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Save the Priestess! NW-DMTNJ2KBD

mittensofdoommittensofdoom Member, NW M9 Playtest Posts: 247 Arc User
edited April 2014 in Foundry Quest Database
NW-DMTNJ2KBD

My first proper adventure foundry quest!

Still a little neatening up to do and I would like to expand the dialogue but I would appreciate some feedback to see if anything else needs tightening.

Thank you :)

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Post edited by mittensofdoom on

Comments

  • mittensofdoommittensofdoom Member, NW M9 Playtest Posts: 247 Arc User
    edited April 2014
    (Edit......)
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited April 2014
    Playing through now.

    1.) Shouldn't I say something to the child instead of just walking away? This seems rather rude.

    2.) Entering the door says "Go to Next Map".

    3.) Cookie can not be seen during the conversation through the objects on the table.

    4.) The Shadar-kai in the Underground Caverns could use some customization.

    5.) Not responding to the priestess also seems kind of rude.

    6.) The ending has no exit door and says "Go to Next Map".
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • mittensofdoommittensofdoom Member, NW M9 Playtest Posts: 247 Arc User
    edited April 2014
    Playing through now...

    Nice, I will get on to that on my next pass. Some I already spotted but there are some great points there I missed!

    Edit fixed points 1, 3 and 5.
  • melindenmelinden Member Posts: 619 Arc User
    edited April 2014
    I played with my level 60 DC. I thought this was a good general quest and a good start to the foundry. Orangefiree has some good notes for you and I tried not to duplicate those.

    Play through notes:

    -from the first objective I thought the house I was looking for was in Neverwinter. So the addition of "house by the lake" might be helpful.
    -a number of the grass and flower market details are floating. If you use clusters on uneven ground this often happens. You may want to use the individual pieces so you can set them one by one instead.
    -you might want to add a Scorch mark to the door. You can find them in the Decals
    -the stage looked like it was floating a bit above the floor
    -you may want to add a chimney to the fireplace in the priestess' bedroom
    -you may want to experiment with having the encounters patrolling or wandering, especially in the dungeon.

    If you have a chance to play Rescue in the Silver Marches I would appreciate it.
    Find me in game with @DoctorBadger
    (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
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