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konshiro99konshiro99 Member, NW M9 Playtest Posts: 8 Arc User
edited May 2014 in PvE Discussion
I would like to see Anointed Army Daily time increased. Its too short to be effective. It needs to be at least as long as Hallowed Ground.

Thanks

Briana Darksbane
Post edited by konshiro99 on

Comments

  • godhricgodhric Member, Neverwinter Beta Users Posts: 437 Bounty Hunter
    edited May 2014
    Well yes it is too short because when we take 3 hits... all the prone-immune AND the buffs are gone... they should make the 3 hits limited to prone immunity, while the buff itself last for the full duration regardless of us being hit...
  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited May 2014
    Actually, they should remove the whole "3 hits" thing. But no chance, devs obviously hate clerics (prove me I'm wrong here).
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited May 2014
    I'd like it to negate CC from 3 abilities instead of decreasing damage and negating CC of any ability. That said, if the ability has no CC effect, it would not consume a charge of Anointed Army. Also, temp hp could be much higher.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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