test content
What is the Arc Client?
Install Arc

Gear Score brackets

areefursonareefurson Member, Neverwinter Beta Users Posts: 7 Arc User
edited April 2014 in PvE Discussion
PvP should have GS brackets. 4001-4500, 4501-500, Ect.

What about teams that get 3 really high GS and 2 mid? Highest. No average. The group goes into the bracket according to the highest GS score in the group.
Post edited by areefurson on

Comments

  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited April 2014
    This would only work if they could somehow prevent you from unequipping all gear, queuing, then reequipping once you were zoned-in. Imagine how much someone's GS would drop if they took off all their armor, artifcats, and weapons, only to have it shoot way up once they put it all on. A system that either calculates your GS based upon the highest gear in your inventory, or otherwise prevents re-equipping once you are in a match, would have to be implemented.

    I also don't think breaking it down into 500 point increments is broad enough - perhaps something like (for level 60):

    < 8k
    > 8k to <10k
    >10k to <13k
    13k+

    They could also do it by gear type - like a "green" league where only uncommon-quality gear, artifacts, and enchantments are allowed, and one for blue-quality equipment.
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
    Official NW_Legit_Community Forums
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited April 2014
    Not a good idea cuz i walk among the champions rigth now and i have only 11 K gs and still can kill all owergraded with my TR perma .
    Also think about how many bad player will chose agan 40-50 k hp and use tene enchant ?
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • demidogzdemidogz Member Posts: 259 Bounty Hunter
    edited April 2014
    Well some classes such as GF can easily hit high GS with the help of their feats, and GS also does not consider weapon/armor enchants.

    So nope, ELO win/loss ratio is enough, but boy does god know whether it's even working or not.
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited April 2014
    i'd be happy with just a cut-off at 10k gs

    anything less than that will most likely not help against more geared players.
  • varetmarkushvaretmarkush Member Posts: 68 Arc User
    edited April 2014
    bioshrike wrote: »
    This would only work if they could somehow prevent you from unequipping all gear, queuing, then reequipping once you were zoned-in.

    This is soooo easy to fix... they could just make it so equipment cannot be un/equiped inside the map..
    But also they should make it so when you change equipment while w8ing in queve, you are removed from the queve...

    Ta-dah, problem solved...
  • velynnavelynna Member Posts: 336 Arc User
    edited April 2014
    areefurson wrote: »
    PvP should have GS brackets. 4001-4500, 4501-500, Ect.

    What about teams that get 3 really high GS and 2 mid? Highest. No average. The group goes into the bracket according to the highest GS score in the group.

    The following reasons are why there will likely never be GS brackets:

    1. Some class have an easier time than others getting high gearscore. For example, GWFs will typically have a higher GS than DCs, even though they might be equally geared.
    2. You can easily get a high gearscore stacking epics, even though these might not be the best gear to use. For example, I use several blues which are BiS for PvP, but do not give as much GS as less effective, but purple gear.
    3. GS is a very poor indication of skill or experience.

    That being said, I seem to get paired with a lot of 7-9k GS players. I would certainly prefer that players with less than 10k GS be paired with each other. However, there are impracticalities to a GS-based system that would be difficult to overcome.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited April 2014
    There is also the strategic possibilities, not entirely sure if it's used often (or really applicable at this point). Some gear may be better against certain classes/compositions; you don't know who you're facing till in the match. Being able to switch gear at the start (anytime really) can be a strategic decision.
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited April 2014
    What about armor class/class differences in base gearscore? What about blue gear with better stat distributions but less overall stats contributing to gearscore which work well in PvP? What about the TR that isn't as geared who plays better than his gear placed in the lower bracket while the GF that has high GS without as much pvp knowledge is placed above him? What about experienced players being able to make perma rotations work with ~ rank 6 silver enchantments being placed in lower brackets despite having a build which is better than its gearscore? What about significant advantages like weapon/armor enchantments not being considered into gearscore?
  • velynnavelynna Member Posts: 336 Arc User
    edited April 2014
    godlysoul2 wrote: »
    What about armor class/class differences in base gearscore? What about blue gear with better stat distributions but less overall stats contributing to gearscore which work well in PvP? What about the TR that isn't as geared who plays better than his gear placed in the lower bracket while the GF that has high GS without as much pvp knowledge is placed above him? What about experienced players being able to make perma rotations work with ~ rank 6 silver enchantments being placed in lower brackets despite having a build which is better than its gearscore? What about significant advantages like weapon/armor enchantments not being considered into gearscore?

    Most of that is pretty much a repetition of what's already been said.
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited April 2014
    godlysoul2 wrote: »
    What about armor class/class differences in base gearscore? What about blue gear with better stat distributions but less overall stats contributing to gearscore which work well in PvP? What about the TR that isn't as geared who plays better than his gear placed in the lower bracket while the GF that has high GS without as much pvp knowledge is placed above him? What about experienced players being able to make perma rotations work with ~ rank 6 silver enchantments being placed in lower brackets despite having a build which is better than its gearscore? What about significant advantages like weapon/armor enchantments not being considered into gearscore?

    1. 10k is purely easy to achieve by just buying purples and getting some boons. it's basically a check to make sure people have the minimum gear necessary to not be a hindrance.

    2. i checked people with some of those blue gear and as long as they have decent enchants/artifacts, they r likely to be above the 10k mark anyways.

    3. permas are overpowered as we all know, but an 8k perma is actually very tame. permas below 10k likely don't have bilethorn which contributes a lot to their dps or epics as well. even a dps cleric can easily kill those kinds of permas.

    4. i can't speak for guardians/gwf's as i don't know what gs they will have in equivalent gear to someone in full purples + boons + artifacts.

    5. having rank 6 enchants will probably put someone above 10k anyways if their gear is decent

    6. not sure y someone will keep their characters under 10k with perfect enchants as that pretty much equates to not upgrading gear, doing campaigns, upgrading offense/defensive slots, or upgrading artifacts. especially considering how easy it is to hit 10k, the actual bracket may be under-populated.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited April 2014
    Brackets based on win/loss ratio is better. This takes gear and skill into account. Some pve people who only pvp for dailies are very skillful at dungeons, but lack the practice to be good at pvp. They would be screwed by thier tier 2.5 gear with no tenacity, and thier lack of pvp understanding. Everyone deserves a fair match.

    Addendum: this does not apply to every pve centric person,some are very good at pvp. Most are just average though.
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited April 2014
    skalt112 wrote: »
    Brackets based on win/loss ratio is better. This takes gear and skill into account. Some pve people who only pvp for dailies are very skillful at dungeons, but lack the practice to be good at pvp. They would be screwed by thier tier 2.5 gear with no tenacity, and thier lack of pvp understanding. Everyone deserves a fair match.

    Addendum: this does not apply to every pve centric person,some are very good at pvp. Most are just average though.

    true, but i am not that judgemental of non-tenacity players as long as they can somewhat pull their own weight. even saw a cleric in miracle healer tank 5 people for minutes with just the base 10% tenacity.

    what i want is the below 10k gs players kept in their own category for more balanced matches. i may sound arrogant, but i did days of pvp on my rogue in which most matches i completely dwarfed all 9 other players in the match and not 1 person in my own team had half of my kills or contributed much to our victory and possibly the reason for some losses. i really don't like having these kinds of matches where a balanced group of geared/skilled players is close to on-par with my gear/skill and 4 low-tier players that r either undergeared or inexperienced. in such matches, if the enemy team realizes that i am the only real threat, then they will focus-fire me down and kick aside the rest of my group as i am the only reason my team was winning.

    matches in which everyone is close to on-par with everyone else is what i am interested in. i may not get the highest kills and if i do, only by a few kills.
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited April 2014
    velynna wrote: »
    Most of that is pretty much a repetition of what's already been said.

    Who has time to read GS threads? Everyone is just going to bring back the same old points anyway. Might as well throw some out in a quick post and move on. Even still, you said it wasn't all repetition, so why does it matter?
    1. 10k is purely easy to achieve by just buying purples and getting some boons. it's basically a check to make sure people have the minimum gear necessary to not be a hindrance.

    2. i checked people with some of those blue gear and as long as they have decent enchants/artifacts, they r likely to be above the 10k mark anyways.

    3. permas are overpowered as we all know, but an 8k perma is actually very tame. permas below 10k likely don't have bilethorn which contributes a lot to their dps or epics as well. even a dps cleric can easily kill those kinds of permas.

    4. i can't speak for guardians/gwf's as i don't know what gs they will have in equivalent gear to someone in full purples + boons + artifacts.

    5. having rank 6 enchants will probably put someone above 10k anyways if their gear is decent

    6. not sure y someone will keep their characters under 10k with perfect enchants as that pretty much equates to not upgrading gear, doing campaigns, upgrading offense/defensive slots, or upgrading artifacts. especially considering how easy it is to hit 10k, the actual bracket may be under-populated.

    I'd change the initial post to suggest to have a 10k- bracket and a 10k+ bracket. That is somewhat more reasonable. I still don't agree with the idea myself though because of the previous ideas mentioned. Also anything that is going to split up queue will make it longer, but brackets in increments of 500 would be by far too much. Separating low GS players wouldn't be a terrible idea if que times didn't suffer though. Either way, matchmaking based on skill is just as good of an option. It will just take time for it to get more data so that it can accurately pair teams. Once that is done, it doesn't matter if your team ranges from 8k-15k GS. Your team will be paired based on their capability to handle the other team with ~50% odds of winning which will result in even matches regardless of GS (which is a broken indicator).

    Also, it could be a good way to expose PvP for newer players with lower GS with the way it is now. It will motivate them to grind/get geared up and show them how more "top tier" players perform in PvP if they are paired against a team that is not all their same GS, but that is still balanced teams.
  • goldroger007goldroger007 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2014
    mmm doing it by gs is a bit messy, im a dc i have 10k gs but heres the problem
    i have 32k hp, 1k regen, 40% defense+20% pvp defense, i guess it was better like it used to be now if some low gs ppl que in party they can face ppl that que'd in party with 15k-19k gs(has happened to me before)
Sign In or Register to comment.