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Preview: New Artifact Quest

dwightmcdwightmc Member Posts: 95
edited May 2014 in News & Announcements
When Module 3: Curse of Icewind Dale launches next week players will embark on a new challenging quest to prevent the drow of House Xorlarrin from obtaining the powerful artifacts hidden deep within the Vault of the Nine. Check out these new artifacts in our latest Module 3 Preview:

http://community.arcgames.com/en/news/neverwinter/detail/5002793

Thanks,
Dwight
Post edited by dwightmc on
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Comments

  • classylionclassylion Member Posts: 32 Arc User
    edited May 2014
    So instead of letting them get a advantage, we get it first? Sounds fair. The GWF's god mode isn't that much of an advantage anyway.

    BUT I shall be honest. I would love a chance at getting these artifacts!
    Always keep it Classy

    Classy Hyena: HR
    Classy Mistress: GWF
  • shoveljonshoveljon Member Posts: 10 Arc User
    edited May 2014
    once you have completed the quest the artifacts will be available to each character on your account via the Rewards Claims agent.

    Sounds like a pretty sweet deal. The great weapon fighter one will actually really benefit my rogue alt for stacking buffs when I'm stuck to a boss...
    Each Artifact will feature unique abilities for every class and can only be equipped by that class.

    Oh. Well drat. That certainly makes sense from a flavour perspective, but why make them unlock across the account in the first place if it only works with alts of a class you've already capped? Ah well.
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2014
    I can only guess that equipped means the primary slot, the one where you can activate the power. Otherwise it is senseless to make them available, mostly.. I do have multiple TR's on account, so that would benefit, but I have to believe for now that it is referring to the belt slot.
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2014
    shoveljon wrote: »
    but why make them unlock across the account in the first place if it only works with alts of a class you've already capped? Ah well.

    So each time you roll a new character of a class you already have you won;t have to grind for the same artifact. This makes complete sense to me and I like the direction they're going with it. So if you earn the GWF artifact, the next time you roll a GWF you can reclaim that same GWF artifact - don't have to grind for it all over again.

    (I know, I am verbosely redundant. I suppose I speak too much and say thing over and over again.) -snickers-
  • ministerofchangeministerofchange Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2014
    shoveljon wrote: »
    Sounds like a pretty sweet deal. The great weapon fighter one will actually really benefit my rogue alt for stacking buffs when I'm stuck to a boss...



    Oh. Well drat. That certainly makes sense from a flavour perspective, but why make them unlock across the account in the first place if it only works with alts of a class you've already capped? Ah well.

    We need clarification - the version from the Vendor on test is useable by any class - but only the specific class can UNLOCK the artifact via mission - so in fact once the Cleric artifact is unlocked my GF can use it - unless this is changing from test it needs to be better addressed and far better worded.
  • akemnosakemnos Member Posts: 597 Arc User
    edited May 2014
    hopefully it is only in the primary slot that you can not equip them in.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited May 2014
    Yep this is very unclear , in the official feedback thread it says we can pick it up on any class and level of character once it is unlocked but now you are saying it can only be used on characters of the same class or do you mean it can be equipped by all classes but can only be equipped in the primary artifact slot by the same class? because if it can only be equipped at all by the same class then the GWF artifact is quite superior to all the others.
    YourSecretsAreOurSecrets.gif
  • pelgraxpelgrax Member, NW M9 Playtest Posts: 486 Arc User
    edited May 2014
    My reading of this is that the artifact can be unlocked and then used by all ( their base stats - defense etc ) , but that there will then be some sort of additional stat / power etc that is only USABLE by the class to which the artifact belongs .
  • wixxgs1chtwixxgs1cht Member Posts: 430 Arc User
    edited May 2014
    Each Artifact will feature unique abilities for every class and can only be equipped by that class.

    This is vague. From my perspective, this can be interpreted in two ways (taking into consideration what is currently possible on the PTR):
    1. A TR can not equip a DC artifact at all, neither in the Passive nor Active Artifact Slot.
    2. A TR actually can equip a DC artifact, however only in the Passive Active slot and thus not benefit from the activation effect

    I'd love to get an answer on which of those two options you plan to implement in your live build.

    Thanks


    Edit: Sigh, too slow at typing. I see I'm not the only one with those concerns B-)
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    pelgrax wrote: »
    My reading of this is that the artifact can be unlocked and then used by all ( their base stats - defense etc ) , but that there will then be some sort of additional stat / power etc that is only USABLE by the class to which the artifact belongs .

    Which would be different from how they function on preview currently. So unless there is some last minute change to the class artifacts, the info is wrong.
  • nickybarlow1nickybarlow1 Member Posts: 18 Arc User
    edited May 2014
    (In order to accept this quest players must have two level 60 characters who have been to Caer-Konig)
    Why do we need two characters to accept one quest?
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2014
    I predict, as predictions go, that since it is now highlighted in the news post that it will make it to Preview (if it's not there already) and an enterprising player or two will go there and find out for all of us just how it works. :D

    I suspect @Dardove is correct and that my assumption matches: These are class-specific; only the class specific to that artifact can claim and use it, BUT all your characters of that class on your account can reclaim it willy-nilly once you have it.

    (Please correct me if I'm wrong Dardove)
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited May 2014
    (In order to accept this quest players must have two level 60 characters who have been to Caer-Konig)
    Why do we need two characters to accept one quest?

    You need two level 60 characters with at least 3 boons from Sharandar/DR campaigns to unlock Caer-Konig, and that is where the artifact quest is given.

    Edit: I was mistaken; I confused the requirement to have your character with 3 boons and 10k GS to unlock Caer-Konig, with the 2 60s requirement for artifact quest.
  • pelgraxpelgrax Member, NW M9 Playtest Posts: 486 Arc User
    edited May 2014
    once you have completed the quest the artifacts will be available to each character on your account via the Rewards Claims agent.

    This is the vague wording . It should be more specific to state wether it is then available to each and every character on your account OR each character of the same class as the artifact type .
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    You need two level 60 characters with at least 3 boons from Sharandar/DR campaigns to unlock Caer-Konig, and that is where the artifact quest is given.

    Caer-Konig is unlocked on a character basis. It doesn't require you to have 2 characters that meet the requirement. The class artifact quest however requires 2 characters with access.
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited May 2014
    Yes, I mixed up the entry to Caer-Konig requirements with the artifact requirement.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    As it currently works, once you complete the class artifact quest you unlock the artifact for that class. Once it is unlocked, any character of any class can claim it and use it as either a primary or secondary artifact.
  • ministerofchangeministerofchange Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2014
    I just went to test to make sure I was correct and I am!

    I moved over my 60 CW and my 60 HR - both did the artifact quest - both got the other classes unlocked and picked up from claims agent - both were able to equip the off artifact in first slot and use it.

    EDIT: LOL Dardove I just saw you at the claim agent on test, you beat me to the punch!

    Edit 2: In all honesty the way it works on test is really the only reason this artifact is worth it, if its changed it will go from being one of the better features of the module to not much more then a footnote.
  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited May 2014
    1. "Furthermore, once you have completed the quest the artifacts will be available to each character on your account via the Rewards Claims agent."

    2. "Each Artifact will feature unique abilities for every class and can only be equipped by that class."

    You are refuting yourselves. Please clarify.
    Which statement is true: 1 or 2?
    Can a certain class use another class artifact like 1 suggests or not, like 2 suggests?
    Currently on preview 1 is true and I hope there isn't a drastic surprising change at the last moment.
  • asherjwildstarasherjwildstar Member, Neverwinter Beta Users Posts: 12 Arc User
    edited May 2014
    Is ridiculous, i have only one character, i do not understand why for to have the artifact be required to have two! I do not want to be forced to create another character, because i focus on just one character in all MMO! I hope this stupid thing has changed -.-'
  • izidiusizidius Member, Neverwinter Beta Users Posts: 40
    edited May 2014
    Is ridiculous, i have only one character, i do not understand why for to have the artifact be required to have two! I do not want to be forced to create another character, because i focus on just one character in all MMO! I hope this stupid thing has changed -.-'

    Keep hoping
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited May 2014
    Is ridiculous, i have only one character, i do not understand why for to have the artifact be required to have two! I do not want to be forced to create another character, because i focus on just one character in all MMO! I hope this stupid thing has changed -.-'
    Its ridiculous, I dont PVP, I do not understand why to have the artifact be required to PVP! I do not want to be forced to PVP, because I focus on just PVE. I hope these stupid PVP artifacts gets changed.

    Seems kinda silly when put that way, dont it? And thats without pointing out that no one is forcing you to do anything. There are many other ways to earn plenty of other artifacts.
  • ministerofchangeministerofchange Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2014
    Its just a bonus for those of us who DO have multiple characters - On my main account I have 5 60s ready to go with my 6th at Level 45 and climbing (one of each class FTW). If you don't want to have more then one character then don't have more then one, as stated above its not something required for you to have to play and there are tons of other ways to get many OTHER artifacts. In fact there are at least 3 other NEW artifacts in the expansion that I know of, might even be more, and those don't require more then 1 character.
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    edited May 2014
    "In order to accept this quest players must have two level 60 characters who have been to Caer-Konig."

    That's doo doo buckets! I've only had one character all this time, and don't see why I'd need two for a new artifact. I think I'll be skipping this quest unless they change it to being able to get it with only one character.
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

    "Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."

    "Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
  • ministerofchangeministerofchange Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2014
    "In order to accept this quest players must have two level 60 characters who have been to Caer-Konig."

    That's doo doo buckets! I've only had one character all this time, and don't see why I'd need two for a new artifact. I think I'll be skipping this quest unless they change it to being able to get it with only one character.

    Which is fine, again its just a bonus for those of us with multiple alts - something nice they decided to do for us. Not a quest that's required for anything else so skipping it won't affect you in any real way.
  • arinathosarinathos Member, NW M9 Playtest Posts: 75 Arc User
    edited May 2014
    I'm a little disappointed by the GF activation bonus. 50% damage reduction on one hit every second for 10 seconds? If you're surrounded by mobs who are piling up on you, that's not going to help very much at all.

    Can someone convince me otherwise?
  • lolssi83lolssi83 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 51
    edited May 2014
    Which is fine, again its just a bonus for those of us with multiple alts - something nice they decided to do for us. Not a quest that's required for anything else so skipping it won't affect you in any real way.
    I totally understand that no one is forced to do anything. Personally I don't care so much about missing the artifact than missing the quest. Since this game has very little meaningful content at 60 that ain't repetetive.
    This is actually first MMO that I would have liked to really create another character but that horrible boon grind killed that idea.
  • tluceantlucean Member, Neverwinter Knight of the Feywild Users Posts: 28 Arc User
    edited May 2014
    Are there MMO's that don't promote grind?
    I mean, I only have experience with a certain game from a quite frosty company, but the grind was always there and for some parts even more tedious.

    It's worth mentioning that you only need one 3rd boon, which is easily accessible in Dread Ring.
  • gromm1tgromm1t Member, NW M9 Playtest Posts: 71 Arc User
    edited May 2014
    lolssi83 wrote: »
    I totally understand that no one is forced to do anything. Personally I don't care so much about missing the artifact than missing the quest. Since this game has very little meaningful content at 60 that ain't repetetive.
    This is actually first MMO that I would have liked to really create another character but that horrible boon grind killed that idea.

    I did whole Pve campaign on Preview server(35 days grind), but I still dont have second character with 3 Boons and I will not do Dread/Charandra grind again.

    ...and my current Artifacts are all on Rank85, so if I first redo old GRIND then I can get one more Artifacts what needs 20.000K refinepoints, right.

    Quest itself was refreshing (Preview) but far too easy if I compare to Artifact -quest on LVL30, but nevermind.

    Maybe that NEW artifact is usefull for some players or I get it if Neverwinter get new Class what I really want play, ;).
  • asherjwildstarasherjwildstar Member, Neverwinter Beta Users Posts: 12 Arc User
    edited May 2014
    Other ways to get the artifacts? It is like the Eye of a Dread Ring with purple glove 0.1% probability of output, In 5 months always peridot or other <font color="orange">HAMSTER</font> -.-

    Maybe, Cryptic does not realize that there are people who do not have the time for more characters
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