Hi, I have just published my second foundry and direct sequel to "A Simple Request" NW-DIC2E7M9Z.
It is called
Back to the.. PAST!
NW-DIP7Q55UT
http://cloud-4.steampowered.com/ugc/3336346434506334393/6AAFCDEB08171BB70A794760D0B0F94A5B87DCB1/
As per before, if you find any mistakes or bugs, please do let me know here or send me an in-game mail
@OoKeNnEtHoO. Much appreciated=)
Thank you.
TheArtGuy Plays Neverwinter 09: Back to the.. PAST!:
http://youtu.be/kfLJOa5e3lM
A video of the quest by TheArtGuy.
Though he only did half the quest due to an unfixable bug which caused him to think the quest ended but it is still a good video nonetheless.
Link to the other thread:
http://nw-forum.perfectworld.com/showthread.php?632051-quot-Back-to-the-PAST!-quot-NW-DIPQ55UT-by-OoKeNnEtHoO
Link to my thread in Scribe's Enclave:
http://neverwinterugc.guildlaunch.com/forums/viewtopic.php?t=10057713&p=35656537&gid=348044#35656537
Comments
A video of the quest by TheArtGuy.
Though he only did half the quest due to an unfixable bug which caused him to think the quest ended but it is still a good video nonetheless.
Thank you to TheArtGuy for making this.
Please help.
Play through notes:
-you may want to tilt the crates in front of Leynes so they follow the contour of the ground.
-several of the shrubs on the rendezvous point map look like they are floating
-in the Somewhere in the Past map you have a tent at the camp of the adventurer's family. The tent you are using right now is the one without the wires attached, there is another one with the wires attached and that one will look better there.
-there are a couple of times in the dialogue in which the player is addressed as male, this isn't always the case and isn't with my character
-since the fake super chests are causing you some problems, why don't you switch them to crates?
-a number of the corn stalks are floating
-I have to admit the prologue to getting into the mines didn't make much sense. It all centered around getting papers to get into someplace....but the place was an abandoned mine? Why was it guarded and why did the merchants want to get in there?
-inside the mine the tool station is floating a little bit off the ground
- in the book just after the gate into the mine, "weird" has the E and I transposed
-the part with Lady Keelarg didn't make much sense in terms of your story or the lore of the Forgotten Realms. I would recommend you consider changing it.
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Hi, thank you so much for playing it!
1. I'll look into the crates, shrubs (most of it is preplaced unfortunately but if the one you are talking about isn't, I'll go adjust its y-axis) and the tent. Thanks for finding these=)
2. Do you roughly remember which dialog it was? I've tried to reduce the amount of gender references as much as possible but I may have missed some.
If you mean the soldier referring to you as Sir, I don't really know what I should change it to. Maybe, I'll use "civillian" but it just doesn't feel as strong. I'll think about this particular dialog.
If you remember any other dialog with gender reference, please let me know. Thanks.
3. I'll think about using crates to hold the papers.
4. The corn stalks are preplaced so unfortunately I can't do anything about them.
5. The story is that you travel back in time to stop the 3 jewels from being removed. After you went back into the past, you will ask for directions from the first person you see. This person is actually the mad warrior you killed in the first quest in Windrun (he dropped the blue jewel). He will reappear in the 3rd one which will center on the blue jewel. Why he went mad will be explained too.
The map used for the somewhere in the past is the exact same one as the rendevous point (I'm actually happy that you don't realise this because that means I altered it enough to make it seem like years have passed).
There are some hidden backstory to what happened like the fight with the dragon. I didn't really explain those to the player in detail since they are not part of the main story so they are only found by hints here and there (dragon bones in rendevous map and toothy the dragon in the somewhere in the past map - It's in Viting family farm).
Thus, beyond the wall is not the abandoned mine.
Beyond the wall is the bandit area and in the rendevous map, you see broken villages along the way, right?
If the map beyond the wall is shown, it would have been a village so the merchants are not queuing up to go to an abandoned mine.
They are queueing up to go to the other side of the forest and you are simply trying to cross the wall to get to the other side to continue the path that the adventurer traced on the map.
It is a transition that is not shown because that would just make the map even longer and it adds nothing to the story but just show you travelling. I would probably run out of budget too (the rendevous map hit the 1500 detail cap).
As to why the gate is locked in the first place, General Zarruk Abhal (full name disclosed in the potrait at the camp - last name should sound very familiar if you remember the first quest) has ordered for it to be closed to people without papers, and hence without screening, because the princess is "kidnapped" by the "cult" and he is trying to catch as many of the members as possible.
The princess is the dead initiate you find in the mountains map (hinted by the text). Obviously since she is an initiate, she was not kidnapped as claimed by the general.
6. Thanks for finding the tool station and the book! I'll look into them.
7. I won't be changing Lady Keelarg. She is actually a reference to Quelaag from Dark Souls. I'm not really following the lore of Forgotten Realms to the fullest. I just borrow some parts of it, as stated in the campaign's journal text. The only thing I'm not happy about her is that I cannot edit the drider costume.
Thank you so much for playing it and providing me with this review.
With the current reward system, it is really hard for quests with more than 15 mins to get plays, short of being a featured author, so I really appreciate it. Thank you=)
A big thank you to the 2 who took the leap of faith.
I really appreciate it. Thanks!
The foundry is eligible for dailies.
Quest: On the High Seas
Author: Rezail1989
Short Code: NW-DJO7QLOMI
Duration: 23-30 minutes
Difficulty: Medium to Hard
Story: Not based on any lore as of yet all unique story.
Okay, I will play through your quest.
I'll try to give you a detailed review if possible.