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Fading Players and Enemies Feedback

zomdzomd Member Posts: 166 Arc User
edited May 2014 in General Discussion (PC)
I understand this is in place for performance reasons, but right now it's hiding too much. Packs of enemies and even the Remorhaz fades out. Because the Remorhaz actually tunnels, if there's lots of players, the fading out makes it hard to contribute because I almost have to walk on top of him (and the players around it) for it to fade in unless it happens to tunnel up right next to me.

Please have it prioritize displaying bosses and enemies over players more than it is now. I had the same problem with packs of bears during that encounter even though the players and the bears were only like 20 ft away from me.
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