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Haflings - the PvP Master Race, Deflect, Tenacity and Crowd Control

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  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    Yeah, you're right, we knew about full resists before. And they were annoying, yet infrequent enough to not cause significant concern.

    And yes, you're right, Tenacity added another layer of CC resist that makes things a bit out of hand in certain situations. I never liked Tenacity (as it is now), and I will never do. CC resistance hurts me more than it helps, crit resistance hurts me more than it helps, and healing depression hurts me again WAY more than it helps.

    However I think we're stuck with Tenacity regardless of what we think about it, so yeah.
  • klaaberklaaber Member Posts: 4 Arc User
    edited March 2014
    I dont understand it, fully CC'ed ? This can only happen if enemy dodge before you click ur spells. I have done PvP every day 6hours and longer to test it out and i never cc randomly, only if i dodge or enemy is getting rooted at the same moment when they do their spell(by hunter rangers). And no random 100% cc resistance... am i doing something wrong ?
    Btw, Deflect is too strong - nerf it please.
    50% deflection chance :confused:

    Oh 1 more thing, Nerf the lag please. It is giving US players faster spell reaction times, pls nerf it, add some delay to them, thanks.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    klaaber wrote: »
    I dont understand it, fully CC'ed ? This can only happen if enemy dodge before you click ur spells. I have done PvP every day 6hours and longer to test it out and i never cc randomly, only if i dodge or enemy is getting rooted at the same moment when they do their spell(by hunter rangers). And no random 100% cc resistance... am i doing something wrong ?

    If I find some guy that is willing to help and stay after match I'll post Youtube video of the random resists.

    BTW I tested this against 2 different GWFs (one of them even posted in the topic here), not just me, but together with another CW from my guild both times. GWFs don't have dodges, everybody knew what we were testing, and they stood still, shard went through them, nothing happened, only 3 persons in the map: me, other CW, GWF, no other spells to interfere.

    This happened before Tenacity.

    After tenacity I've tested against HR and DC, just me and some friends that remained after match. This time a GWF friend was with me and he tried FLS and Takedowns, which sometimes got fully resisted (Takedown resist very rare for some reason, or just pure RNG).

    Again, I will post a video with these things happening as soon as I have the opportunity.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    Did some testing with a HR friend (thanks again ralex!). 16 Wisdom, if it matters.

    - couldn't reproduce shard resist at all, prone happened at all time, tried maybe 12-15 times. The HR was saying he was able to resist shards in the past, but this time it didn't happen
    - elven enchant allowed an almost constant exit from IR+EF+Shard; also a deflected IR or EF also allowed exit from the combo. With SF on, it was easier to land the combo, but didn't always happen.
    - very frequent full Repel resists, Elven or Soulforged enchant, regardless of the encounter being deflected or not, I'd say 1/3.

    This obviously needs some additional testing IMO, probably depending on class and Wisdom and so on.

    I'll modify the first post to reflect more accurately what happened. Wish I could spam shard so it can be tested more often or that I had a G(W)F with me to test their prones.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited March 2014
    How does one remain "after the match"? For me, when the match ends the final score sheet pops up and I am prompted to exit the arena right away.
  • edited March 2014
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