Could we please get something done about the sparkly path wandering off straight through details that block the player, but don't block the sparkly path?
A large number of the less-than-stellar reviews I get on my featured quest are complaining about the sparkly path being "broken" or "buggy", and blaming me for it. It's really annoying, because I have no control over the damned thing unless I wall the entire thing in with invisible walls, which I do not have the detail budget to do.
Also, some details that the path SHOULD be able to go through block the path. I used an arch in mine that the path refuses to go through under any circumstances. I ended up testing it by walling it off with invis walls, and the trail would rather go 1000 feet out of its way to get around the invis walls than to go through the arch that I wanted the player to go through.
Those players complaining about the sparkly trail being buggy? They're right. But I'm tired of being blamed for it.
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@Gruffydd
Comments
This does not work either, the only thing you can do when faced with the sparkly fairy trail of "hold my hand through every mission" is to remove it from those map's quest nodes entirely. go to each node in the story and instead of having Area or Point, select None in the drop down. I hope that helps for the future but too late for the featured as we can't edit it. :P
Ravenloft
Look for@Apocrs1980 or visit the main page here or Ravenloft here
You could do something similar with your arch -- have an objective to "go through the arch of the heroes" and then have a waypoint right at the entrance to the arch and continue the quest object sparkly trail following afterwards.
I've been "dinged" many times by players for having a "search area waypoint" where the sparkly trail disappears when you reach the area. *facepalm* -- and for a "search and find" quest! I'm going to start adding OOC "warnings" for all those sparkly-trail-addicts.
Encounter Matrix | Advanced Foundry Topics
That's exactly what I'm doing on my current one. People will still complain, but at least they'll be complaining about something I actually did (taking out the path) than something I didn't do (putting in a buggy path).
All I want is the jewel that shows where the objective is without the HAMSTER sparkly path leading the player there.
There really should be an option for the author to remove sparkly path while still keeping the jewel which pinpoint location of the objective
Haven't tried it myself though.
Encounter Matrix | Advanced Foundry Topics
I haven't tried that specifically but when I first started out (before I realised there is a 3d editor), I placed some objectives in the "top floor" of the 2-storey indoor dungeon boss room using the 2d editor without adjusting the Y-axis placement.
The objective ended up being in the ground. It was probably more negative than -5 but apart from the lack of placing an invisible floor for the objective to stand on, it should conceptually be same as the idea you suggested.
The result back then was that the sparkly path led to a deadend because it still showed the shortest straight path to the objective. So, the sparkly path was still there.
Thanks for the suggestion though=)