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~Path of The Blade Bugs~

godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
Hello,

There have been long standing flaws with this skill. As the skill has recently been getting attention for one of these flaws on the preview server, I sincerely hope the remaining flaws in this skill's mechanics could be addressed at the same time that it is being fixed. The trickster rogue skill Path of The Blade is not working as intended.

1) It does not activate weapon enchants.

2) It cannot activate the final executioner feat Overrun Critical.

These are issues that still persist despite the fact that Path of The Blade is getting reworked on the preview server.

I was glad to see that this skill was getting fixed up for the flaw that it could not crit, but these are still equally important basic skill mechanics that are being broken and still not being addressed.

Thanks for reading. Hope something can be done.

Best wishes,

Godlysoul
Post edited by godlysoul2 on

Comments

  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited March 2014
    This skill has been broken with these issues for so long. Please fix it all the way rather than just fixing a portion of the skill's defects if time is going to be spent into making it behave properly.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited March 2014
    i agree... this skill should be fixed to allow all enchantments
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited April 2014
    After testing vorpal does not benefit from the ability to crit with this skill now, so there is no advantage given to people who were to use vorpal over other enchants.

    However! The skill still cannot activate Overrun Critical and cannot benefit from any weapon enchantment. I beg you to please fix this. Don't just fix part of the skill. Let's just get it done properly now and not need to worry about it in the future. I would rather see the skill take a steeper damage reduction and be properly benefiting from weapon enchants/feats than have a skill that is left broken because it would require more work to balance. Especially when it is already being edited for its other broken mechanics.

    *Also fixed/clarified things in initial post.

    EDIT: Just checked back on the version of this post in the actual bug report section rather than here and this has been reported. I hope we can get this resolved soon. Thanks to anyone looking into this issue.
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