KNIGHT CHALLENGE - Don't use it. If your opponent knows whats happenings, you're either gonna have your guard blown or you're gonna die twice as fast. Or KC could just bug out and you're left with only 2 powers in your tray.
LUNGING STRIKE - This is a must-have. The damage has been increased since that video has been uploaded, plus it is a gap closer. And if you have some RECOVERY (nothing beyond 1.4 - 1.6 is required), this power will have a nice, short cooldown.
FRONTLINE SURGE - 25% less damage because of gwf's PLUS 10-20% less damage because of teniency. It also has a long cooldown. However, this will leave the target prone. It now has a 5 target cap, but when do you hit 5 people in PvP? I am seeing less and less guardians using this. But this might become useful once open world PvP starts. Who knows?
BULL'S CHARGE - This power is great. This is like kinda Frontline, but with higher damage and a shorter cooldown. Plus, it is a gap closer (it goes as far as threatening rush). However, it can only hit one target, throwing it back 30 feet. This is the beginning of my rotation. It will most likely be followed by LUNGING STRIKE.
ANVIL OF DOOM - I am scared of guardian fighters who use this. It does double damage while the target is under 25% health. Another way to say this: insta-kill. Plus, the animation time got reduced. However, this power's cooldown is a bit long.
KNEE-BREAKER - Slow + damage over time, which is great, especially if it crits. It will deplete a guardian's guard meter and a rogue's stealth meter. However, damage over time isn't burst damage (which is really important in PvP), so this skill is meh. It also has an average cooldown.
Experiment a little and find what works for you, cuz what works for me might only be mediocre to you. (Cliche ) Good luck man.
Comments
LUNGING STRIKE - This is a must-have. The damage has been increased since that video has been uploaded, plus it is a gap closer. And if you have some RECOVERY (nothing beyond 1.4 - 1.6 is required), this power will have a nice, short cooldown.
FRONTLINE SURGE - 25% less damage because of gwf's PLUS 10-20% less damage because of teniency. It also has a long cooldown. However, this will leave the target prone. It now has a 5 target cap, but when do you hit 5 people in PvP? I am seeing less and less guardians using this. But this might become useful once open world PvP starts. Who knows?
BULL'S CHARGE - This power is great. This is like kinda Frontline, but with higher damage and a shorter cooldown. Plus, it is a gap closer (it goes as far as threatening rush). However, it can only hit one target, throwing it back 30 feet. This is the beginning of my rotation. It will most likely be followed by LUNGING STRIKE.
ANVIL OF DOOM - I am scared of guardian fighters who use this. It does double damage while the target is under 25% health. Another way to say this: insta-kill. Plus, the animation time got reduced. However, this power's cooldown is a bit long.
KNEE-BREAKER - Slow + damage over time, which is great, especially if it crits. It will deplete a guardian's guard meter and a rogue's stealth meter. However, damage over time isn't burst damage (which is really important in PvP), so this skill is meh. It also has an average cooldown.
Experiment a little and find what works for you, cuz what works for me might only be mediocre to you. (Cliche ) Good luck man.