so much of it, it seems to excede the damage on the Spellstorm side if the target its on has a good deal of health. Its really dependent on the health of the mobs.

    Ok I will generally run a damage setup on a Spellstorm with... Shards of Endless Avalanche, Steal Time, Chill Strike, and Sudden Storm (tabbed).

    On an MoF setup I'll run... Shards of Endless Avalanche, Steal Time, Conduit of Ice, and Fanning the Flames (tabbed).

    So as to where I'll be doing a 30k crit with 7,400 power (without cleric buffs or mob debuffed) with Sudden Storm... and a 6 Second Recast timer, but mobs have to be lined up and stunned or you will miss entirely with it and it has a very short range.

    I'll do 10k crit with FtF with the same power, and it will then tick off a good 3-4k per tick on the mobs, around it. It has a longer range and automatically hits.

    Combined with CoI and Smoulder from Scorching Burst you end up doing around 10k or more per tick. So I end up doing more Damage over Time, but it will NOT instantly kill anything which makes it tactically better for boss mobs and high health Elites.

    Ideally with the MoF you're doing something like CoI then FtF then Steal Time... then Scortching Burst, then rolling a Shards into them on top of that which spreads the smoulder to all targets. With Spellstorm, you're doing potentially a CoI then Steal Time to kick in EoTS, then Sudden Storm to hit all the stunned targets, then rolling a Shards into them.

    They're very different tactically, but functionally both utilize the same half of the CW base powers, with those specific difference, Also you tend to use a lot more At Wills as an MoF... you don't tend to use them at all with a Spellstorm unless everything is on timers. MoF your Magic Missiles and Scorching Burst tend to become part of your DoTs after you stack them all.

    They're very different. The Spellstorm is a more powerful Burst Nuker and AoE specialist, the MoF tends to be more effective on the higher powered targets. Both are AoE nukers by trade, they just do things differently and are tactically different.

    The MoF requires patience and subtle stacking of Debuffs and DoTs, the Spellstorm is the hard hitter and instant burst lightning strike damager. I find them both tactically effective, but both require a different mindset to play.
  • seraxus25seraxus25 Member, Neverwinter Beta Users Posts: 6 Arc User
    edited May 2014
    Thank you for the feedback Silverquick. Greatly appreciated. I guess i will respec once i know for sure that things have been fixed and the mechanics work properly. Currently i tend to be top of Paingiver in most aspects and do enjoy nuking down mobs plus Eye of the Storm passive. But MoF really does have potential and I'm just worried that if i change i will dislike it for one bug or another :/
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2014
    seraxus25 wrote: »
    Thank you for the feedback Silverquick. Greatly appreciated. I guess i will respec once i know for sure that things have been fixed and the mechanics work properly. Currently i tend to be top of Paingiver in most aspects and do enjoy nuking down mobs plus Eye of the Storm passive. But MoF really does have potential and I'm just worried that if i change i will dislike it for one bug or another :/

    Well that works too,

    I specifically made the choice to switch to MoF after running it and seeing how effective it was in IWD on Preview. Its not as good on the 2-3 man encounters where you can just blow them up in one rotation with Spellstorm. But it is highly effective on the stronger ones, and I can actually solo Giants faster with it than I can with a Spellstorm.

    Its really a question of what you want to do and what your mindset is.

    Yeah I've had the Paingiver title for ages as a Spellstorm, but I cannot deny the MoF is highly effective at what it does. It's not instant, but its very powerful in a subtly effective way. One (Spellstorm) is an AoE Burst Nuker, the other (Master of Flame) is an AoE DoT Nuker.

    As a Spellstorm you burst nuke things with a Thunder and Lightning approach... The Stun and Strike approach... as MoF you basically DoT enemies, then roll your Shards into a Burning Pile of them.... for a Slow Burn and Strike method.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2014
    I specifically made the choice to switch to MoF after running it and seeing how effective it was in IWD on Preview. Its not as good on the 2-3 man encounters where you can just blow them up in one rotation with Spellstorm. But it is highly effective on the stronger ones, and I can actually solo Giants faster with it than I can with a Spellstorm.
    Likewise. I find MoF much more efficient in IWD and I use the exact same mix of encounters and rotation that you mention. The only difference is in At-Wills as I have a Lesser Bile slotted and use RoF to rapidly build stacks (it's an experimental PvP build). Works surprisingly well in Domination if you want to PvP as well - great fun throwing AoE DOTs into the melee at Mid. :)
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited May 2014
    seraxus25 wrote: »
    To start off I have always like the idea of MoF paragon but it has been way WAY too bugged for me to even consider choosing. So i have waited patiently for the day the bugs are fixed. today may be that day...

    1.) I recently heard but have not officially seen that Rimefire now works correctly... Is it confirmed officially? (Do not know why they did not mention it in patch notes).

    It works correctly if parsing can be believed. It just did about 2 million damage in Spellplague for me just from Rimefire.
    2.) Do DoTs now have the ability to crit for MoF? this has been a constant issue and the devs have never mentioned fixing it :(

    DoT's have always been able to crit for the MoF, and has never been an issue for me. If the ability that proc's the DoT is a crit the DoT is a crit. (And you should be using Critical Conflagration as MoF in most cases.)
    3.) Now that the ulti has been nerfed is it still worth my time using MoF over SS?

    I don't know what you're talking about (and this is a subjective question).

    If you're talking about Furious Immolation it's always been junk, much like how Maelstrom of Chaos is also junk for Spellstorm. This isn't DOTA or LOL though, so there are no 'ulti'. If you are talking about Dailies than slot Oppressive Force and Singularity just like always.
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
  • xjosh19xjosh19 Member, Neverwinter Beta Users Posts: 23 Arc User
    edited May 2014
    This is some really good feedback on the MoF Paragon for people that want to get into it =D So much spellstorm everywhere!
  • fgmfanhafgmfanha Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2014
    seraxus25 wrote: »
    2.) Do DoTs now have the ability to crit for MoF? this has been a constant issue and the devs have never mentioned fixing it :(

    when i crit my flame powers all the tic's from dot come critted! ;) beeing they at-wills or encounters!
  • yuvielyuviel Member Posts: 0 Arc User
    edited May 2014
    what about the weapon enchant for Master of Flame?

    im currently running Greater Plague Fire - as i can keep it 3stacked basically 100% of the time due to dots, and to best of my knowledge its better for pvp.

    How about vorpals though? will Greater Vorpal be as efficient (overall) as GPF? or we can only talk about Perfect Vorpals here?

    Id gladly hear something more about which is better and why.
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited May 2014
    Well I've only used Greater and Perfect Vorpal with it, so I have no point of reference outside of that, I suspect those are better for a Spellstorm though.

    I would like to test something that procs additional damage. But I'd have to buy one to find out. If you were able to find something that procs extra damage, and ticks away with the normal DoT damage, this would be the prefered choice.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited May 2014
    I think GPF is the way to go on MoF.

    A perfect vorpal (which is about twice the cost of a GPF) will give you a damage boost of about 28% times your crit rate. So if you have a 40% crit, then you'll get a 11.2% boost in damage. Three stacks of PF will give your GROUP a 9% damage boost, plus the extra damage from the fire itself, which I generally parse at 3-5% of my total damage as a MoF.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited May 2014
    I can definitely say that Terror works very well with a MoF as well. After looking at it, my N.Terror seems to be doing comparable damage to my G.Vorpal. (Probably because I use Icy Terrain a lot.)
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
  • seraxus25seraxus25 Member, Neverwinter Beta Users Posts: 6 Arc User
    edited May 2014
    Thank you Spacejew for the in-depth reply... ya i meant the limit break ability :p Okay great, good to know. I would love to see what enchantment works best.
    Also I would enjoy seeing any specific builds for the MoF that is diverse enough to deal with PvE mainly but also a little PvP as well.
  • silverquicksilverquick Member, Neverwinter Beta Users Posts: 1 Arc User
    edited June 2014
    You asked earlier if you'd still be able to achieve Paingiver with MoF.

    Well yes, you can, I don't bother with the Rimfire or anything Chill Stacking in my build. I don't bother with Icy Terrain or anything like that. I just go straight FtF on the Tab, CoI on Q, Then Shards and Steal Time. Its a Thaum build combining some of Stox's build and Some of Grimah's build.

    Just very straight Forward, Hit them with CoI, FtF and Scortching, Steal Time, then Shards.

    And yes Paingiver is very doable with MoF have not been able to guage as I've been doing IWD HE's primarily, but now that I'm getting a good comparison on Live in the Kessel Skirmish, its still very doable with MoF.
    Paingiver.png

    Its harder in the Kessel Skirmish as that one tends to favor Single Target damage classes a lot more, but I'm still able to beat them.
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