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[Feedback] on queue system

fuacccreationfuacccreation Member Posts: 7 Arc User
edited April 2014 in General Discussion (PC)
Please, alter the queue system so it will fill open slots in pvp as well as dungeon groups. Not only for a fixed sceme like Tank/Heal/Dps/Dps/Dps but so it allows to fill a slot with any class. Or even better allow ppl in a dungeon to actually invite people from their guild or friends into that group!!!
Post edited by fuacccreation on

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    pandora1xpandora1x Member Posts: 725 Arc User
    edited March 2014
    We need to have some sort of "Room" system like FPS games. for example

    Room 1 - Random PUG

    Room 2 - Another random PUG

    Room 3 - You and other PUGs


    Let's say one or more PUGs rage quit (Which happens often). You could tell your guild to open the room list. And Join room #3 where you are. It would make DDing better for all of us. They should implement that.
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    chrcorechrcore Member Posts: 329 Bounty Hunter
    edited March 2014
    It's been like this forever, do you really think they will fix it? If they could they would have.
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    tickdofftickdoff Member Posts: 0 Arc User
    edited March 2014
    chrcore wrote: »
    It's been like this forever, do you really think they will fix it? If they could they would have.

    Not necessarily. It is a reasonable request, and I do not think that the devs would be opposed to it, but it would most likely be considered a "low priority" and will therefore take a long time to be implemented. As much as I would like to see something like this it is probably not going to happen for quite a while, if ever.
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    ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited March 2014
    If people wanted their guildies or friends to run to run the dungeon, they should have formed a team from the start. Allowing people to invite friends or guildies halfway thru a dungeon invites nothing but problems. We already have the issue of people kicking non-guild mates out just after killing the final boss. Many would then just invite friends just to open the chest. Plus there are the griefers who come into an open party in a dungeon and then begin to vote kick those that don't meet their standard.

    The queue system does need some revision, but allowing invites is a bad idea.
    [SIGPIC][/SIGPIC]
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    reiwulfreiwulf Member Posts: 2,687 Arc User
    edited March 2014
    Most MMO's have invites for dungeons, I see why in here people would do that if in other games they don't.
    2e2qwj6.jpg
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    chrcorechrcore Member Posts: 329 Bounty Hunter
    edited March 2014
    If people wanted their guildies or friends to run to run the dungeon, they should have formed a team from the start. Allowing people to invite friends or guildies halfway thru a dungeon invites nothing but problems. We already have the issue of people kicking non-guild mates out just after killing the final boss. Many would then just invite friends just to open the chest. Plus there are the griefers who come into an open party in a dungeon and then begin to vote kick those that don't meet their standard.

    The queue system does need some revision, but allowing invites is a bad idea.

    What if someone has to leave mid run? Why shouldn't I be able to invite someone to replace them?

    What if we are having problems with a run and need to bring in a heavy hitter for some help?
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    spookholiospookholio Member Posts: 72 Arc User
    edited March 2014
    Please, alter the queue system so it will fill open slots in pvp as well as dungeon groups. Not only for a fixed scheme like Tank/Heal/Dps/Dps/Dps but so it allows to fill a slot with any class. Or even better allow ppl in a dungeon to actually invite people from their guild or friends into that group!!!

    Good idea!

    But I do see the potential for issues with 'kicking' and then replacing people with 'friends.'

    May just have to fill that open spot with a random person to prevent that sort of thing from happening.
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    reiwulfreiwulf Member Posts: 2,687 Arc User
    edited March 2014
    I don't think NW community is any different from most other MMO's.
    2e2qwj6.jpg
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    ronb73ronb73 Member Posts: 5 Arc User
    edited March 2014
    If people wanted their guildies or friends to run to run the dungeon, they should have formed a team from the start. Allowing people to invite friends or guildies halfway thru a dungeon invites nothing but problems. We already have the issue of people kicking non-guild mates out just after killing the final boss. Many would then just invite friends just to open the chest. Plus there are the griefers who come into an open party in a dungeon and then begin to vote kick those that don't meet their standard.

    The queue system does need some revision, but allowing invites is a bad idea.

    Being able to boot someone from the party in a private instance is the worst idea I have ever seen in any MMO. A player should only be eligible for kicking after he or she disconnects. The potential for greifing is horrible and undeniable. And its not as though you can say "well dont play with those guys again" because the queuing system in this game works the way it does.
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    drizztfohldrizztfohl Member, NW M9 Playtest Posts: 66 Arc User
    edited April 2014
    is there any way to invite someone from within a dungeon?
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