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Ok so no perma-stealth change and a new open world pvp zone Oh God.....

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  • ayrouxayroux Member Posts: 4,271 Arc User
    edited April 2014
    Erm, if you're tanky enough you can easily get away from Perma TR's we have to land duelist flurry to really do damage to you. Just keep running, it's not like you have a node to hold.

    Edit: Basically this means you can take full advantage of your kiting abilities now.
    Second Edit: Except during the event where you have to cap nodes

    Its just a little lame when your killing a TR and you get them to 10% HP, they stealth and run away... Basically means any TR who can play right will just never die - then wait out tenacity and pop stone of health full HP...

    IMO, something should be done here, they talked about addressing this but I guess never did?
  • tittlemcgrittletittlemcgrittle Member Posts: 0 Arc User
    edited April 2014
    ayroux wrote: »
    Its just a little lame when your killing a TR and you get them to 10% HP, they stealth and run away... Basically means any TR who can play right will just never die - then wait out tenacity and pop stone of health full HP...

    IMO, something should be done here, they talked about addressing this but I guess never did?

    No they talked about it but haven't said anything as to how or what they want to do with stealth. But honestly the entire class needs a complete rework to not gimp us or make us over powered a lot needs to be changed.
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