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If Gwf is so op ...

dasparildasparil Member Posts: 5 Arc User
edited March 2014 in The Militia Barracks
Then why do i see 3/5 players in 5 vs 5 being hunter rangers that seem to have endless stamina to dodge , or rogues that seem to like perma stealth ?

Granted i am a new player, recently hit 60 (11k gs) and i am trying pvp for approx 7 days, i dont see why GWF are that op as people claim , maybe it is the GWF with the best end game equipment and gems i would not know, still i dont see how the class is so op right now, with a HR and a CW in the arena i can be shut down and killed before even having 50% determination , rogues seem to have little problem spamming flourish while perma stealthed, coming in with a lashing blade then getting back into the shadows , Hunter ragners done seem to have a problem perma rooting and /or dodging away 24/7 , cw dont seem to have such an extreme problem spamming CC and or teleporting away.

i can understand the complaints about theating rush spam , yet it seems to have a really short range ( i am not sure , but seems to me its even shorter than a HR dodge) and personally i am having lots of issues with rubber banding while using it

so in concussion it might be the end game/ top tier items that seem makes GWF op , it would not suprise me, lots of MMOS have warrior like classes scale extremelly well and being awesome with end game items but still for now i dont see such opness as people claim the GWF have, and if that was actually the case, wouldnt i see more (or even the majority) of players using GWF in pvp instead of facing agianst hunter rangers and CW the majority of the matches? ( once again it can be just random, as i stated multiple times i would not know what happens in greater "ELOs" and or higher tier Matches
Post edited by dasparil on
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Comments

  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited March 2014
    I too am starting to have more problems with well-geared and well-played CWs & HRs. I am also noticing a lot more of them. But that is probably where the difference is; a HR & CW have to be well played to be monsters while an Iron Vanguard Sentinel GWF is a very easy build to be successful with. Not as easy post-patch, but still, it is easier to master an IV Senti GWF than it is to master an HR or CW.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • frontenstuermerfrontenstuermer Member Posts: 5 Arc User
    edited March 2014
    A GWF mostly with 14k is really op...
    If i have one 1 2 GWF with 14k+ or15k+ you can be sure they decide the fight if the other side has not the
    same classes......
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited March 2014
    Because you need some ranged pressure! However if you had 5 GWF the other team probably wouldn't get out of their spawn!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • myth8892myth8892 Member Posts: 48
    edited March 2014
    For the rubber banding effect from rangers and CW doing there CC stuff
    Here is a bit of advice, invest in Elven Battle enchantment, dont go over greater as i have heard perfect is bugged, but i am not sure of that still, So i purchased greater myself, granted this will be awhile for you, but even lesser or something like that will help..
    I have used Perfect Soulforge and Perfect Barkshield (in inventory still) but decided to try Greater Elven Battle..
    It has made a world of difference on those CWs and HRs, i break their roots and CCs right away and they go running =)

    Granted i am alot higher geared than yourself, at 16 k gs with mostly pvp gear on, once i put elven on, it did help out a ton...
  • nazghul22nazghul22 Member Posts: 407 Arc User
    edited March 2014
    dasparil wrote: »
    i dont see why GWF are that op as people claim

    It was one certain kind of gwf with a certain kind of build and a certain kind of armour/weapon enchants. In the forum it became generalized to "any gwf".
    Also there is some inertia in the perception of the gwf, it will take a few weeks before they realize that both Tenacity and Healing depression made the gwf worthless. Gwf needs damage. Needs to deliver damage but also to take damage.
    ToD = ..........
    Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
  • ravenkkinravenkkin Member Posts: 103 Arc User
    edited March 2014
    nazghul22 wrote: »
    It was one certain kind of gwf with a certain kind of build and a certain kind of armour/weapon enchants. In the forum it became generalized to "any gwf".
    Also there is some inertia in the perception of the gwf, it will take a few weeks before they realize that both Tenacity and Healing depression made the gwf worthless. Gwf needs damage. Needs to deliver damage but also to take damage.

    and what does GF's have to do?
  • ravenkkinravenkkin Member Posts: 103 Arc User
    edited March 2014
    No GWf's have to give dmg,and GF's have to take dmg.and that is the balance.but GWF give and take better,and that is NOT balance.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited March 2014
    QFT! GWF takes maybe 10% more damage then a GF, however the GWF is superior in every capacity!
    ravenkkin wrote: »
    No GWf's have to give dmg,and GF's have to take dmg.and that is the balance.but GWF give and take better,and that is NOT balance.
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • teflondon75teflondon75 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited March 2014
    nazghul22 wrote: »
    It was one certain kind of gwf with a certain kind of build and a certain kind of armour/weapon enchants. In the forum it became generalized to "any gwf".
    Also there is some inertia in the perception of the gwf, it will take a few weeks before they realize that both Tenacity and Healing depression made the gwf worthless. Gwf needs damage. Needs to deliver damage but also to take damage.

    Laugh, really? GWF are Hardly worthless lol. If a GWF truly feels worthless in pvp now it means one thing; they were worthless as a player before and relied on the class being a monster. I'm an HR and GWF can still blow my moss stained breaches off. Not all of them though, unlike before. GWF was the troll class of the century pre-patch and being that brings a lot of FOM players to come a calling. I see a lot of previously neigh invincible GWF's now upset they can't tank 5-8 people at once in GG @Shrugs@ now it's only 3-4 if geared hah!

    I feel pretty bad about that, no wait, I really do :D
  • query523query523 Member Posts: 1,515 Arc User
    edited March 2014
    It is still the general trend that the team with the most GWFs wins. At higher skill levels this is not as true, but if we could bet on matches that's where I would lay my AD and I would never have to farm again...
  • piku247piku247 Member Posts: 67 Arc User
    edited March 2014
    Im not a PVP player but what i notice in a couple pvp maches after patch, that i can beat lower gs players without any tenacity gear on me, as i was doing before patch, but when it comes to fight with similar opponent (as a destro) i can't kill senti gwf (i could before patch) i can't kill tr (i could before patch) and have problems with hr's, cw's and dc's but have a chance to kill them. I just feel like all my destructive power from full destro was taken away from me and now i need to defend myself to survive.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    piku247 wrote: »
    Im not a PVP player but what i notice in a couple pvp maches after patch, that i can beat lower gs players without any tenacity gear on me, as i was doing before patch, but when it comes to fight with similar opponent (as a destro) i can't kill senti gwf (i could before patch) i can't kill tr (i could before patch) and have problems with hr's, cw's and dc's but have a chance to kill them. I just feel like all my destructive power from full destro was taken away from me and now i need to defend myself to survive.

    Things have changed, and yet you're doing the same thing using the same build.

    What'd you expect? When the meta changes, so does the build and tactic.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited March 2014
    dasparil wrote: »
    Then why do i see 3/5 players in 5 vs 5 being hunter rangers that seem to have endless stamina to dodge , or rogues that seem to like perma stealth ?

    Granted i am a new player, recently hit 60 (11k gs) and i am trying pvp for approx 7 days, i dont see why GWF are that op as people claim , maybe it is the GWF with the best end game equipment and gems i would not know, still i dont see how the class is so op right now, with a HR and a CW in the arena i can be shut down and killed before even having 50% determination , rogues seem to have little problem spamming flourish while perma stealthed, coming in with a lashing blade then getting back into the shadows , Hunter ragners done seem to have a problem perma rooting and /or dodging away 24/7 , cw dont seem to have such an extreme problem spamming CC and or teleporting away.

    i can understand the complaints about theating rush spam , yet it seems to have a really short range ( i am not sure , but seems to me its even shorter than a HR dodge) and personally i am having lots of issues with rubber banding while using it

    so in concussion it might be the end game/ top tier items that seem makes GWF op , it would not suprise me, lots of MMOS have warrior like classes scale extremelly well and being awesome with end game items but still for now i dont see such opness as people claim the GWF have, and if that was actually the case, wouldnt i see more (or even the majority) of players using GWF in pvp instead of facing agianst hunter rangers and CW the majority of the matches? ( once again it can be just random, as i stated multiple times i would not know what happens in greater "ELOs" and or higher tier Matches

    Did you like roll a GWF cause you read on the forum it was OP .. :rolleyes:
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited March 2014
    nazghul22 wrote: »
    It was one certain kind of gwf with a certain kind of build and a certain kind of armour/weapon enchants. In the forum it became generalized to "any gwf".
    Also there is some inertia in the perception of the gwf, it will take a few weeks before they realize that both Tenacity and Healing depression made the gwf worthless. Gwf needs damage. Needs to deliver damage but also to take damage.

    Well tenacity made control and crit worthless if you ask me. Not landing a sinlge crit with 50% chance to do so is pretty much BS. PVP is turning into a completely different animal and will take some getting used to. There is more fun to be had there for sure
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • piku247piku247 Member Posts: 67 Arc User
    edited March 2014
    kweassa wrote: »
    Things have changed, and yet you're doing the same thing using the same build.

    What'd you expect? When the meta changes, so does the build and tactic.

    My point is, that even with destro grim grear on destro build i can do **** now in PVP against similar opponent. Once again, im a PVE player and im not going to change my build just for PVP. Before mod2 i was still viable in PVP, but now its as u said, change it or leave it.
  • penthallionpenthallion Member Posts: 17 Arc User
    edited March 2014
    piku247 wrote: »
    My point is, that even with destro grim grear on destro build i can do **** now in PVP against similar opponent. Once again, im a PVE player and im not going to change my build just for PVP. Before mod2 i was still viable in PVP, but now its as u said, change it or leave it.

    So your point is that as a PvE spec'd Destroyer, you don't do well in PvP. What did you expect? ... What you think something is broken? Makes perfect sense to me that you SUPER OP MAD DEPEZZZZZZZZ PvE Spec'd Destroyer shouldn't really **** in PvP.
  • piku247piku247 Member Posts: 67 Arc User
    edited March 2014
    My point is, before mod2 on destro i was viable in PVP as well, now im not. Thats all. Stop trolling. Now if i want to do PVP i need to do a senti spec when senti spec is good in PVP and viable in PVe, wheres justice here?
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited March 2014
    GWF is not OP anymore. The healing depression combine with temp hp nerf on top of tenacity has greatly reduced the power of a GWF. But do noted it is still a really strong class, let say when u compare a GWF to GF, GWF still outclass GF in almost everyway.
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited March 2014
    piku247 wrote: »
    My point is, before mod2 on destro i was viable in PVP as well, now im dont. Thats all. Stop trolling. Now if i want to do PVP i need to do a senti spec when senti spec is good in PVP and viable in PVe, wheres justice here?

    What ever that is in your sig, pure bad-***.....
  • penthallionpenthallion Member Posts: 17 Arc User
    edited March 2014
    piku247 wrote: »
    My point is, before mod2 on destro i was viable in PVP as well, now im not. Thats all. Stop trolling. Now if i want to do PVP i need to do a senti spec when senti spec is good in PVP and viable in PVe, wheres justice here?

    I'm sorry, my post was a little over the top but understand I'm not trolling you. I'm just trying to get accross that your Char is Spec'd in such a way in which makes it difficult to PvP but you probably do pretty well in PvE, there's the trade off, you ask where is the justice here? You think it's justice that your Toon and Build should be both God-like in PvE and PvP? How is that justified? And sure, Sents are Viable in PvE but they don't really consistantly rock any chart do they? Where as I assume you probably are on the top of most charts at the end of a Dungeon, you can't expect to do well at everything when you've fine tuned your toon to be at the top of the DPS board at the end of a dungeon. And it's not even that Destroyers "can't" PvP anymore. You just can't take GWF Destroyer, fine tuned to do max damage in a dungeon into PvP and expect to be able to tank 3 guys or never die anymore. And quite honestly, it should be like that cause what's the point in other classes if a GWF can be built to be God-like in both PvE and PvP? Might as well just have one Class, the GWF and get rid of the other 5.
  • dhuras1dhuras1 Member Posts: 166 Bounty Hunter
    edited March 2014
    GWF still outclass GF in almost everyway. [/uote]

    If they're IV (using GF powers) and/or Sent.
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited March 2014
    I have a 14k CW, DC and TR, and my friend got a 15k GWF.

    I really don't know what class can beat the GWF of my friend on 1v1. TR just troll it, but don't kill; HR as well before mod3, now it can't do **** too with the grasp nerf.
    (´・ ω ・`)
  • bananachefbananachef Member Posts: 0 Arc User
    edited March 2014
    thestaggy wrote: »
    I too am starting to have more problems with well-geared and well-played CWs & HRs. I am also noticing a lot more of them. But that is probably where the difference is; a HR & CW have to be well played to be monsters while an Iron Vanguard Sentinel GWF is a very easy build to be successful with. Not as easy post-patch, but still, it is easier to master an IV Senti GWF than it is to master an HR or CW.

    Eh, difficulty should never be a balancing point. "Easy to build" may be a problem, but assuming you both put massive amounts of ad into 2 different classes, they should both be equally effective even if one is much easier to play. A higher skill ceiling should not translate into pure overall effectiveness. On one extreme this is like having a class that requires a 50-key input for a particular skill, in exchange for being able to 1 shot anyone from range. That's a tradeoff of skill -> effectiveness that should not happen.

    Thing is, "hard to play" already confers a meta-advantage. Fewer people on average play "hard to classes" so overall experience playing against that class is lower. This is the case for rare high execution characters in FGs and MOBAs (i.e. Crimson Viper & Meepo). Of course this only holds for low-mid range pug play. At top level play, everybody is fully familiar with every class, which is why the skill->effectiveness tradeoff must disappear to counterbalance this meta-advantage disappearing.
    2 GWFS, 3 TRs, 2 GFs, 1 HR, 1 CW
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited March 2014
    So your point is that as a PvE spec'd Destroyer, you don't do well in PvP. What did you expect? ... What you think something is broken? Makes perfect sense to me that you SUPER OP MAD DEPEZZZZZZZZ PvE Spec'd Destroyer shouldn't really **** in PvP.

    What is a pve spec'd Destroyer in the first place ? I'm a destroyer as well and the only spec I can think of is dps and let me tell you a dps destroyer does great in both pve and pvp. The GWF as a whole has 3, at most 4 viable builds altogether. Out of those the best performing in pvp is the sentinel, the rest can do pretty good with good gear and some skill.. just like any other class really. If you meet a player with 3-4k above your own GS dont expect anything less than gettin destroyed.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited March 2014
    I'm sorry, my post was a little over the top but understand I'm not trolling you. I'm just trying to get accross that your Char is Spec'd in such a way in which makes it difficult to PvP but you probably do pretty well in PvE, there's the trade off, you ask where is the justice here? You think it's justice that your Toon and Build should be both God-like in PvE and PvP? How is that justified? And sure, Sents are Viable in PvE but they don't really consistantly rock any chart do they? Where as I assume you probably are on the top of most charts at the end of a Dungeon, you can't expect to do well at everything when you've fine tuned your toon to be at the top of the DPS board at the end of a dungeon. And it's not even that Destroyers "can't" PvP anymore. You just can't take GWF Destroyer, fine tuned to do max damage in a dungeon into PvP and expect to be able to tank 3 guys or never die anymore. And quite honestly, it should be like that cause what's the point in other classes if a GWF can be built to be God-like in both PvE and PvP? Might as well just have one Class, the GWF and get rid of the other 5.

    Not quite so, like I already said a DPS destroyer can top the charts in a dungeon and still collect the most kills in pvp. Its not an easy ride tho. I'll list the necessities for a GWF and any other class to do well in pve/pvp so its clear once and for all :

    1) You need good gear
    2) You need better gear
    3) You need to know your class - this is where player skill comes in
    4) Know other classes
    5) Know what skill set to use, swap as often as needed
    6) Enjoy
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited March 2014
    dasparil wrote: »

    i can understand the complaints about theating rush spam , yet it seems to have a really short range ( i am not sure , but seems to me its even shorter than a HR dodge) and personally i am having lots of issues with rubber banding while using it
    For IV Sents frontline surge is pretty much a must have. The problem with this skill is that due to its instant nature it is almost impossible to dodge (in fact its more guessing than actually reacting) and therefore makes the gwf an effective controll class in PvP. I'd like to see a small change here (longer animations) to make it possible to dodge by reacting, not by guessing.
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • warpetwarpet Member Posts: 1,969 Arc User
    edited March 2014
    iron vangourd is must for every gwf and gf they it is just way better to anything what swordmaster can bring swordmaster is stupid underpowerd or iron vangouard is op

    it is easy to be op with frontline ppl almost cant dodge from it after this u have easy to chain combo and most of low hp ppl are dead after it
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited March 2014
    Unstoppable is a bit ridiculous!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • penthallionpenthallion Member Posts: 17 Arc User
    edited March 2014
    emilemo wrote: »
    What is a pve spec'd Destroyer in the first place ? I'm a destroyer as well and the only spec I can think of is dps and let me tell you a dps destroyer does great in both pve and pvp. The GWF as a whole has 3, at most 4 viable builds altogether. Out of those the best performing in pvp is the sentinel, the rest can do pretty good with good gear and some skill.. just like any other class really. If you meet a player with 3-4k above your own GS dont expect anything less than gettin destroyed.

    What I mean by a PvE spec'd Destroyer is those Destroyers you see with 19-24K HP who've max'd DEX over CON. As a Destoyer my self, I PvP, but I have 31.5Kish Health, 42% Damage Resistance and a 27% Deflect chance (working on improving this) I have 1.2K Regen and 1K Life Steal. My build isn't gonna top the charts in a Dungeons but I do ok and I can survive in PvP quite well unless agaisnt seriously stacked players or numbers, heck most people either mistook me for a lame Sent (The better players) or a OP GWF cheese build (The not so better players) until I told them I'm actually a Destroyer.
  • penthallionpenthallion Member Posts: 17 Arc User
    edited March 2014
    emilemo wrote: »
    Not quite so, like I already said a DPS destroyer can top the charts in a dungeon and still collect the most kills in pvp. Its not an easy ride tho. I'll list the necessities for a GWF and any other class to do well in pve/pvp so its clear once and for all :

    1) You need good gear
    2) You need better gear
    3) You need to know your class - this is where player skill comes in
    4) Know other classes
    5) Know what skill set to use, swap as often as needed
    6) Enjoy

    I understand your point but lets face it, you can't bring a 19-24K HP, 20 odd % DR no Deflect, Regen or Lifesteal GWF build into PvP and do well, no matter the gear or skill. Unless against people who have no idea what they're doing, you're pretty much gonna spend most of your time on the floor one shotted. And anyway, you already made the fatal error of assuming that kills actually mean a darned thing in NW Domination PvP. Many a time my team as a whole has had the least kills and most deaths but still won the match cause we understood it's about holding and contesting points not a death match.
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