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Remove injuries from open PvP!!!

fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
edited May 2014 in PvE Discussion
For heaven's sake, this was a terrible idea to have injuries now in PvP. Is it really necessary to punish PvPers with standing at the fire for 3 minutes or using tons of injury kits?

While there is constantly dumb stuff going on in PvP and requires a lot of learning for us players was it at least good for everyone to get away without injuries and not having to spend a minor fortune in gold on injury kits. This now takes the whole fun out of it. It is by far the worst feature of Module 3. Please, remove injuries and give us a 15-20 seconds time-out just like we have in Domination PvP.
Stay frosty.
Post edited by fgreyspear on

Comments

  • bucklittlebucklittle Member Posts: 1 Arc User
    edited May 2014
    My guild supplies hundreds of free kits to our members so for most of us it's of no concern. But I remember being a newbie 60 and 20 silver per kit can get expensive. It's absolutely absurd they would make this decisions for the reasons they gave, namely, to make death meaningful.

    Meaningful deaths? The only players it's meaningful to are the new players that can hardly afford the kits in the first place.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited May 2014
    Watch their livestream.

    Devs said that is what they intended although if it does do more harm than good to majority of the playerbase, they are open to changing it
  • vorticanvortican Member, NW M9 Playtest Posts: 367 Arc User
    edited May 2014
    I don't get how any PVE level 60 player has a gold problem.
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