I originally posted this on a sub-forum but figured it might get more eyeballs here. I hope I did this right took me a few to format it. so enjoy and if anyone has anything they would like to add or if you think I am off base please show me where I am wrong so I may correct it.
Careful Attack LOOKED like a decent replacement for clear the ground. However what killed it is the target requirement. What makes CTG so good for melee is we can spam it without target so if there is something we can not seeee there you go. The damage of CA was about roughly the same plus adds some group utility. Which to be honest I could care less about the utility of it. It does not generate any action points what so ever. I am clueless as to why not.
Cruel Recovery. Another ability that looks good on paper if it stacked to some degree. With the PVP debuff we are talking only about .5 percent hit points. This is nothing. .5 (1 percent in PVE) stacking 10 times would be better and not OP in PVP at all. It would be enough to keep us going as a hunter and about it.
Ambush. I can not see a usefulness at all as a melee HR in PVP.
Bear trap. Yeah great another thing to have to aim. If I wanted to aim I would be a ranged HR or Hybird.
Battlehoned. Would be great for PVE not really very useful after PVP nerf. Before the PVP nerf it would have been a great thing to have. Now active mitigation wins out versus regen. So for PVP I would still go with the current lone-wolf.
Pathfinder action. I seen no evidence this is working and other classes get similar buffs (or better) from class actions that are always on rather they use a daily or not. So to make it so that it only works via a daily is kinda dumb.
All in all if they would take away the use of a daily requirement for pathfinder action I would go pathfinder just for the deflect and run speed. As it stands there is a lot of neat toys and a lot of things that look AWESOME on paper but just do not play out very well.
Currently the damage end of HR is just too low on preview. Most classes have a great execute ability like the GWF's IBS or the TR's lashing blade or the CW's anything. We have to be creative on our executes and what we use on an execute and when we found something that works like fox shift to help alleviate the pain it gets taken away.
In short we are the red headed step child and we can not have nice things.
However if the Devs wanted to I really see path finder taking off as the goto for melee HR's with only but a few modifications.
1. Remove daily use requirement for Pathfinder Action. <-- SUPER important. Without removing this requirement there is no way Pathfinder will stack up to Storm. I understand it is called PATHFINDER ACTION because you use action points to activate it but it is the only way this Paragon path will be viable.
2. Remove the target requirement for Careful attack. This is the Pathfinders version of Clear the ground it should have the same function. Maybe this is asking a lot of an at will but hey it is what it is. Also why is this not generating action points....
3. Allow temp hit points to stack up to 10. Once again this would make it worth a slot for PVE still not good enough to slot it for PVP.
4. Get rid of Dev's choice Fox shift or Bear trap and give us an execute ability. I give a choice here because let's be honest fox shift is no longer worth it for melee and we need an execute ability badly. They can even remake Fox shift to become a single target nuke that we need. However bear trap is just all around bad. Bad damage and bad mechanic small AOE just nothing good at all about it.
I know I am probably missing a lot of info and this in no way is a complete list and not even sure if this petition will be heard or ignored. I have to try anyway.
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