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Curse of Icewind Dale Preview Patch Notes NW.15.20140415a.11

panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
Audio
  • Adjusted the sounds when the Black Ice Beholder spawns the Black Ice Crystal so it is more noticeable.

Character
  • Fixed a few polish issues with the Black Ice gear such as skinning and weapon size.
  • Half Elves can now choose to have facial hair again.
  • Hunter Ranger Profound PvP sets now uses the correct art that matches the collections window.

Classes and Balance
  • Devoted Cleric: Punishing Light: Debuffs applied by Punishing Light now properly persist after players stop channeling Punishing Light.
  • Hunter Ranger: Marauder's Escape: This power no longer affects the camera of other nearby players.
  • Hunter Ranger: Split Shot: Slightly reduced its damage from live to match what was intended last week to about 25% (down from 48% when originally reduced).
  • Hunter Ranger: Storm Warden: Stormstep Action: This Class Feature now works correctly as described in the tooltip.
  • Players now take 8 seconds to drop out of combat after being struck or striking a player.

Content
  • Added Kessel's Retreat to the level 60 daily skirmish quest as one of the requirements.
  • Dwarven Valley Heroic Encounters: Updated the spawn locations and objectives to be more visible and intuitive.
  • Dwarven Valley: The PvP Heroic Encounter has received updated scoring and messaging as well as an increased amount of guards for the winner of the domination portion to better fend off unwanted claim jumpers.
  • Heroic Encounters: Resolved some cases where enemies would not properly leash back to their proper locations if dragged too far away.
  • Heroic Encounters: Hunter Ranger Black Ice gear now properly drops from Heroic Encounters.
  • Kessel's Retreat now properly unlocks with the campaign task that unlocks it.
  • Moonstone Mask VIP lounge now has a Postal Courier, Gold & Tradebar store, healing circle, and Auctioneer.
  • Need for Mead: Fixed some inconsistent logic with how the Yeti could spawn.
  • PvP Campaign: Double and Triple Kills will now correctly register in all cases.

Environment
  • Caer-Konig: Fixed collision near the docks that could get players stuck.
  • Caer-Konig: Updated the loading screen.
  • Dwarven Valley: Fixed some pieces of geometry that would allow players to get stuck in.
  • Icewind Pass: Fixed the areas where snow and ice meet that wouldn’t properly draw ground FX including incoming enemy attacks.

User Interface
  • There is now a more clear message when you die and become unflagged for PvP.
Post edited by panderus on
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Comments

  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited May 2014
    5/2 11:10am PST: We will be updating the server at 2pm PST today to add this to better support today's play with the devs event.
    • Dwarven Valley: The PvP Heroic Encounter has received updated scoring and messaging as well as an increased amount of guards for the winner of the domination portion to better fend off unwanted claim jumpers.

    5/1 11:20am PST: This is currently scheduled to go to preview today at 4pm PST.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited May 2014
    panderus wrote: »
    Need for Mead: Fixed some inconsistent logic with how the Yeti could spawn.

    Yeti spawn in Need for mead? is that a new mob in the instance

    Also still no fix for Shard of the endless avalanche bug that prevents it being pushed on random occasions? - http://nw-forum.perfectworld.com/showthread.php?643761-Push-part-of-untabbed-Shard-of-the-Endless-Avalanche-doesn-t-work-randomly
    YourSecretsAreOurSecrets.gif
  • pelgraxpelgrax Member, NW M9 Playtest Posts: 486 Arc User
    edited May 2014
    I believe that if you beat the yeti , it drops something which then allows you to get the caged yeti in the tavern as a companion .
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited May 2014
    pelgrax wrote: »
    I believe that if you beat the yeti , it drops something which then allows you to get the caged yeti in the tavern as a companion .

    Yeah but I have never seen a Yeti in there ,only a named Giant , have you seen a Yeti in Need for Mead ? am I totally missing something ? lol
    YourSecretsAreOurSecrets.gif
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited May 2014
    panderus wrote: »
    • PvP Campaign: Double and Triple Kills will now correctly register in all cases.

    Please, can you explain this a bit more? Players must be killed with 1 single aoe skill or register kills during a few seconds after the first kill?

    Poor DC's. :(
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  • pelgraxpelgrax Member, NW M9 Playtest Posts: 486 Arc User
    edited May 2014
    I have yet to see a yeti in the need for mead . It is obviously a rare occurence event ( either in place of the giant or an extra with the mobs ) .
    A dev can surely clarify which for us - he pleads ....
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited May 2014
    pelgrax wrote: »
    I have yet to see a yeti in the need for mead . It is obviously a rare occurence event ( either in place of the giant or an extra with the mobs ) .
    A dev can surely clarify which for us - he pleads ....

    They do not always spawn, its sort of a rare chance thing.
  • pelgraxpelgrax Member, NW M9 Playtest Posts: 486 Arc User
    edited May 2014
    But if they do spawn , are you guaranteed to get the item drop and therefore the yeti companion ?
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited May 2014
    pelgrax wrote: »
    But if they do spawn , are you guaranteed to get the item drop and therefore the yeti companion ?

    Surely that must be how it works , otherwise you would be at the mercy of RNG twice in a row for the same reward , RNG that it's going to spawn then RNG that it's going to drop a treat .
    YourSecretsAreOurSecrets.gif
  • pelgraxpelgrax Member, NW M9 Playtest Posts: 486 Arc User
    edited May 2014
    That's the Logical answer .
    What's the cryptic answer ?
  • cayappcayapp Member Posts: 826 Arc User
    edited May 2014
    And A big thanks panderus and the devs for fixing

    Heroic Encounters: Hunter Ranger Black Ice gear now properly drops from Heroic Encounters.

    I received a number of in game tells after these notes were posted. On the other hand not playing for hours on end for the last few days has allowed me to get a stable over clock on my new motherboard and also get Neverwinter online to play nice being loaded totally from a Ram drive. Neverwinter has screamed and kicked to not run on a ram drive, now if only I could get it stop screaming and kicking in crossfire.
  • cookiecrisp15cookiecrisp15 Banned Users Posts: 532 Bounty Hunter
    edited May 2014
    still no dmg buff to GWF atwills :(
  • cayappcayapp Member Posts: 826 Arc User
    edited May 2014
    still no dmg buff to GWF atwills :(

    say wwwwwhhhhhaaaaaaaatttttt?????

    see patch notes on April 24, 2014 http://nw-forum.perfectworld.com/showthread.php?655501-Curse-of-Icewind-Dale-Preview-Patch-Notes-NW-15-20140415a-6

    Great Weapon Fighter: Feat: Disciple of War: This feat now grants 25% of your Recovery and Armor Penetration as Power. (Was: Grants 25% of your Recovery as Armor Penetration)
    Great Weapon Fighter: Feat: Executioner's Style: This feat no longer has any interaction with Reaping Strike. This feat now also increases the damage of Sure Strike by 6/12/18/24/30% as the target's health diminishes.
    Great Weapon Fighter: Feat: Focused Destroyer: This feat now increases the damage bonus of Destroyer by .7/1.4/2.1/2.8/3.5% (up from .5/1/1.5/2/2.5%) per stack."
    Great Weapon Fighter: Feat: Relentless Battle Fury: This feat now grants 10/20/30/40/50% (up from 5/10/15/20/25%) shorter cooldowns to Battle Fury, Takedown, and Roar. Additionally the damage of Roar and Takedown are increased by 5/10/15/20/25% and the duration of Battle Fury is increased by 5/10/15/20/25%. These powers no longer grant Relentless (ignore an additional 1/2/3/4/5% of a target's resistance).
  • julianalz55julianalz55 Member, NW M9 Playtest Posts: 89 Arc User
    edited May 2014
    panderus wrote: »
    Audio
    Players now take 8 seconds to drop out of combat after being struck or striking a player.

    This applys to Domination? or only to Open World PvP?
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited May 2014
    This applys to Domination? or only to Open World PvP?

    Currently both similar to healing depression.
  • julianalz55julianalz55 Member, NW M9 Playtest Posts: 89 Arc User
    edited May 2014
    panderus wrote: »
    Currently both similar to healing depression.

    I would say that 8s its too much on both, specially on Domination PvP.
  • cookiecrisp15cookiecrisp15 Banned Users Posts: 532 Bounty Hunter
    edited May 2014
    cayapp wrote: »
    say wwwwwhhhhhaaaaaaaatttttt?????

    see patch notes on April 24, 2014 http://nw-forum.perfectworld.com/showthread.php?655501-Curse-of-Icewind-Dale-Preview-Patch-Notes-NW-15-20140415a-6

    Great Weapon Fighter: Feat: Disciple of War: This feat now grants 25% of your Recovery and Armor Penetration as Power. (Was: Grants 25% of your Recovery as Armor Penetration)
    Great Weapon Fighter: Feat: Executioner's Style: This feat no longer has any interaction with Reaping Strike. This feat now also increases the damage of Sure Strike by 6/12/18/24/30% as the target's health diminishes.
    Great Weapon Fighter: Feat: Focused Destroyer: This feat now increases the damage bonus of Destroyer by .7/1.4/2.1/2.8/3.5% (up from .5/1/1.5/2/2.5%) per stack."
    Great Weapon Fighter: Feat: Relentless Battle Fury: This feat now grants 10/20/30/40/50% (up from 5/10/15/20/25%) shorter cooldowns to Battle Fury, Takedown, and Roar. Additionally the damage of Roar and Takedown are increased by 5/10/15/20/25% and the duration of Battle Fury is increased by 5/10/15/20/25%. These powers no longer grant Relentless (ignore an additional 1/2/3/4/5% of a target's resistance).
    those are buffs that u cant rly depend on
  • curciolab2curciolab2 Member Posts: 1 Arc User
    edited May 2014
    Hi, I wanted to know what you have to have to get new artifacts. I went on the test server but I can not find the quest "The Vault of the Nine." I need two pg? Sorry for my English.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited May 2014
    curciolab2 wrote: »
    Hi, I wanted to know what you have to have to get new artifacts. I went on the test server but I can not find the quest "The Vault of the Nine." I need two pg? Sorry for my English.

    Copy 2 of the same character that qualify for entry to icewind dale onto the test server and take both of them to Caer konig , there is a guy in the pub who should have the quest for you next to the fireplace.
    YourSecretsAreOurSecrets.gif
  • adamy2004adamy2004 Member Posts: 226 Arc User
    edited May 2014
    panderus wrote: »
    Currently both similar to healing depression.

    8 seconds is definatly too much, especially for cw's that already have an extremely narrow gap of time that they can use to mount up and escape GWF's, GWF's can already break out of Icy rays using their atwill threatening rush.. with this new 8s combat timer you are making escapes ever more difficult.
    Don't waste my time.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited May 2014
    Is this supposed to work in PVE as well? Right it's not and I hope it stays that way, because it would be a freaking pain.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited May 2014
    Will you actually fix the fact that 20% black ice resistance isn't enough to enter kessels retreat or the fact that "the remorhaz" is still broke so that you can't finish it before the game goes live? You have 1 more full week after all.
  • cayappcayapp Member Posts: 826 Arc User
    edited May 2014
    frishter wrote: »
    Will you actually fix the fact that 20% black ice resistance isn't enough to enter kessels retreat or the fact that "the remorhaz" is still broke so that you can't finish it before the game goes live? You have 1 more full week after all.

    Frishter how is the remorhaz broke? Are you talking the quest, the smaller HE hunt for remorhaz, or the Big HE with the bad Worm?
  • cayappcayapp Member Posts: 826 Arc User
    edited May 2014
    BUG My Faction contract did not reset last night/morning as usual. I remained on Arcane.
  • pelgraxpelgrax Member, NW M9 Playtest Posts: 486 Arc User
    edited May 2014
    cayapp wrote: »
    Frishter how is the remorhaz broke? Are you talking the quest, the smaller HE hunt for remorhaz, or the Big HE with the bad Worm?
    .

    He's talking about the smaller quest where you have to then place the legs into the barrow in the small conclave in the middle of IWP .
    there's a posting in the bug forum
  • cayappcayapp Member Posts: 826 Arc User
    edited May 2014
    Larger group HE's spawn after patch and then dwindle off to nothing. Hours and hours between large group HE's...anything more then 2-3 stop spawning. Are they spawning under the world perhaps?>
  • frishterfrishter Member Posts: 3,522 Arc User
    edited May 2014
    What pelgrax said. Also I wouldn't report bugs here, they're less likely to pay any attention. I've seen it take a while for higher difficulty HEs to spawn pre patch.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited May 2014
    Just did Need for Mead , Yeti Rampager spawned and I got a Yeti treat , I thought OMG yay! I got a baby Yeti , went to give baby Yeti the treat , god dam baby Yeti turned it's nose up at treat and wouldn't come to me -.-*

    cayapp wrote: »
    Larger group HE's spawn after patch and then dwindle off to nothing. Hours and hours between large group HE's...anything more then 2-3 stop spawning. Are they spawning under the world perhaps?>


    Ugh , standing round for hours waiting for HE's to spawn , sounds like fun.... Especially now that the loot tables seem to have been changed with last nights patch so that most of the time nothing worthwhile drops at all .....
    YourSecretsAreOurSecrets.gif
  • shiani1shiani1 Member, NW M9 Playtest Posts: 316 Arc User
    edited May 2014
    pelgrax wrote: »
    But if they do spawn , are you guaranteed to get the item drop and therefore the yeti companion ?

    I just got the yeti treat as a drop last night after the patch. So I offered it to the little yeti and he "wasn't impressed". Not sure if success is random or cumulative :)
    Kianni Ravenmoon and Izyana Sol'Eetah




  • cookiecrisp15cookiecrisp15 Banned Users Posts: 532 Bounty Hunter
    edited May 2014
    still no fix to GWF swordmaster skill flourish, since mod 2 it doesnt benefit from ArP, how much more time u guys need to fix it??
This discussion has been closed.