I've been testing my Critical Strike damage on a dummy without a buff/bonus towards crit severity
(like an equipped Vorpal and always without the Brutal Backstab feature).
After that test I've done it again but with an equipped Lesser Vorpal (+12% Crit Severity)
from which the results are not making me happy at all... (Perhaps someone with a Perfect Vorpal could also test these results??)
I've been testing it by striking with "Stealthed" Lashing Blade which always crits on its hit
and did this on an empty server so I wouldn't be affected by buffs from other players.
Here are the results listed: (each number represents an average of 5 critical strikes)
Though there is a slight difference of 558 points over an average of 25 hits,
this amount can also be seen between the seperate averages I've listed.
Seeing these numbers I'm afraid the +12% Critical Severity from my Lesser Vorpal IS NOT COUNTING!!
CAN ANYONE PLEASE CLARIFY THESE RESULTS??
Or perhaps even test it with and without a Perfect Vorpal??
Easily discounted due to damage ranging on the Lashing Blade. Seems to be working fine.
No idea what kind of math ur doing here but it doesn't seem to be what I mean...
Without vorpal I do an average of 11,346 dmg and with lesser vorpal 11,904... << That's not +12% bonus...
Even did MORE AVERAGE DMG (11,598) without lesser vorpal than with one equipped (11,582)
Please explain what kind of math ur using cause imo it doesn't make any sense what u posted...
(maybe ur telling the crit dmg ranges too many but then I'm really done with this game o.-)
Nowhere I'm doing 12,124 dmg on average, so....
Because you don't understand what that enchant does. It's not a 12% damage buff. It's 12% Crit severity. That math is taking your crits without the vorpal, dividing the base crit severity to get the base damage, then multiplying it by the increased crit severity.
So let's say an attack hits for 1000 non-Crit damage. Here is with and without a lesser vorpal:
1000x1.75=1750
1000x1.87=1870
Which is not 12% either
Averages are not always correct. 120ish damage off from what it should be is normal. The encounter itself has a large range of possible damage before being multiplied. Download ACT and track it there for a better average over a lot more hits. It will add up.
A perfect vorpal is one of the best on the game. Do that same math with a perfect.
7k base lashing blade:
7000x1.75=12250
7000x2.25=15750
Hard hits. But yes, the lesser is basically pointless.
Also it says:"+12% critical severity. (Critical severity increases damage done on critical hits)"
..which it does do.
First: 7000x1.75=12250 means u apply severity to a non-crit base dmg. That's not even close to what a crit hit of 7k base does... PLUS, the crit hit FULLY counts as critical, not only the bonus on the base amount...
Second: With that calculation the perfect is useless as well in my eyes... There are enchants that give bonus dmg (even in ticks) way MORE then that amount...
I understand ur calculation but that's NOT what the severity explains... It says: Bonus dmg ON a crit hit. The Crit Hit has a total of 10k so the bonus should be 1,200 dmg...
In your calculation (and with perfect vorpal +50%) the bonus dmg on 12,250 SHOULD be 6,125...
So either the math is screwed up OR the explanation on how severity works...
that means if you do 1000 damage normally when you crit you would deal an extra 750 for a total of 1750 (at least tell me you get this part)
No; severity ADDS to the critical hit and NOT to the base damage...
So he is angry because he is stupid
Blabla... Bcz of F*CKS like you I hate using the forum...
You should start with understanding the difference between a base hit and a critical hit...
A critical hit is NOT adding a bonus to base damage... **** u 2 are ignorant...
Mods, u can close the topic. I'm done playing this game. Goodbye
since I am at work and cant look in game. here is the defintion from the official wiki:
Critical hit
A critical hit is a damaging attack that hit for critical damage. The unmodified bonus to critical hits, known as Critical Severity, is 75%. So a critical normally deals an extra 75% damage to the affected target(s). Critical Strike determines how likely a character is to achieve a critical hit on an attack.
Also if it doesn't add to the base damage where the hell would it get its numbers from. according to your logic I can just make up the fact that when I crit my lashing blade should do an extra 1 million damage to every mob in the zone.
edit: btw here is definition of Critical Severity from the site as well:
Critical Severity
A character's Critical Severity determines the amount of bonus damage or healing done on a critical hit. Base Critical Severity is 75%. Critical Severity can be modified by feats or buffs. The Half-Orc trait Furious Assault increases Critical Severity by 5%.
No; severity ADDS to the critical hit and NOT to the base damage...
Blabla... Bcz of F*CKS like you I hate using the forum...
You should start with understanding the difference between a base hit and a critical hit...
A critical hit is NOT adding a bonus to base damage... **** u 2 are ignorant...
Mods, u can close the topic. I'm done playing this game. Goodbye
I understand it lol. I use a perfect vorpal for 4 hours per day of my life. You don't. That's why you came here in the first place . Do you remember? Or is your tiny brain confused again?
Oh and it doesn't add to Crit damage you monkey. That's why your test failed that caused you to create this thread...
so torn right now. I want this guy to come back and look even more like a joke than he already has, but also dont want to keep banging my head against my desk is frustation.....
so torn right now. I want this guy to come back and look even more like a joke than he already has, but also dont want to keep banging my head against my desk is frustation.....
He won't come back lol. He lost a long time ago and knows it.
Comments
6483.43x1.87=12,124
Easily discounted due to damage ranging on the Lashing Blade. Seems to be working fine.
No idea what kind of math ur doing here but it doesn't seem to be what I mean...
Without vorpal I do an average of 11,346 dmg and with lesser vorpal 11,904... << That's not +12% bonus...
Even did MORE AVERAGE DMG (11,598) without lesser vorpal than with one equipped (11,582)
Please explain what kind of math ur using cause imo it doesn't make any sense what u posted...
(maybe ur telling the crit dmg ranges too many but then I'm really done with this game o.-)
Nowhere I'm doing 12,124 dmg on average, so....
So let's say an attack hits for 1000 non-Crit damage. Here is with and without a lesser vorpal:
1000x1.75=1750
1000x1.87=1870
Which is not 12% either
Averages are not always correct. 120ish damage off from what it should be is normal. The encounter itself has a large range of possible damage before being multiplied. Download ACT and track it there for a better average over a lot more hits. It will add up.
Hope this helps!
Severity says: **Bonus dmg dealt ON a critical hit** and it's no where near 12% bonus on the crit hit...
**(That means +12% bonus dmg buff)
Reading ^that^ means that when a crit lands for 10,000 the severity should ADD 12% making the hit 11,200 (which IS 12% extra)
7k base lashing blade:
7000x1.75=12250
7000x2.25=15750
Hard hits. But yes, the lesser is basically pointless.
Also it says:"+12% critical severity. (Critical severity increases damage done on critical hits)"
..which it does do.
First: 7000x1.75=12250 means u apply severity to a non-crit base dmg. That's not even close to what a crit hit of 7k base does... PLUS, the crit hit FULLY counts as critical, not only the bonus on the base amount...
Second: With that calculation the perfect is useless as well in my eyes... There are enchants that give bonus dmg (even in ticks) way MORE then that amount...
I understand ur calculation but that's NOT what the severity explains... It says: Bonus dmg ON a crit hit. The Crit Hit has a total of 10k so the bonus should be 1,200 dmg...
In your calculation (and with perfect vorpal +50%) the bonus dmg on 12,250 SHOULD be 6,125...
So either the math is screwed up OR the explanation on how severity works...
No crying here, just thinking they screwed up everything starting with the bonus not even showing on the character sheet...
But thanks for the try...
Read Severity on a mouse over: BONUS DAMAGE DEALT ON A CRITICAL HIT...
Hard to read correctly for some I guess... *shees*
wait are you reading the severity entry in your Character sheet or the enchantment?
So ur replying to something u didn't even read correctly (meaning the post AND the meaning of Severity...)
THX for the try and info...
that means if you do 1000 damage normally when you crit you would deal an extra 750 for a total of 1750 (at least tell me you get this part)
so you add a lesser vorpal. if you at that it states your crit severity is increase by 12% so now you have a crit severity of 87%. still with me?
now your crit deals an extra 870 damage for a total of 1870.
all of this doing exactly what Crit Severity and what the Enchantment both state.
I am not sure how you can be confused by this
Everybody was able to figure out but him.
You're right. The tooltip is misleading and Cryptic should fix it so players can make sense of their complicated systems.
Maybe the tooltip could give examples? Or use the words in a sentence?
No; severity ADDS to the critical hit and NOT to the base damage...
Blabla... Bcz of F*CKS like you I hate using the forum...
You should start with understanding the difference between a base hit and a critical hit...
A critical hit is NOT adding a bonus to base damage... **** u 2 are ignorant...
Mods, u can close the topic. I'm done playing this game. Goodbye
Critical hit
A critical hit is a damaging attack that hit for critical damage. The unmodified bonus to critical hits, known as Critical Severity, is 75%. So a critical normally deals an extra 75% damage to the affected target(s). Critical Strike determines how likely a character is to achieve a critical hit on an attack.
Also if it doesn't add to the base damage where the hell would it get its numbers from. according to your logic I can just make up the fact that when I crit my lashing blade should do an extra 1 million damage to every mob in the zone.
edit: btw here is definition of Critical Severity from the site as well:
Critical Severity
A character's Critical Severity determines the amount of bonus damage or healing done on a critical hit. Base Critical Severity is 75%. Critical Severity can be modified by feats or buffs. The Half-Orc trait Furious Assault increases Critical Severity by 5%.
I understand it lol. I use a perfect vorpal for 4 hours per day of my life. You don't. That's why you came here in the first place . Do you remember? Or is your tiny brain confused again?
Oh and it doesn't add to Crit damage you monkey. That's why your test failed that caused you to create this thread...
He won't come back lol. He lost a long time ago and knows it.
if you want to see the difference of how this works, you're going to need to use advanced combat tracker.
http://advancedcombattracker.com/
due to the inflammatory nature of the thread and at the request of the OP, this thread will be closed.