When real life intervenes with a sick kid or other such emergency. There are no other acceptable answers just like there aren't for leaving.
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited March 2014
I tend to agree and I like fighting, but man... there are limits. I hated when people left if it was close, but if the difference is like 600 or 700 points or something well, no point then XD
I will only AFK if there is some real life thing I cannot put off for 10-20 minutes , I don't get players who give up just because they are losing ,it is a part of the game ,if you can't handle the possibility of losing then you shouldn't really queue up.
When real life calls for my attention. Other than that, there are zero valid reasons to AFK. Once a person joins PVP he should commit himself to it, just like how one would play PVE dungeons.
I'm hoping the devs will have a penalty for spawn-sitting as well. At the very least, even if the opponents outgear you significantly, it's always a good opportunity to learn about them by attempting to put on a good 5 vs. 1, since you might face them in the future again. This way a person would be better prepared against these people the next time he faces them.
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited March 2014
Luckily none of these has happened to me yet, but they would all cause me to go AFK in PVP if I happened to be in PVP at the time.
1.) I have a heart attack.
2.) My house catches on fire.
3.) Someone breaks into my house.
4.) My keyboard magically teleports away from me.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
People are always going to draw lines to suit their own moral position. You can't make a nuanced decision on leaver/afk penalties without disappointing a large number of people or spending excessive amounts of time tweaking.
Some people leave/afk because they regard the act as the only bit of power they can leverage in the face of the matchmaking algorithm, or any other form of perceived unfairness. A more vigilant player would argue that any reason for afking is unreasonable; if your infant is crying and your house is on fire you need to strap yourself in and backcap point 3. You can argue whatever middle ground you want, but you're never going to be correct.
When real life calls for my attention. Other than that, there are zero valid reasons to AFK. Once a person joins PVP he should commit himself to it, just like how one would play PVE dungeons.
I'm hoping the devs will have a penalty for spawn-sitting as well. At the very least, even if the opponents outgear you significantly, it's always a good opportunity to learn about them by attempting to put on a good 5 vs. 1, since you might face them in the future again. This way a person would be better prepared against these people the next time he faces them.
May the devs put in a penalty for a lopsided 3 vs 5 and the other team spawn camping then. Really you just jump down and die every 10 seconds? Show me a video when you are being spawn camped and you just keep jumping down to die. I need a good laugh. Besides that is not PVP that is just kill farming. It would go GREAT with some Monty Python chase music.
Lol 5 versus one when you immediately jump down and get proned to death. Have you really ever pvped? I mean that statement I just do not see it. You are implying that any class can jump down and give 5 people a fight that are spawn camping. Your statement is wrong on so many levels.
If you keep jumping down for a half a second to sit waiting on a rez for 10 seconds doing nothing but dying every half a second due to spawn campers that is mild retardation you keep doing that again and again for no valid reason. Also no sparky unless you are a TR and can stealth by then you are not gonna square off with 5 spawn campers. Not gonna happen.
To me the only valid answer to this question is when being spawn camped. I feel spawn camping is griefing. Repeat offenders of spawn camping should be banned. We both know you got a guild and run in and spawn camp pugs and think you are so awesome for it. As that is the only reason you would want the campfire to spit them out. Still not got that bloodthirsty title?
I basically apply the same farm standards I had before the update, camp a loss and fight a win. Normally I get a good read on the match after one or two minutes and act accordingly.
May the devs put in a penalty for a lopsided 3 vs 5 and the other team spawn camping then. Really you just jump down and die every 10 seconds? Show me a video when you are being spawn camped and you just keep jumping down to die. I need a good laugh. Besides that is not PVP that is just kill farming.
Lol 5 versus one when you immediately jump down and get proned to death. Have you really ever pvped? I mean that statement I just do not see it. You are implying that any class can jump down and give 5 people a fight that are spawn camping. Your statement is wrong on so many levels.
May the devs put in a penalty for a lopsided 3 vs 5 and the other team spawn camping then. Really you just jump down and die every 10 seconds? Show me a video when you are being spawn camped and you just keep jumping down to die. I need a good laugh. Besides that is not PVP that is just kill farming. It would go GREAT with some Monty Python chase music.
Lol 5 versus one when you immediately jump down and get proned to death. Have you really ever pvped? I mean that statement I just do not see it. You are implying that any class can jump down and give 5 people a fight that are spawn camping. Your statement is wrong on so many levels.
If you keep jumping down for a half a second to sit waiting on a rez for 10 seconds doing nothing but dying every half a second due to spawn campers that is mild retardation you keep doing that again and again for no valid reason. Also no sparky unless you are a TR and can stealth by then you are not gonna square off with 5 spawn campers. Not gonna happen.
To me the only valid answer to this question is when being spawn camped. I feel spawn camping is griefing. Repeat offenders of spawn camping should be banned. We both know you got a guild and run in and spawn camp pugs and think you are so awesome for it. As that is the only reason you would want the campfire to spit them out. Still not got that bloodthirsty title?
some of them even jump up into the spawn to mess with u. if i wasn't on my rogue for all the times that happened to me, idk how i could deal with godly gwf's jumping into my team's spawn when i am on my cleric. majority of gwf's may die easier but gl kiting them in unstoppable in that narrow space at spawn.
Going AFK for anything short of an important RL occurrence is extremely inconsiderate. People think it's okay to do this in games because it's the internet and they don't feel accountable, but like deserting, it's the equivalent of picking up your ball and going home.
That said, if one team trounces the other completely and then proceeds to camp right outside their spawn point, I don't blame them for not coming out. Dying may not mean anything, but I don't expect them to repeatedly jump down to be killed instantly. If my team is dominating, I'll encourage them to give the opposing players room to leave their spawn and maybe get some 1v1 or 2v2 fights going on so that it's not utterly boring for everyone.
True that but if I received at least 500 I want my glory. They should definitely end a match soon or do something if it is lopsided like that. It is in no way fair in any shape or form. Why should I be forced to leave and lose any glory I may have had coming to me? Answer: I do not and I also refuse to be spawn camped as well. So that leaves me to the campfire. Trust me if I can get down and have a fighting chance I am gonna die to at least take a point if that is what it takes. Yet if I am being spawn camped because of a mismatched team or disconnects or leavers I am not gonna suffer the infernal waste of time with no rewards. My butt is gonna sit right there on the campfire.
Rolls reversed I always ask my team to let them the opposing team cap. This way everyone on there team has at least 500 points. I am not a ****** and refuse to participate in such activities and encourage any team I am on to follow my example and let them at least get enough points for glory. As there is no honor in an unfair fight.
May the devs put in a penalty for a lopsided 3 vs 5 and the other team spawn camping then. Really you just jump down and die every 10 seconds? Show me a video when you are being spawn camped and you just keep jumping down to die. I need a good laugh. Besides that is not PVP that is just kill farming. It would go GREAT with some Monty Python chase music.
Lol 5 versus one when you immediately jump down and get proned to death. Have you really ever pvped? I mean that statement I just do not see it. You are implying that any class can jump down and give 5 people a fight that are spawn camping. Your statement is wrong on so many levels.
If you keep jumping down for a half a second to sit waiting on a rez for 10 seconds doing nothing but dying every half a second due to spawn campers that is mild retardation you keep doing that again and again for no valid reason. Also no sparky unless you are a TR and can stealth by then you are not gonna square off with 5 spawn campers. Not gonna happen.
To me the only valid answer to this question is when being spawn camped. I feel spawn camping is griefing. Repeat offenders of spawn camping should be banned. We both know you got a guild and run in and spawn camp pugs and think you are so awesome for it. As that is the only reason you would want the campfire to spit them out. Still not got that bloodthirsty title?
Your choice if you don't want to 5 vs. 1. You don't have to feel so antagonized about by my opinion.
Losing matches are always a learning opportunity. Given that I'm a TR and am built for such situations, but even if I play another class I'd still jump down to that 5 vs. 1 because I queued for PVP. I commit, and I make the most out of it and learn. One will rarely find himself in a 5 vs. 1 in PVP, but it happens. What better way to learn how to deal with it by exposing himself to it? You want to successfully live and finish the 5 vs. 1? That's impossible. But the least you could do is to learn how to survive long enough to the point where it can make a difference for your team.
So yes, you Q for PVP, you FIGHT. That simple. This game doesn't have to be stressful, so I'd much rather not think of self-serving and defeatist excuses not to compete and fight.
I basically apply the same farm standards I had before the update, camp a loss and fight a win. Normally I get a good read on the match after one or two minutes and act accordingly.
2 matches today we were down by 400 but after communicating vehemently what a few people were doing wrong, we were able to swing the match to a 990-1000 win. Had to argue with people about trying and not giving up but we pulled it off. One match we amassed an enormous 11 kills, 8 of which were mine, the other team broke 100. We were able to come back and win. No match is done until people just quit.
Real life aside, I see no reason nor have any respect for a player that stops trying to learn.
When I come across a team that is vastly superior to mine and they behave like dbags, like the GWF (surprise, it is always them) I fought last night. I am not giving you free kills when the 5 of you are waiting below my spawn point and choose to behave like a dbag. I won't even give you a 1v1 if you behave like that.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
if you cant commit to pvp dont join really no reason to go afk.
That being said, there needs to be a training quest on how to be effective in pvp, i know its mostly common sense, but ive noticed sense isnt always common in neverwinter lol
if you cant commit to pvp dont join really no reason to go afk.
That being said, there needs to be a training quest on how to be effective in pvp, i know its mostly common sense, but ive noticed sense isnt always common in neverwinter lol
yeah right, matches right now last longer than what it was before tenacity patch. you CAN'T AVOID going AFK once in a while unless youre a no-lifer. last match I've been into took 50 minutes to finish, ridiculous.
Unless theres an option to pause or freeze everyone in the pvp match. people will afk from time to time.
I left my first match in about 20 matches last night at about 3am after losing three matches in a row on idiot losing teams. I don't mind losing, everyone has to learn including me, but I hate when the score is 600 them and like 100 us and the enemy team will not give up a single 1v1. When I am winning more than 2 to 1, I leave 1v1 matches alone. I am not trying to get people to hate their experience.
if you cant commit to pvp dont join really no reason to go afk.
That being said, there needs to be a training quest on how to be effective in pvp, i know its mostly common sense, but ive noticed sense isnt always common in neverwinter lol
Training quests won't help you against premades in stacked gear. The ranking is still unbalanced, hence my two awesome sub 10k teammates had to try and deal with a Sentinel in R10s & perfects (he made it abundantly clear by how much he and his team outgeared us) backed up by an immortal DC.
You can go to PvP boot camp for 8 weeks and you still ain't beating geared players with your sub-par build.
I won't commit to chain-dying at the foot of my spawn point.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Nope. There is nothing to be learned from repeatedly being destroyed as soon as you leave spawn. Most times you can't even fire off a single At-Will before being hit with a chain prone/CC. The only thing anyone will learn in those circumstances is to not bother playing NW any more.
Oh - and last night I learned that no amount of skill or endeavour will beat a high GS perma using a perfect bilethorn.
Matchmaking is broken. Games are as lopsided now as they were before the patch. Lopsided games serve no purpose as either entertainment or 'learning experience'. And lest some forget - this is meant to be entertainment, not an e-sport.
I still like the idea of giving a team significant temporary buffs once they are losing by a certain amount (say by 400+) that will last a short set duration, but be maintained if they are continually down by that much.
Comments
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
I'm hoping the devs will have a penalty for spawn-sitting as well. At the very least, even if the opponents outgear you significantly, it's always a good opportunity to learn about them by attempting to put on a good 5 vs. 1, since you might face them in the future again. This way a person would be better prepared against these people the next time he faces them.
1.) I have a heart attack.
2.) My house catches on fire.
3.) Someone breaks into my house.
4.) My keyboard magically teleports away from me.
Some people leave/afk because they regard the act as the only bit of power they can leverage in the face of the matchmaking algorithm, or any other form of perceived unfairness. A more vigilant player would argue that any reason for afking is unreasonable; if your infant is crying and your house is on fire you need to strap yourself in and backcap point 3. You can argue whatever middle ground you want, but you're never going to be correct.
May the devs put in a penalty for a lopsided 3 vs 5 and the other team spawn camping then. Really you just jump down and die every 10 seconds? Show me a video when you are being spawn camped and you just keep jumping down to die. I need a good laugh. Besides that is not PVP that is just kill farming. It would go GREAT with some Monty Python chase music.
Lol 5 versus one when you immediately jump down and get proned to death. Have you really ever pvped? I mean that statement I just do not see it. You are implying that any class can jump down and give 5 people a fight that are spawn camping. Your statement is wrong on so many levels.
If you keep jumping down for a half a second to sit waiting on a rez for 10 seconds doing nothing but dying every half a second due to spawn campers that is mild retardation you keep doing that again and again for no valid reason. Also no sparky unless you are a TR and can stealth by then you are not gonna square off with 5 spawn campers. Not gonna happen.
To me the only valid answer to this question is when being spawn camped. I feel spawn camping is griefing. Repeat offenders of spawn camping should be banned. We both know you got a guild and run in and spawn camp pugs and think you are so awesome for it. As that is the only reason you would want the campfire to spit them out. Still not got that bloodthirsty title?
so much this ^
You can leave a 3v5
some of them even jump up into the spawn to mess with u. if i wasn't on my rogue for all the times that happened to me, idk how i could deal with godly gwf's jumping into my team's spawn when i am on my cleric. majority of gwf's may die easier but gl kiting them in unstoppable in that narrow space at spawn.
That said, if one team trounces the other completely and then proceeds to camp right outside their spawn point, I don't blame them for not coming out. Dying may not mean anything, but I don't expect them to repeatedly jump down to be killed instantly. If my team is dominating, I'll encourage them to give the opposing players room to leave their spawn and maybe get some 1v1 or 2v2 fights going on so that it's not utterly boring for everyone.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
True that but if I received at least 500 I want my glory. They should definitely end a match soon or do something if it is lopsided like that. It is in no way fair in any shape or form. Why should I be forced to leave and lose any glory I may have had coming to me? Answer: I do not and I also refuse to be spawn camped as well. So that leaves me to the campfire. Trust me if I can get down and have a fighting chance I am gonna die to at least take a point if that is what it takes. Yet if I am being spawn camped because of a mismatched team or disconnects or leavers I am not gonna suffer the infernal waste of time with no rewards. My butt is gonna sit right there on the campfire.
Rolls reversed I always ask my team to let them the opposing team cap. This way everyone on there team has at least 500 points. I am not a ****** and refuse to participate in such activities and encourage any team I am on to follow my example and let them at least get enough points for glory. As there is no honor in an unfair fight.
Your choice if you don't want to 5 vs. 1. You don't have to feel so antagonized about by my opinion.
Losing matches are always a learning opportunity. Given that I'm a TR and am built for such situations, but even if I play another class I'd still jump down to that 5 vs. 1 because I queued for PVP. I commit, and I make the most out of it and learn. One will rarely find himself in a 5 vs. 1 in PVP, but it happens. What better way to learn how to deal with it by exposing himself to it? You want to successfully live and finish the 5 vs. 1? That's impossible. But the least you could do is to learn how to survive long enough to the point where it can make a difference for your team.
So yes, you Q for PVP, you FIGHT. That simple. This game doesn't have to be stressful, so I'd much rather not think of self-serving and defeatist excuses not to compete and fight.
2 matches today we were down by 400 but after communicating vehemently what a few people were doing wrong, we were able to swing the match to a 990-1000 win. Had to argue with people about trying and not giving up but we pulled it off. One match we amassed an enormous 11 kills, 8 of which were mine, the other team broke 100. We were able to come back and win. No match is done until people just quit.
Real life aside, I see no reason nor have any respect for a player that stops trying to learn.
That being said, there needs to be a training quest on how to be effective in pvp, i know its mostly common sense, but ive noticed sense isnt always common in neverwinter lol
yeah right, matches right now last longer than what it was before tenacity patch. you CAN'T AVOID going AFK once in a while unless youre a no-lifer. last match I've been into took 50 minutes to finish, ridiculous.
Unless theres an option to pause or freeze everyone in the pvp match. people will afk from time to time.
Jugger Conq GF
....
Training quests won't help you against premades in stacked gear. The ranking is still unbalanced, hence my two awesome sub 10k teammates had to try and deal with a Sentinel in R10s & perfects (he made it abundantly clear by how much he and his team outgeared us) backed up by an immortal DC.
You can go to PvP boot camp for 8 weeks and you still ain't beating geared players with your sub-par build.
I won't commit to chain-dying at the foot of my spawn point.
Oh - and last night I learned that no amount of skill or endeavour will beat a high GS perma using a perfect bilethorn.
Matchmaking is broken. Games are as lopsided now as they were before the patch. Lopsided games serve no purpose as either entertainment or 'learning experience'. And lest some forget - this is meant to be entertainment, not an e-sport.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder