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Down the Drain (Companion Chronicle - The Cantankerous Mage)

designerdougmdesignerdougm Member Posts: 4 Arc User
edited April 2014 in Foundry Quest Database
Down the Drain by @designerdougm
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Mission Type: Narrative
Average Duration: 10 minutes
Amount of Combat: Medium/Low

Mission Summary:

Your companion; the cantankerous mage, has lost his most valued posession - his grimoire! Ask yourself: what is a wizard without his trusty grimoire? A bird without wings, that's what! A lion without fangs, a meatball without meat! Help your companion track down his treasured posession before it's too late.

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Hello everyone! This is my first foundry project, but I thought I'd take the time to share it with the community. As the thread title indicates, this quest centers around the Cantankerous Mage. I'm planning to expand this project out into a campaign in the near future with additional quests to flesh out a back story for the companion.

This first quest is about 10 minutes long, and I plan to push them out in a serialized fashion every 1-2 weeks or so, with most of the quests being about that length. In the end I'm aiming for about an hour and a half worth of content total.

Of course I've made this post in hopes of receiving feedback, so any feedback is absolutely appreciated. I hope to find the time to check out other projects as well!

Known Issues:
  • An issue where a masculine pronoun is used instead of a gender neutral one.
Post edited by designerdougm on

Comments

  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited April 2014
    Playing through now.

    1.) At the end it says "Exit the Crooked Rose" and does not have an exit door.

    2.) This is not 15-20 minutes. The average duration was 8 minutes when I accepted the quest. After I finished it went down to 7.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • designerdougmdesignerdougm Member Posts: 4 Arc User
    edited April 2014
    Thanks for the feedback orangefiree, I just pushed a new update with some fixes, and updated the OP with a more accurate time estimate.

    Version: B.02

    Resolved Issues:
    • An issue where the player would spawn into the Crooked Rose a few feet away from the door.
    • An issue where the exit ladder in the Neverwinter Sewers did not function properly.
    • An issue where the exit text for Neverwinter Sewers was misleading.
    • An issue where the Cantankerous Mage would unexpectedly move locations while the player was focused on him.
    • An issue where the view of a certain NPC was blocked during a dialog sequence.

    Known Issues:
    • An issue where a masculine pronoun is used instead of a gender neutral one.
  • melindenmelinden Member Posts: 619 Arc User
    edited April 2014
    Welcome to the foundry!

    I played with my level 60 DC. I can see why people might be going through so quickly. Your NPC is the adventurer Mage and that is a pretty tough encounter. If the player also has a combat companion they are probably just walking through the fights. So you might be able to beef them up some without much worry.

    The dialogue is really great and I like the idea behind the quest. I do know how hard it is to judge times for quests. My first quest I had to constantly add things to get to it qualify for a daily. And if you have mostly dialogue any repeat speed runners doing it for a daily will not read it, just hit the right response number.

    You'll get faster as you get more experience and making larger quests won't seem so insane a prospect.

    Play through notes:
    -I liked all the activity in the tavern
    -you may want to put a fire in the fireplace
    -the Suspicious Woman says "cap burglar", did you mean "cat burglar" here?
    -it seems odd at the end that I'm leaving the "Crooked Rose" wouldn't I be leaving the sewers?
    Find me in game with @DoctorBadger
    (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
  • designerdougmdesignerdougm Member Posts: 4 Arc User
    edited April 2014
    Thanks for the feedback Melinden! Actually I really wasn't designing this quest with the idea that people would run this as a daily, I'm not overly concerned with meeting that requirement. It's definitely meant to be a short introduction to the story, and I'm okay with that.

    Since these quests will be all about humor, there really isn't a lot of replay value, but the follow up quests will be a bit more substantial, this was made in a couple of hours.
    melinden wrote: »
    -the Suspicious Woman says "cap burglar", did you mean "cat burglar" here?

    It's not a typo - beyond that my lips are sealed! ;)
    melinden wrote: »
    -it seems odd at the end that I'm leaving the "Crooked Rose" wouldn't I be leaving the sewers?

    Definitely! That was an issue due to me not realizing there was an exit field on the final zone transition, and is all fixed now.
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