Does vengeance pursuit break CC with these latest updates yet for anyone who plays WK? If not I want to start working to get that more attention. That would definitely be the biggest/fastest thing we could do at this point to make WK more effective and start getting it more on par with MI.
Does vengeance pursuit break CC with these latest updates yet for anyone who plays WK? If not I want to start working to get that more attention. That would definitely be the biggest/fastest thing we could do at this point to make WK more effective and start getting it more on par with MI.
Doesn't work, godly. No changes there at all.
It works with any CCs that does not prohibit your action -- like grasping roots, for instance -- but for the rest, its better off just assuming that there is no CC break function at all.
(ps) I've always thought giving the VP(teleport) portion a deflection buff would make WKs distinctly different from MIs, yet quite survivable. Something like a +15% deflection/+5% deflection severity buff for 5 seconds maybe when VP(teleport) lands. Frankly I'd prefer the buff on VP(mark) part, but that would probably be OP..
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
It works with any CCs that does not prohibit your action -- like grasping roots, for instance -- but for the rest, its better off just assuming that there is no CC break function at all.
(ps) I've always thought giving the VP(teleport) portion a deflection buff would make WKs distinctly different from MIs, yet quite survivable. Something like a +15% deflection/+5% deflection severity buff for 5 seconds maybe when VP(teleport) lands. Frankly I'd prefer the buff on VP(mark) part, but that would probably be OP..
Thanks. That buff would be nice and help with giving WK a needed buff to get a little more on par with MI, but at the moment I would be happy with them simply giving CC breaking as was intended with the move. I posted a fresh thread in the bug report forum about this again. (I had one in the past, but it fell away. I posted the link to that as well in the new post). Hopefully it will get the attention it needs now so I'm going to try to be more diligent this time in keeping it higher on the Bug Reports section. I'm also going to try to bring it up on future preview server feedback forums and see about possibly brining it up in a live stream sometime soon. Especially if they do more PvP live streams with the combat developer again.
I really feel this will go a long way to help make the path more viable.
Comments
Doesn't work, godly. No changes there at all.
It works with any CCs that does not prohibit your action -- like grasping roots, for instance -- but for the rest, its better off just assuming that there is no CC break function at all.
(ps) I've always thought giving the VP(teleport) portion a deflection buff would make WKs distinctly different from MIs, yet quite survivable. Something like a +15% deflection/+5% deflection severity buff for 5 seconds maybe when VP(teleport) lands. Frankly I'd prefer the buff on VP(mark) part, but that would probably be OP..
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Thanks. That buff would be nice and help with giving WK a needed buff to get a little more on par with MI, but at the moment I would be happy with them simply giving CC breaking as was intended with the move. I posted a fresh thread in the bug report forum about this again. (I had one in the past, but it fell away. I posted the link to that as well in the new post). Hopefully it will get the attention it needs now so I'm going to try to be more diligent this time in keeping it higher on the Bug Reports section. I'm also going to try to bring it up on future preview server feedback forums and see about possibly brining it up in a live stream sometime soon. Especially if they do more PvP live streams with the combat developer again.
I really feel this will go a long way to help make the path more viable.