Threatening Rush and Frontline Surge should never have been given to GWF ...
As preposterous as it could be, nothing can change now unless they choose to revert the paragon path sharing between GWFs and GFs, which would also be ridiculous.
You're comparing their at-will with your stamina mechanic. They aren't the same thing. You have (slightly diminished) CC abilities, and at-wills. Use Ray of Frost if he wants to block attacks, let it break down his guard meter without wasting your powers. Once his meter is down (or he's frozen) hit him with some CC and put some distance between the two of you. Hug objects to interfere with his at-will.
As far as balance goes, old me might have agreed with you. New me tends to look at balance differently. Balance doesn't necessarily mean that every character has an equal chance up against an equally geared member of another class. As a CW, maybe a GF/GWF SHOULD be a class you need to be extra careful with and call for help if you find yourself going up against them 1:1. That doesn't confirm imbalance in and of itself.
^ this times 1000. Theres always going to be a "rock, paper, scissors" of classes. Doesn't mean rock always breaks scissors. Just be happy that they don't always break scissors, and scissors can still cut paper.
I don't agree with OPs idea of charges. It's an at-will. Personally I think it should just be replaced for GWF's with something new and leave it with the GF's (they actually need it). But I guess we will have to see what balance changes they have in store.
Threatening Rush and Frontline Surge should never have been given to GWF ...
Dude you ain't kidding. In 4E there are so many paragon/heroic paths....why'd we have to share this one? Totally unbalanced. Aside from that-OP is wrong. The intercept ability is a must for GF's in PvP. I need this tool to be able to move around as a GF. It does not provide a ton of damage nor is it that reactive once used (Cannot use other abilities for awhile after use). Also, I would like to point out-the NW dev team nailed this one in terms of 4E rules. This skill behaves EXACTLY like 4E rules would state. I encourage you to read up on the ablility and you would see this is not overpowered or altered for this game at all. In fact if anything, it falls a little short in range so you should be thankful we cannot charge farther whilst using it.
you are going to see class balance changes coming with module 3. whether this will be the OP doesn't present anything other than a question and very little substance...
How noble of you to actually leave a thread open for discussion, I'm sure one of you guys will change your mind later.
What makes people keep whining about this at-will is it works so perfectly on GWFs:
- Fast animation - checked
- Gap closer - checked
- Spammable - checked
- Damage resistance Debuff - checked
- Great damage - also checked thank to GWF's weapon dmg
How to describe an IV GWF with threatening rush? A road roller with a nitro-booster engine.
In my opinion, make it have a slower animation like Rogue's gloaming cut then everyone will be happy.
In my opinion, make it have a slower animation like Rogue's gloaming cut then everyone will be happy.
Except GFs, because we are slow enough as it is.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Comments
Roland Mac Sheonin GF | Tarron Direheart SW |
As preposterous as it could be, nothing can change now unless they choose to revert the paragon path sharing between GWFs and GFs, which would also be ridiculous.
^ this times 1000. Theres always going to be a "rock, paper, scissors" of classes. Doesn't mean rock always breaks scissors. Just be happy that they don't always break scissors, and scissors can still cut paper.
Dude you ain't kidding. In 4E there are so many paragon/heroic paths....why'd we have to share this one? Totally unbalanced. Aside from that-OP is wrong. The intercept ability is a must for GF's in PvP. I need this tool to be able to move around as a GF. It does not provide a ton of damage nor is it that reactive once used (Cannot use other abilities for awhile after use). Also, I would like to point out-the NW dev team nailed this one in terms of 4E rules. This skill behaves EXACTLY like 4E rules would state. I encourage you to read up on the ablility and you would see this is not overpowered or altered for this game at all. In fact if anything, it falls a little short in range so you should be thankful we cannot charge farther whilst using it.
How noble of you to actually leave a thread open for discussion, I'm sure one of you guys will change your mind later.
- Fast animation - checked
- Gap closer - checked
- Spammable - checked
- Damage resistance Debuff - checked
- Great damage - also checked thank to GWF's weapon dmg
How to describe an IV GWF with threatening rush? A road roller with a nitro-booster engine.
In my opinion, make it have a slower animation like Rogue's gloaming cut then everyone will be happy.
Except GFs, because we are slow enough as it is.