test content
What is the Arc Client?
Install Arc

[CW] no change but one.

nathyielnathyiel Member, NW M9 Playtest Posts: 340 Arc User
No change for CW at all ? or maybe later ?

The change for Furious Immolation is a little strange. Making it able to Crit is great but I think reducing it damage by 30% is a little big. I know that the overall result will be a little buff in damage. But will it be enough to make it useful ?

The situation on daily is a little awkward actually as most of the time it resume in casting Singularity because it have the most lengthy control duration for nearly the same damage that other daily. It could have been good if SpellStrom/MoF daily was more DPS/less control option of Oppressive Force/Singularity.

The same can be done with some other power.
Icy Ray do globally the same that Chill Strike but for 1 more key stroke and maybe less damage. And I think it's bugged on Mastery as it damage don't seem to increase. Why not making it pure single target when on tab ?

Chill effect. I found that the only way to add chill at distance on multiple target are to use Ice Storm or Chill Strike on tab, and Icy terrain is a near target's spell. So it reduce the overall bonus of playing with "dps when chill" feat. Chill isn't a powerful control effect as it's difficult to stack quickly on more than one target. Why not adding a "chance to add chill" to Conduit of Ice when outside of tab slot?

Oppressor path is really PvP centred but it lack some power or debuff to make it as powerful as Thaum path. The path offer a good control control through chill/frozen effects. But it only offer a damage debuff when the other to can put easily Mitigation debuff and have some good PvP buff feat.
Renegade path have a last feat depending on an At-will power. It's on Encounter for the other 2. Why not having put the buff/debuff on an encounter instead ?

I try to make it constructive as it's related to gameplay, not number. So please don't troll.
And there's still the great CW bug list : http://nw-forum.perfectworld.com/showthread.php?606781-Control-Wizard-bug-list
Post edited by Unknown User on

Comments

  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited March 2014
    Yeah Wizards are getting worked on soon , Gentlemancrush said so in the GWF changes thread :
    Wizards will be getting looked at eventually as well
    YourSecretsAreOurSecrets.gif
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited March 2014
    I think this is not really a CW change, they just fixed some skills that weren't able to crit throughout multiple classes. As the devs said, the class will be reworked at some time in the future.
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited March 2014
    I really would like to see a change in CW survivability if there can be no changes to other classes. One of these:

    - Increase the shield to make it comparable to a GWF or GF. (perhaps the simplest change)
    AND/OR
    - Add invisibility. Its a standard mage spell after all.
    AND/OR
    - Add mirror images. It is a standard DnD mage defensive spell.
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited March 2014
    This is 100% the developers saying that they only want people to play CW at the moment, and are going to allow CW to completely carry the game 100% of the time until they figure out exactly how to break it's back. At which point, they will add another mage class that works really well, rather like the old CW did, so that you can pay to gear that character up until they nerf it as well 3 months later.

    I mean, that's what I'm hearing anyway given that every viable alternate class and build is basically neutered in this patch.

    Everything except my CW is clipped out of PvE content the second this goes live.

    I'm slowly realizing that the buff/nerf cycle in this game costs people real cash.
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
  • warpetwarpet Member Posts: 1,969 Arc User
    edited March 2014
    spacejew wrote: »
    This is 100% the developers saying that they only want people to play CW at the moment, and are going to allow CW to completely carry the game 100% of the time until they figure out exactly how to break it's back. At which point, they will add another mage class that works really well, rather like the old CW did, so that you can pay to gear that character up until they nerf it as well 3 months later.

    I mean, that's what I'm hearing anyway given that every viable alternate class and build is basically neutered in this patch.

    Everything except my CW is clipped out of PvE content the second this goes live.

    I'm slowly realizing that the buff/nerf cycle in this game costs people real cash.

    a g r e e d
  • alvadimarcoalvadimarco Member Posts: 0 Arc User
    edited March 2014
    The Power stat affects how much damage Furious Immolation does, right?

    Power is being changed to work differently in Module 3 than it does now. It may result in certain skills becoming significantly more powerful than they are now. That could be why things like Furious, Split Shot and Knight Captain are seeing such dramatic nerfs.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    spacejew wrote: »
    This is 100% the developers saying that they only want people to play CW at the moment, and are going to allow CW to completely carry the game 100% of the time until they figure out exactly how to break it's back. At which point, they will add another mage class that works really well, rather like the old CW did, so that you can pay to gear that character up until they nerf it as well 3 months later.

    I mean, that's what I'm hearing anyway given that every viable alternate class and build is basically neutered in this patch.

    Everything except my CW is clipped out of PvE content the second this goes live.

    I'm slowly realizing that the buff/nerf cycle in this game costs people real cash.

    Yeah the nerfs are really bad, especially considering I'm leveling a HR and a GWF right now. At this point I have 0 desire to continue.
  • nathyielnathyiel Member, NW M9 Playtest Posts: 340 Arc User
    edited March 2014
    The Power stat affects how much damage Furious Immolation does, right?

    Power is being changed to work differently in Module 3 than it does now. It may result in certain skills becoming significantly more powerful than they are now. That could be why things like Furious, Split Shot and Knight Captain are seeing such dramatic nerfs.

    not really.
    I don't think that Power change is concerned here because it impact all Power. We should have a lot of +/- x% buff/nerf, but there's none. Why? From what I see, they change how Power influence power damage/heal. In short, they change the formula so all Power is concerned. And they balance them with new internal number or something like this.

    In fact, I don't really care about the 30%. It's more the felling around Furious Immolation and Maelstrom of Chaos. The do equivalent damage (if not less), they have less control and on a fewer number of target. Why should we use them ?
    I think there's other power that need role clarification to make them more wanted in rotation.
Sign In or Register to comment.