Having read through some of the points in the current poll on foundry updates the biggest thing people want is better rewards. I also understand that allowing rewards for player made content can be a worrying thing both for players and developers as this kind of addition can prove to be easily abused and once implemented hard to remove without back lash.
I have 2 ideas that may work either individually or combined though im sure they need fleshing out more.
1.) Allow content authors to add items to an end chest that can transmute in the same way CTA weapons can be transmuted. These could be author designed and obviously have to go through the normal vetting process. This would allow unique items and rewards in end chests while not impacting on the games balance.
2.) Automatically place tokens in the end chests of foundry quests based on content length that deminish on reruns (for example 1 "foundry coin" per average 10mins of quest) a 60min average quest would provide 6 foundry coins on 1st run 5 on second etc with a reset timer for something like 1 week. Then have a vendor somewhere in PE where those coins can be spent on stuff. I would recommend a reward setup similar to the ardent favor setup with a mix of boxes, pets, a mount, and some guaranteed useful items like blue marks for high spends that are unique to that vendor.
This way the devs can control the rewards while giving people reasons to play foundry quests and also prevent people from just doing the quickest easy quest for coins.
The rewards could be refreshed every now and then based on new content or player requests. I think the rewards should also be class neutral to stop any accidental class bias and therefore only farming with certain classes.
so what do you guys think? Usable, workable, needs something else?
#2 is the best idea i've seen yet for improving Foundry rewards.
in the words of the late great Capt. Picard, "Make it so."
EDIT: i would add one thing to it, to encourage quality content, Foundry Coins are doubled for Featured/Spotlighted Content
Tenebris lux mea est
0
grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
edited April 2014
#1 I like the author add, but not limit it to transmutable items add small amount of RAD (as in Gateway), level appropriate coins, area seals, runestones or enchants, refining items, but limited to +2 items for levels 1-59 and +3 items for level 60 and an additional +1 item during Foundry Hour.
#2 Good idea +1
0
grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
Comments
co-signed
in the words of the late great Capt. Picard, "Make it so."
EDIT: i would add one thing to it, to encourage quality content, Foundry Coins are doubled for Featured/Spotlighted Content
#2 Good idea +1
Here's some more you might find interesting...
Shifting a portion of normal loot drops to Final Chest & Encounter loot caches
Foundry Doubloons - awarding experience/rewards for non-combat objectives
Foundry Rewards and multiple Chests loot tables
Non exploitable author placed Skill Nodes
Request: Zen Store assets for Foundry "Product Placement"
Encounter Matrix | Advanced Foundry Topics
*Throws
http://nw-forum.perfectworld.com/showthread.php?650581-Suggestion-to-addon-for-reward-system