Ever since tenacity has been introduced, people are taking a lot longer to die even with healing depression. Average match time has increased and very noticeable when you have 2 teams that are all quite tanky. I was playing a match the other day where I suggested to everyone to call it after the 1 hour mark, if we went on, it would have been a 2 hour match.
Now they are thinking of nerfing the damage on some classes, which no doubt upsets everyone who plays that class. When they really should look into buffing the damage on other classes if they want to balance anything. Soon we will be required to set aside 3 hours for a premade vs premade match. About 45 mins for the queue to pop, and 2 hours for the match to finish.
If Gauntlgrym PvP has a timer, so should normal PvP.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
Post edited by jaotut on
0
Comments
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Now they are thinking of nerfing the damage on some classes, which no doubt upsets everyone who plays that class. When they really should look into buffing the damage on other classes if they want to balance anything. Soon we will be required to set aside 3 hours for a premade vs premade match.
No worries about damage, now you can wear stone and 5 epic companions juuuussst like in PvE to compensate. Already hit a 30K Ice Knife on a GWF sent in M3 open world.
Oh and if damage you take is too much?
Greater stone of HP brings you up 100%.
GG Cryptic.
0
orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
No worries about damage, now you can wear stone and 5 epic companions juuuussst like in PvE to compensate. Already hit a 30K Ice Knife on a GWF sent in M3 open world.
Oh and if damage you take is too much?
Greater stone of HP brings you up 100%.
GG Cryptic.
Huh? That is only the new content I think.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Anyway in a more serious note 30 mins as a match limit is fine, I played a few 2 hrs matches myself and really had my hands hurt for 1 hour afterward form all the continuous keyboard smashing.
I have suggested this so many times, a 30minute timer would make pvp quite a bit more enjoyable than it is now, 2 hour long premades are not fun, and unrealistic we do have lives after all .
Agreed. Cryptic copied the Elo system from chess. They should copy as well the "Countdown clock" system, which sets a time limit for a game (five minutes for a blitz game, two hours for a tournament game).
To keep with the chess analogy, NW pvp now suffers from the "stalemate" syndrom. Suggestion: give points to both teams when a base is shared. Zero points for anyone when the base is blank, one point per second for the owning team when the base is full red/blue, one point every two seconds for both teams when the base is contested.
No worries about damage, now you can wear stone and 5 epic companions juuuussst like in PvE to compensate. Already hit a 30K Ice Knife on a GWF sent in M3 open world.
Oh and if damage you take is too much?
Greater stone of HP brings you up 100%.
GG Cryptic.
Oh no wonder my HR is only hitting trash mobs for 2 digits with my split shot, coz I don't have enough epic companions and rank 10s on my stone to get 10k+ power to hit for 3 digits.
At least no one will try and kill my HR in PvP coz I'll just be a performer dancing around on the side, while your regen will probably tick for more than my damage.
<end sarcasm>
Lucky I still have other chars to play, even though they've been nerfed too. Still.... the request for shorter and not longer PvP matches is there. The idea of having points that don't stop ticking once the node is capped is a brilliant idea too.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
Suggestion: give points to both teams when a base is shared. Zero points for anyone when the base is blank, one point per second for the owning team when the base is full red/blue, one point every two seconds for both teams when the base is contested.
Alternatively:
Zero points for anyone when the base is blank.
One point per second for the owning team when the base is full red/blue.
One point every two seconds for the owning team when the base is contested.
A stealthed TR is not counted for contesting or capturing a point, with a X second cooldown.
Faster games, as every base will be giving at least 1 point to one of the teams, and perma-stealth TRs now have to actually try to kill enemies rather than play hide and (invisible) seek.
That's like saying a DC doesn't count. Their dmg isn't enough to hold a node either. Or a GWF you can't possibly get off a node before it pops unstoppable. You can't discriminate based on classes.
Other than that, I can live with the suggestion.
Not a fair comparison as Tanky DCs are okay at node-holding. Not great by any means but okay. However, perma-stealth are pretty much a special case, being very difficult to effectively fight.
Given that the alternative is likely to be even more nerfing this suggestion is for the TR's benefit....
extremely long matches is why I stopped playing League of Legends, the thought of dragging out a match that long loses it's appeal for such a low glory return to the loser...
It's funny, throughout the history of MMORPGs that have pvp and a rouge type class, these conversations can be copy and pasted and it wouldn't matter what game it is...
Comments
No worries about damage, now you can wear stone and 5 epic companions juuuussst like in PvE to compensate. Already hit a 30K Ice Knife on a GWF sent in M3 open world.
Oh and if damage you take is too much?
Greater stone of HP brings you up 100%.
GG Cryptic.
Huh? That is only the new content I think.
Of course it's the new content.
Anyway in a more serious note 30 mins as a match limit is fine, I played a few 2 hrs matches myself and really had my hands hurt for 1 hour afterward form all the continuous keyboard smashing.
To keep with the chess analogy, NW pvp now suffers from the "stalemate" syndrom. Suggestion: give points to both teams when a base is shared. Zero points for anyone when the base is blank, one point per second for the owning team when the base is full red/blue, one point every two seconds for both teams when the base is contested.
Oh no wonder my HR is only hitting trash mobs for 2 digits with my split shot, coz I don't have enough epic companions and rank 10s on my stone to get 10k+ power to hit for 3 digits.
At least no one will try and kill my HR in PvP coz I'll just be a performer dancing around on the side, while your regen will probably tick for more than my damage.
<end sarcasm>
Lucky I still have other chars to play, even though they've been nerfed too. Still.... the request for shorter and not longer PvP matches is there. The idea of having points that don't stop ticking once the node is capped is a brilliant idea too.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
Alternatively:
Zero points for anyone when the base is blank.
One point per second for the owning team when the base is full red/blue.
One point every two seconds for the owning team when the base is contested.
A stealthed TR is not counted for contesting or capturing a point, with a X second cooldown.
Faster games, as every base will be giving at least 1 point to one of the teams, and perma-stealth TRs now have to actually try to kill enemies rather than play hide and (invisible) seek.
Not a fair comparison as Tanky DCs are okay at node-holding. Not great by any means but okay. However, perma-stealth are pretty much a special case, being very difficult to effectively fight.
Given that the alternative is likely to be even more nerfing this suggestion is for the TR's benefit....
Ladyhawk - HR
Nighthawk the Pink TR
Ladyhawk - HR
Nighthawk the Pink TR
Cryptic is already set to nerf stealth. The change is inevitable and now more a question of "how" and "when".
Click banner for the Dragon Dogs Family guild page.