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HRs are impossible to kill

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  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited March 2014
    My splitshot crits for 2k if im lucky. The damage I put out is subpar at best.

    Maybe you've got to change those greens you're wearing to some purple T1s. My Split Shot hits for 4k usually with T2 pvp weapon.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • instantjaksinstantjaks Member, Neverwinter Beta Users Posts: 32
    edited March 2014
    Lol i dont think there is more useless skill in the HR sheet than split the sky. And thats just to start with. Stealth doesnt lasts more than 5 secs and has 30 secs cooldown and its not even that good bcs they still see you anyway, and just which are those 5 dodges u talk about? As much as I spam them 9 out of 10 times i get hit, and if u wanna go to CC or High damaging burst then u have the wrong class bcs CW has that and even more. The CW blink gives them like 2 secs of complete immunity to dmg and CC bcs it starts to take effect before the actual animation and after the animation is finished and their burst is waaay higher than HR's. And just like Adogkali007 says right there, i dont know a single HR that goes to pvp with any of those u mention there besides split shot and fox, which is btw the ONLY melee encounter that actually does any dmg. Pfffffff i wish people would stop whinning about HR being OP just bcs they cant bother to learn how to take one down.-
  • billprescottbillprescott Member Posts: 5 Arc User
    edited March 2014
    mehguy138 wrote: »
    Maybe you've got to change those greens you're wearing to some purple T1s. My Split Shot hits for 4k usually with T2 pvp weapon.

    is that with just spamming it? I get around 4k with releasing "spam" wise. if I hold it down for even 1 sec, im hitting in the 7-8k range... then again, im using dread legion set.
  • guille23mxguille23mx Member, NW M9 Playtest Posts: 340 Arc User
    edited May 2014
    is that with just spamming it? I get around 4k with releasing "spam" wise. if I hold it down for even 1 sec, im hitting in the 7-8k range... then again, im using dread legion set.

    Pff you need more Proof these Class is so OP?????? 7-8 k from RANGE!!!!!
    (sometimes jumping and sometimes evading)
    I wish I got and ATWILL in my GF that lets me do 7-8 k ...........FROM RANGE!!!!! AND IN CONE!!!!!!!!
    HAHAHHAHAHAHHAHAHAHHAHA THEN I WILL BE GOD ....I WOULD BE KILLING LEFT AND RIGHT IN PVP AND
    CALLING EVERYONE BUTTHURTS AND WHINNERS AND EVERYONE WILL SCREAM OOOOOOOPPPPPPPP.....and...
    Wait... but we already got a class that does that????? .....REALLY? :D

    (Well oh well... I imagine my GF shooting 7-8k at wills from distance ROFLLLLLLLLLLL HAHAHHAHAHAHHA)
    Glad HR is being fixed!!!
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited May 2014
    guille23mx wrote: »
    Pff you need more Proof these Class is so OP?????? 7-8 k from RANGE!!!!!
    (sometimes jumping and sometimes evading)
    I wish I got and ATWILL in my GF that lets me do 7-8 k ...........FROM RANGE!!!!! AND IN CONE!!!!!!!!
    HAHAHHAHAHAHHAHAHAHHAHA THEN I WILL BE GOD ....I WOULD BE KILLING LEFT AND RIGHT IN PVP AND
    CALLING EVERYONE BUTTHURTS AND WHINNERS AND EVERYONE WILL SCREAM OOOOOOOPPPPPPPP.....and...
    Wait... but we already got a class that does that????? .....REALLY? :D

    (Well oh well... I imagine my GF shooting 7-8k at wills from distance ROFLLLLLLLLLLL HAHAHHAHAHAHHA)
    Glad HR is being fixed!!!

    Truth be told wasnt that long ago when a GF pretty much did that :o I remember the 20k hits on my lunging strike ! (hmm maybe it was a long time ago after all.. sry )
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited May 2014
    The days of GF hitting that high are probably long gone.
    I aim to misbehave
  • guille23mxguille23mx Member, NW M9 Playtest Posts: 340 Arc User
    edited May 2014
    Something to think About:

    As Devs lets make a CW with all the PVP Strenghts :D and almost no weaknesses of other classes.

    A CW with 6 dodges
    A CW with a CONE ATWILL that hits multiple targets(and hit like a truck)
    A CW with DEFLECT Bonus -REGEN and ARMPEN build into ther Gear
    A CW with a Healing Daily
    A CW with STEALTH :D
    A CW that can have 6 types of ENCOUNTERS
    A CW that Can Melee hard and fast in your face(not squishy like the Real One :D)
    As this CW has a little to much...lets take all that control and only
    left 1 CC power.... Roots Wrasp ... (so it not appear onesided and so much OP:D)

    And we would have the Ultimate PVP machine!!

    WAIT.... We could call it CW GOD....? Nah

    Lets Call it Something else hahahahhahahhahaha
  • guille23mxguille23mx Member, NW M9 Playtest Posts: 340 Arc User
    edited May 2014
    ortzhy wrote: »
    Truth be told wasnt that long ago when a GF pretty much did that :o I remember the 20k hits on my lunging strike ! (hmm maybe it was a long time ago after all.. sry )

    Nah Bro.... pls READ :
    Give my GF an ATWILL(not lunging Strike that hitted on crit 20k and 9 secs recharge)

    Im Talking about a spamable ATWILL(1 sec recharge =7-8k) ...
    if I spam it while jumping backwards and shotting from range I would do what...
    7 x 9 = 63 k damage !!!!
    I would not care about crits really bro.
    Ive seen Splits Shots 17k Crits hits GWF (high DR) like nothing.(An ATWILL....17k Crits....hahahha Madness)
    NO GF HAS EVER DO THAT... AND WILL NOT EVER. PERIOD.
    Happy Nerfing HR's :D
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited May 2014
    kweassa wrote: »
    It's mostly relative balance. Some classes have it easier, others have it tough.


    The frustrations observed in this thread (IMO) mostly come from TRs and CWs in that these are essentially:

    (1) "squishy" classes
    (2) when fighting against a HR, usually turns into a "who hits the major CC power first?" fight
    (3) or else, things go badly if (2) doesn't go well
    (4) and things can still go bad even if (2) went well
    (5) HRs have powers to enter stealth (bad for CWs)
    (6) HRs have spammable attempt power that auto-detects stealth within range and hits(bad for TRs)


    GFs and GWFs are mostly free from the above pointers in that;

    (1) (despite being heavy melee) they have it really, really easy with a gazillion gap-closers
    (2) can ignore CCs through well-timed blocks or just turn unstoppable
    (3) have very high defensive stats/HP so can reliably withstand punishment even if constricted/grasped
    (4) have multiple prones to attempt/spam even if one misses (...most of them being frickin' bullshi* ranged/AoE at that)


    ...and thus fighters can pretty much negate the HRs kiting attempts, close in and spam CCs even if the HR spams dodges, one of them hits and then starts the chain-prone/spam combos to deal hefty damage, and has much less consequences despite being frequently constricted/grasped.

    From a GF's perspective with full Profound Preserver [31k HP, 47% DR, 22% deflec, 11% regen (subject to HD, I know)], HRs can rip huge chunks out of me with split shot and due to their combination of dodges and deflection I can waste my gap closer and prones.

    Well played and geared HRs really are the complete package in PVP. They may not have a CW's CC, or a GWFs tankiness or a TRs invulnerability, but they have enough of the 3 to be a major nuisance and it is coupled with very good DPS.

    So yeah, maybe easier than a TR or CW, but I get hurt by HRs and can find it nearly as hard to fight a HR than a survival TR. HRs will hurt me faster than a survival TR though and a TRs movements are a little more predictable.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited May 2014
    I have diffrent problems with HR (might be latency problem though) it's their immunity while doing all that "blinking" with their powers (like fox shift) then again I was hit, proned, choked and pushed several times while retreating or shifting (so might be latency after all... fck 200 ping all the times)
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  • bielka72bielka72 Member, NW M9 Playtest Posts: 45 Arc User
    edited May 2014
    mehguy138 wrote: »
    Yeap. Came to this conclusion after playing 30+ matches as all classes after the update (and as a HR too).

    I don't know what mechanics the game uses to calculate excurrent DR for HRs, but they seem to have at least 70% damage resistance. Hell, when I hit them it seems like I'm hitting unstoppable GWF.

    I've tried to use CWs debuff stacking, GWF with almost 40% ArP - nothing worked.

    I don't know if I'm doing something wrong, but HRs seem to be new GWF - always deflect, CC doesn't work, insanely high defense, very high HP pool (I have 31k on my HR without maxing Con and only with 2 R7s radiants) plus practically unlimited amount of dodges and Maradeur's Escape.

    I think that core of the problem is Aspect of the Lone Wolf, which combined with Tenacity gives them <font color="orange">HAMSTER</font> survivability. Oh, and using T2 pvp set and 2d feat tree they run with 25% more speed in melee stance. And their Constricting Arrow and roots...

    I repeat: may be, may be as a PvP'er playing Neverwinter since open beta I'm doing something wrong, but I can't figure it out how in heaven and all the existence should I play against Hunter Rangers after Tenacity update.

    If you have any thoughts, suggestions or opinions - feel free to respond, but please, be constructive.

    UPD.
    http://nw-forum.perfectworld.com/showthread.php?635221-Official-Feedback-Thread-PVP-Campaign&p=7627691&viewfull=1#post7627691
    This proves how broken HRs are.

    HR's are not unkillable. In fact I secretly rejoice when I face a HR. They are far easier to kill than say a guardian fighter or a rampaging GWF.
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