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shocking execution changes

rayrdanrayrdan Member Posts: 5,410 Arc User
edited April 2014 in The Thieves' Den
Can anyone tell me the changes on this skill on the preview shard? I heard it has been nerfed but can t find any notes about it.
Post edited by Unknown User on

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  • rustlordrustlord Member Posts: 1,454 Arc User
    edited April 2014
    Nothing yet. Just yesterday I did 14k crit on a 17k gs GWF (partially whittled down, but nowhere near half health); I had 17k gs myself. The SE nerf is more a rumor in the community (half expected by nearly everyone) than a confirmed fact. There's been no official word from the devs if or how SE will be nerfed. PS: I also think it will be nerfed -- but nobody really knows yet.
  • tittlemcgrittletittlemcgrittle Member Posts: 0 Arc User
    edited April 2014
    Tooltip says it's nerfed by about 25% on PTR. But I don't know if that's from the change to power making it no longer calculate on tooltips the same as what it used to, or if they actually nerfed it. I'll run some test later in the week and get back to you.
  • xyntrynz1axyntrynz1a Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 243 Bounty Hunter
    edited April 2014
    It's being nerfed again?

    Why don't they just delete all TR's?

    Because they are approaching that.
    Scoundrel Trickster Rogue
    Leaving dead question marks everywhere
  • kweassakweassa Member Posts: 2,390 Arc User
    edited April 2014
    xyntrynz1a wrote: »
    It's being nerfed again?

    Why don't they just delete all TR's?

    Because they are approaching that.

    It deserved a nerf. But not this way.

    The damage was not the problem. Being unable to defend/dodge against it was. A superbly powerful attack that lands almost under any circumstances that even the most incompetent of players could rip-off a win against a clearly more skilled one by forcing down an unavoidable insta-death power. That was the problem.

    Now, instead of changing it so it rewards the good players (in terms of defense those dodging it, and in terms of offense those using it at the right timing), they do it in a way which satisfies no one except the sucky ones.

    People like me who hate the inevitability of this power, would still be angry.
    TRs using it who need it to stay powerful as a major damage-dealing attack, would also be angry.

    The only ones who would be happy with this change are those who aren't skilled enough to dodge it (if it was possible to do so) and still would be able to survive it.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • harrivengerharrivenger Member Posts: 86 Arc User
    edited April 2014
    kweassa wrote: »
    The damage was not the problem. Being unable to defend/dodge against it was.

    Are you sure our TR SE cannot be defended and dodged? I have seen my TR SE being dodged, blocked and interrupted in PvP.
    Harrivenger (Master Infiltrator)
    Ebony (Whisperknife)

  • xushin7xushin7 Member Posts: 147 Bounty Hunter
    edited April 2014
    Are you sure our TR SE cannot be defended and dodged? I have seen my TR SE being dodged, blocked and interrupted in PvP.

    It is undogable. it can ONLY be blocked. that is the only possible way to defend against it.
    It can be interrupted, but the activation time of the skill is so fast, it makes the timing pretty much inconsistent. (even if you do manage to daze the TR using it, you will get hit still at just about the same time )
    Dodging, the only way you could dodge is if you moved out of range of the skill during its activation which isnt really a dodge and you cant really cover a gap that long in reasonable timing of its activation. (HR's mauraders rush cant even get out of range of it fast enough )
  • kweassakweassa Member Posts: 2,390 Arc User
    edited April 2014
    Are you sure our TR SE cannot be defended and dodged? I have seen my TR SE being dodged, blocked and interrupted in PvP.

    Let me put it this way. It can be interrupted or temporarily stopped, but that doesn't do away with the AP, so it is simply a matter of reactivation. Under 90% of the circumstances (not counting the really, really idiot players who just immediately fire it off whenever it is ready), Shox is activated when:

    (1) you've closed in to the enemy
    (2) you are pretty sure landing it will kill him off or leave him within an inch of his life

    (As per described above) a total idiot may try to use it amongst five enemies just to take out one target, and then get CCd or interrupted immediately and focused so hard that he drops before it activates... and even in that case, the AP is still there, so he simply comes back and tries it again until it lands and kills. Or, conversely, if he is so desparate he could just use ITC, fire it off, and then die.

    So unless it is something as corny as above, in the rest of normal cases Shox will hit its target no matter what. It's an "I win" button like none other currently in game. No other daily even comes close.

    Other than that, it is undodgeable. Even going into untargettable/invincible state won't stop it from doing its damage (ie. enemy goes into Shox, you immediately activate Bloodbath, thinking it was a nice, epic counter... but bam! Guess again. Shox still lands and you're dead).


    (ps) Only power that directly counters/nullifies its effects so the the attack activates, spends the AP accumulated, but you are almost unscathed -- is Courage Breaker. 90% damage debuff. But its activation is slower than SE activation, so it can only be used as an anticipation move (that is gonna protect you for 10 seconds against any possible SE).
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • sasoras313sasoras313 Member Posts: 22 Arc User
    edited April 2014
    xushin7 wrote: »
    It is undogable. it can ONLY be blocked. that is the only possible way to defend against it.
    It can be interrupted, but the activation time of the skill is so fast, it makes the timing pretty much inconsistent. (even if you do manage to daze the TR using it, you will get hit still at just about the same time )
    Dodging, the only way you could dodge is if you moved out of range of the skill during its activation which isnt really a dodge and you cant really cover a gap that long in reasonable timing of its activation. (HR's mauraders rush cant even get out of range of it fast enough )


    The animation is fairly long compared to other available dailys, the fact you jump into the air and land is when it activates,The jumping in the air part is where you can get proned/cc'ed,anythign else is merely the relation of latency, any prone or cc in the middle of it wont activate it, the animation WILL show up, but the dmg will not register, and tr AP remains the same.

    A Stealthed ITC will dodge shocking, as i SE'd somone in stealthed itc before(the whole blurryer then usual itc) and it did no damage and used up my ap.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited April 2014
    I'm not really scared of the (afformentioned) idiots weilding SE. Why? They're dumb. They would SE me from full health hoping against all hope that the rumors are true...that they could hit me for 30K while I'm fresh and brand new. It only gets annoying when the...idiots in question use SE to steal a kill from his teammate. If it wasn't him who managed to bring me down to a sliver of health, he didn't deserve the "@rustlord was killed by RandomTR". I'd give that kill to the GF who tossed me around like pancake.

    Like Kweassa mentioned, SE is the ultimate OP for TR with half a brain (a fully working brain is a nightmare). Said TR would always use SE from stealth for the combat advantage, less interruption, benefit. Said TR would save SE until you are much below 50% health. Said very smart TR would ITC SE a cw who has a CC charged up and ready... A classy TR would ask his buddy on TeamSpeak saying, "Hey, I got SE coming in 5 seconds, focus on that DC first to 50% and we got this".
  • harrivengerharrivenger Member Posts: 86 Arc User
    edited April 2014
    sasoras313 wrote: »
    The animation is fairly long compared to other available dailys, the fact you jump into the air and land is when it activates,The jumping in the air part is where you can get proned/cc'ed,anythign else is merely the relation of latency, any prone or cc in the middle of it wont activate it, the animation WILL show up, but the dmg will not register, and tr AP remains the same.

    A Stealthed ITC will dodge shocking, as i SE'd somone in stealthed itc before(the whole blurryer then usual itc) and it did no damage and used up my ap.

    Totally agreed as this is what my TR experienced, when I am playing against veteran PvP players.
    Harrivenger (Master Infiltrator)
    Ebony (Whisperknife)

  • xushin7xushin7 Member Posts: 147 Bounty Hunter
    edited April 2014
    sasoras313 wrote: »
    The animation is fairly long compared to other available dailys, the fact you jump into the air and land is when it activates,The jumping in the air part is where you can get proned/cc'ed,anythign else is merely the relation of latency, any prone or cc in the middle of it wont activate it, the animation WILL show up, but the dmg will not register, and tr AP remains the same.

    A Stealthed ITC will dodge shocking, as i SE'd somone in stealthed itc before(the whole blurryer then usual itc) and it did no damage and used up my ap.

    The animation is less than a whole second.. and stealthed ITC does not do ANYTHING against shocking. You will STILL get hit as if nothing. You probably hit a bait and switch clone. By the time you use pretty much any daily to counter it, you're already hit, even if you do manage to interrupt them, at best you'd stop them at the very last nano second which often gets you hit with it anyway.

    The best bet is to counter it with an instant daily and theres not very many instant execution dailies.
    To name off

    Cresendo
    Interrupting Shot
    (the iron-vanguard daily, cant remember the name)

    Now encounters:
    Front Line surge
    Entangling Force
    Bull Rush
    Repel
    Sunburst (divinity)
    Roar

    Now these skills will only work if you so happen to have the right conditions for most of them (AP, divinity) and most of these have long cooldowns. In addition you have to time these at the EXACT time on the exact TR that is targeting you activating the attack (Remember SE is less than a second long in activation). And only half of those encounters will actually stop the attack intime because they are instant like Front Line surge and Roar and Divinity Sunburst. Were abilities like Repel and Bull Rush arent going to work sometimes. And those are the only daily skills that will activate instantly able to activate in time with SE.

    And this is only if you're engaging a TR directly. If you're in the middle of a fight and you hear that sound go off. Its already too late for you to do anything about it. By the time you turn to see who it is, you're dead. You just gotta hope its not you being targeted. Even if you do manage to find the TR quickly, you have to target them, you waisted half a second finding them, you wasted the other half targeting them. Now both skills go off at the same time (or yours is interrupted halfway. Ie: Bloodbath, Cresendo) and you're just dead.

    And then there ITC where that just blows that entire thing out the window. Its just over no matter what you do. (before mod 2 there was a bug for a while where you could still prone them while ITC with certain abilities).

    IF a TR uses ITC and and then SE. Its good game. There isnt a thing in the game that anyone can do then. Only then you can do is hope they are targeting a GF.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited April 2014
    I forgot to say;

    I recently spec into PvE Scoundrel for the Dazing/Blitz resistance debuff, making me somewhat useful to my guild DD parties...

    ...but because I'm a Scoundrel, I could charge up my daily really really fast, like SE every thirty seconds in a heated battle, I immediately find out I am still viable in PvP.

    Tell me, if you among those who don't think SE must be nerfed, what the heck is wrong with this picture?
  • kweassakweassa Member Posts: 2,390 Arc User
    edited April 2014
    rustlord wrote: »
    I forgot to say;

    I recently spec into PvE Scoundrel for the Dazing/Blitz resistance debuff, making me somewhat useful to my guild DD parties...

    ...but because I'm a Scoundrel, I could charge up my daily really really fast, like SE every thirty seconds in a heated battle, I immediately find out I am still viable in PvP.

    Tell me, if you among those who don't think SE must be nerfed, what the heck is wrong with this picture?

    Let me add in a Path of Blades to finish your picture, and what we have here is the cheapest, cheesiest "viable PvP build" at hand. PoB building up AP as well as doing a lot of damage, every encounter activation having 15% chance to fill 15 AP a time, SE coming back at least more than twice as fast as any other paragon path.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • xushin7xushin7 Member Posts: 147 Bounty Hunter
    edited April 2014
    kweassa wrote: »
    Let me add in a Path of Blades to finish your picture, and what we have here is the cheapest, cheesiest "viable PvP build" at hand. PoB building up AP as well as doing a lot of damage, every encounter activation having 15% chance to fill 15 AP a time, SE coming back at least more than twice as fast as any other paragon path.

    And this is how TR's end up killing a person on the opposing team with SE just when you begin engaging him/her, and right after you engage after fighting for only a while for you to eventually meet the same fate all in the same time span.

    SO not only is there no way to counter this ability if you're not a GF and it hits extremely hard regardless if it crits or not and grants instant death if you're even close to halfway on your health but it can be used quite readily.
  • tittlemcgrittletittlemcgrittle Member Posts: 0 Arc User
    edited April 2014
    ...All the OP asked was for what was changed about shocking execution, how did this devolve into a nerf/mechanics debate?
  • sasoras313sasoras313 Member Posts: 22 Arc User
    edited April 2014
    xushin7 wrote: »
    The animation is less than a whole second.. and stealthed ITC does not do ANYTHING against shocking. You will STILL get hit as if nothing. You probably hit a bait and switch clone. By the time you use pretty much any daily to counter it, you're already hit, even if you do manage to interrupt them, at best you'd stop them at the very last nano second which often gets you hit with it anyway.

    The best bet is to counter it with an instant daily and theres not very many instant execution dailies.
    To name off

    Cresendo
    Interrupting Shot
    (the iron-vanguard daily, cant remember the name)

    Now encounters:
    Front Line surge
    Entangling Force
    Bull Rush
    Repel
    Sunburst (divinity)
    Roar

    Now these skills will only work if you so happen to have the right conditions for most of them (AP, divinity) and most of these have long cooldowns. In addition you have to time these at the EXACT time on the exact TR that is targeting you activating the attack (Remember SE is less than a second long in activation). And only half of those encounters will actually stop the attack intime because they are instant like Front Line surge and Roar and Divinity Sunburst. Were abilities like Repel and Bull Rush arent going to work sometimes. And those are the only daily skills that will activate instantly able to activate in time with SE.

    And this is only if you're engaging a TR directly. If you're in the middle of a fight and you hear that sound go off. Its already too late for you to do anything about it. By the time you turn to see who it is, you're dead. You just gotta hope its not you being targeted. Even if you do manage to find the TR quickly, you have to target them, you waisted half a second finding them, you wasted the other half targeting them. Now both skills go off at the same time (or yours is interrupted halfway. Ie: Bloodbath, Cresendo) and you're just dead.

    And then there ITC where that just blows that entire thing out the window. Its just over no matter what you do. (before mod 2 there was a bug for a while where you could still prone them while ITC with certain abilities).

    IF a TR uses ITC and and then SE. Its good game. There isnt a thing in the game that anyone can do then. Only then you can do is hope they are targeting a GF.

    Well regardless the SE animation is very long compared to to available tr dailies honestly i counted a few times when i use SE 1 second or so seems about right, and no i didn't hit a clone, and he was moving around and a clone would not show up as black fog, not even perfect SoulForge will look like ITC(at least not enough to confuse the 2). Things could have changed with recent patches but i know what i experienced.
    As for the skills you listed they mostly have a wider effect area so your not really targeting them directly but their general location.
    Although i have no idea why your telling me countermeasures and how to fight TR SE, as i was only correcting some of the information provided based on experiences as a tr , not offering you solutions or counters really.

    As for everything else, okay.
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