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Reduced glory for winning to hard in pugs-why?

barq3tbarq3t Member, Neverwinter Beta Users Posts: 165 Bounty Hunter
edited March 2014 in PvE Discussion
250-300 glory for a won match, because other team didnt manage to cap enough times? This is so wrong...
Post edited by barq3t on

Comments

  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    barq3t wrote: »
    250-300 glory for a won match, because other team didnt manage to cap enough times? This is so wrong...

    It's the ROFLstomp penalty. Blowout = Less Glory.

    Enjoy.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • lihin23nihillihin23nihil Member Posts: 229 Arc User
    edited March 2014
    I'm guessing the match didn't last that long either? Glory per minute is probably better than most fights.
  • rittzbitzrittzbitz Member Posts: 116 Bounty Hunter
    edited March 2014
    The rewards for glory are time based, reaching the maximum at 15 minutes. The max is 500 for a win, 250(?) for a loss(now). It's been like a few months now, I want to say since Feywild.
  • irked01irked01 Banned Users Posts: 91
    edited March 2014
    QQ more QQ MORE QQ MORE QQ MORE
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2014
    It's okay, those guys didn't get any glory at all. So I'd rather say it's absolutely wrong to them as they had to endure for the whole match...
  • barq3tbarq3t Member, Neverwinter Beta Users Posts: 165 Bounty Hunter
    edited March 2014
    1:game chose our oponent, its not our fault they lost so badly
    2: so 10 minutes win is time based but 1 hour win is not? thats another bulsh1t
    3: win condition is to gather 1000 points. Is anywhere written that when you do that too fast you dont get full prize? Kinda punishment for being too skilled/geared/w/e
    4: glory gain is already decraesed so why the f cut it even more?
    5: I believe amount of glory is somehow given based on earned points which is another failure. Most nabs are more focused on earning points than actually winning.

    Wanna improve pug pvp experience? Remove points system - no more problem of nabs focused on points instead of wining; make win/lose prize fully time based - this will prevent from early giving up; After making ELO working 100% double the wining prize and make it 0 for defeat - people will do their best to win; And for christ sake remove penalty for leaving when one person already left - 99 in 100 cases that game is lost, seriously dont waste our precious time...
  • frishterfrishter Member Posts: 3,522 Arc User
    edited March 2014
    barq3t wrote: »
    1:game chose our oponent, its not our fault they lost so badly
    5: I believe amount of glory is somehow given based on earned points which is another failure. Most nabs are more focused on earning points than actually winning.

    It annoys me when that happens. If I'm on a team like that, I sometimes have to sacrifice my own score in order to actually win because people think its a great idea to come to my secure point while the others are in danger.
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