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Foundry rewards. An Idea.

longstripe12longstripe12 Member, Neverwinter Beta Users Posts: 13 Arc User
Having read through some of the points in the current poll on foundry updates the biggest thing people want is better rewards. I also understand that allowing rewards for player made content can be a worrying thing both for players and developers as this kind of addition can prove to be easily abused and once implemented hard to remove without back lash.

I have 2 ideas that may work either individually or combined though im sure they need fleshing out more.

1.) Allow content authors to add items to an end chest that can transmute in the same way CTA weapons can be transmuted. These could be author designed and obviously have to go through the normal vetting process. This would allow unique items and rewards in end chests while not impacting on the games balance.

2.) Automatically place tokens in the end chests of foundry quests based on content length that deminish on reruns (for example 1 "foundry coin" per average 10mins of quest) a 60min average quest would provide 6 foundry coins on 1st run 5 on second etc with a reset timer for something like 1 week. Then have a vendor somewhere in PE where those coins can be spent on stuff. I would recommend a reward setup similar to the ardent favor setup with a mix of boxes, pets, a mount, and some guaranteed useful items like blue marks for high spends that are unique to that vendor.
This way the devs can control the rewards while giving people reasons to play foundry quests and also prevent people from just doing the quickest easy quest for coins.
The rewards could be refreshed every now and then based on new content or player requests. I think the rewards should also be class neutral to stop any accidental class bias and therefore only farming with certain classes.

so what do you guys think? Usable, workable, needs something else?


Longstripe.
Post edited by longstripe12 on

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