For PvE, Vorpal is hands down better for rough damage on high crit builds.
For PvP, with tenacity, PF is, my opinion, on par or better. Reasons are, to me:
- in PvP overstacking crit is not really needed. Better stop usually at 30% (around 2k crit), so you still happen to hit with normal hits a lot
- PF can go negative and increases your damage on normal hits, while vorpal procs obviously only on crits
- in module 3 deep gash will not benefit from vorpal anymore since it won't be a crit damage
- add the DoT from fire damage which is still something
- a IV GWF can lock prone the target, mixing threat rush in between encounters. Threat rush applies 2 debuff stacks of PF, which means that the 3 stacks cap is reached soon and then you've the target fully debuffed for the Whole duration of the prone chain combo.
Don't know, for PvP is see them pretty close for GWF IV. Vorpal is a bit more crit damage, but PF is a damage buff on every hit. Can't do the math BTW, so you'd better listen to the ones who ran tests and crunched some numbers.
Tenacity seem to have a soft cap past 700, right? It's 1% DR each 0,7 tenacity points after soft cap.
But it's not really true.
To be precise, even after 700 points, 0,7 tenacity points give you:
1% DR
1% Crit Resistance
1% Control resistance
These are 3 resistances with 1 stat. So it's 3% more "resistance" each 0,7 stat points. Isn't it better to still stack it instead of stacking some other stat that, eventually, increases only 1 attribute?
For PvE, Vorpal is hands down better for rough damage on high crit builds.
For PvP, with tenacity, PF is, my opinion, on par or better. Reasons are, to me:
- in PvP overstacking crit is not really needed. Better stop usually at 30% (around 2k crit), so you still happen to hit with normal hits a lot
- PF can go negative and increases your damage on normal hits, while vorpal procs obviously only on crits
- in module 3 deep gash will not benefit from vorpal anymore since it won't be a crit damage
- add the DoT from fire damage which is still something
- a IV GWF can lock prone the target, mixing threat rush in between encounters. Threat rush applies 2 debuff stacks of PF, which means that the 3 stacks cap is reached soon and then you've the target fully debuffed for the Whole duration of the prone chain combo.
Don't know, for PvP is see them pretty close for GWF IV. Vorpal is a bit more crit damage, but PF is a damage buff on every hit. Can't do the math BTW, so you'd better listen to the ones who ran tests and crunched some numbers.
This if for PVP. And I was thinking along that line too but I just wanted inputs from people who've got experience with them.
Comments
Tenacity stats on new gear has been tweaked, and Tenacity has a really steep DR kick-in past 700 ish.
Current patch vorpal wins over GPF without question, unless you don't even have 25% base crit, in that case might wanna consider GPF.
i think that diminishing returns on tenacity start over 1000. Are you talking about how tenacity will work post update?
If you're party doesn't have a GPF, then having one isn't necessarily a bad thing!
However, both Enchantments are viable in end game play so you wouldn't be going 'wrong' with either one.
Nope.
From 600-700 tenacity have almost 1 to 1 ratio. While in 800-900 range we have 0.7 to 1.
For PvE, Vorpal is hands down better for rough damage on high crit builds.
For PvP, with tenacity, PF is, my opinion, on par or better. Reasons are, to me:
- in PvP overstacking crit is not really needed. Better stop usually at 30% (around 2k crit), so you still happen to hit with normal hits a lot
- PF can go negative and increases your damage on normal hits, while vorpal procs obviously only on crits
- in module 3 deep gash will not benefit from vorpal anymore since it won't be a crit damage
- add the DoT from fire damage which is still something
- a IV GWF can lock prone the target, mixing threat rush in between encounters. Threat rush applies 2 debuff stacks of PF, which means that the 3 stacks cap is reached soon and then you've the target fully debuffed for the Whole duration of the prone chain combo.
Don't know, for PvP is see them pretty close for GWF IV. Vorpal is a bit more crit damage, but PF is a damage buff on every hit. Can't do the math BTW, so you'd better listen to the ones who ran tests and crunched some numbers.
Tenacity seem to have a soft cap past 700, right? It's 1% DR each 0,7 tenacity points after soft cap.
But it's not really true.
To be precise, even after 700 points, 0,7 tenacity points give you:
1% DR
1% Crit Resistance
1% Control resistance
These are 3 resistances with 1 stat. So it's 3% more "resistance" each 0,7 stat points. Isn't it better to still stack it instead of stacking some other stat that, eventually, increases only 1 attribute?
Stacking HP would be better?
This if for PVP. And I was thinking along that line too but I just wanted inputs from people who've got experience with them.