Erm, if you're tanky enough you can easily get away from Perma TR's we have to land duelist flurry to really do damage to you. Just keep running, it's not like you have a node to hold.
Edit: Basically this means you can take full advantage of your kiting abilities now.
Second Edit: Except during the event where you have to cap nodes
Its just a little lame when your killing a TR and you get them to 10% HP, they stealth and run away... Basically means any TR who can play right will just never die - then wait out tenacity and pop stone of health full HP...
IMO, something should be done here, they talked about addressing this but I guess never did?
Its just a little lame when your killing a TR and you get them to 10% HP, they stealth and run away... Basically means any TR who can play right will just never die - then wait out tenacity and pop stone of health full HP...
IMO, something should be done here, they talked about addressing this but I guess never did?
No they talked about it but haven't said anything as to how or what they want to do with stealth. But honestly the entire class needs a complete rework to not gimp us or make us over powered a lot needs to be changed.
Comments
Its just a little lame when your killing a TR and you get them to 10% HP, they stealth and run away... Basically means any TR who can play right will just never die - then wait out tenacity and pop stone of health full HP...
IMO, something should be done here, they talked about addressing this but I guess never did?
No they talked about it but haven't said anything as to how or what they want to do with stealth. But honestly the entire class needs a complete rework to not gimp us or make us over powered a lot needs to be changed.