Blood Raven Skull is meant to be used in dire emergency during PVP, so basically it'll ALWAYS suffer from healing depression (unless you're stupid enough to use it out of combat), so even the legendary one only gives 45% temp HP, which is even worst than the rare one before patch (50%).
Same goes to Emblem of Seldarine, but I won't have too much to complain about that since it's still an OP artifact with HD.
TL;DR: Healing depression completely ruins the effectiveness of Blood Raven Skull.
Post edited by xira4 on
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Comments
readytoredrumMember, NW M9 PlaytestPosts: 65Arc User
edited March 2014
And I should care why?
It needed a big nerf and it got it
─────────── Red Cafè Crêpe•Control Wizard
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
As usual, people that didn't have it, hated it. People that had it, including myself, loved it. SF+Raven was my escape to a pot/healer, now I will probably die anyway, doesn't matter.
Anyway.
The rule is:
-I don't have that item, hence it is OP and I hate it - especially if it is costly enough so I cannot get it
SF/raven were OP only for classes that already had huge regen and selfheals. For classes such as poor CWs it was an integral part of their survival and had nothing OP in it, actually any half-decent team would still kill the CW.
Mmmmm...just my guess...but then, instead of EVERYBODY using SF+Blood Raven, shouldn't it be better to have it this way? I mean, best choice for regenerating tanks, and the other builds trying out other enchants?
I mean, i have the blood raven, and it's a very good PvP artifact. But if EVERYBODY use only it, and 99% of the players use the soulforged+blood raven combo, don't you think that perhaps something has to be changed?
Since i started this game it's Always been soulforged for 99% of players, vorpal for 99% of players, and in module 2 blood raven+SF. I understand that people using that combo think something big has been stolen to them, but i think that if the other enchants/ artifacts get a shot in different builds, it's not bad.
It's quite obvious to me that if an enchant combined with an artifact can guarantee basically a safe resurrection and a guaranteed escape, nobody will ever consider the other enchants. It must be situational, just like the other enchants are. There are times when its power is perfect, and times when it is not.
Also, isn't it a bit boring when 99% of players use your exact same gear combo/ enchants?
I still think SF+raven have its use even now. Depends on the situation. It's just not a guaranteed excape/ safe resurrection anymore.
Other enchants could still use a little buff to make them on pare with the other choices.
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readytoredrumMember, NW M9 PlaytestPosts: 65Arc User
As usual, people that didn't have it, hated it. People that had it, including myself, loved it. SF+Raven was my escape to a pot/healer, now I will probably die anyway, doesn't matter.
Anyway.
The rule is:
-I don't have that item, hence it is OP and I hate it - especially if it is costly enough so I cannot get it
SF/raven were OP only for classes that already had huge regen and selfheals. For classes such as poor CWs it was an integral part of their survival and had nothing OP in it, actually any half-decent team would still kill the CW.
As usual, people jump into conclusions without using their brains first.
Except that I did have that item. I perfect version.
You make an interesting point. If CW did get to retain the original SF, that would be fair. But to allow GWFs and regenerating perma stealth TRs to continue using this? I don't think so. Better nerf it for all.
─────────── Red Cafè Crêpe•Control Wizard
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
As usual, people jump into conclusions without using their brains first.
Except that I did have that item. I perfect version.
You make an interesting point. If CW did get to retain the original SF, that would be fair. But to allow GWFs and regenerating perma stealth TRs to continue using this? I don't think so. Better nerf it for all.
Was not talking specifically about you, but about how things are in general with popular MMO items.
Nerfing everything (last patch is mostly a full-on nerf) is ALWAYS the lazy path.
The proper path is identifying suboptimal classes, items etc. and tweaking them to a level of performance where they are able to create doubt about the BiS items. This way, you don't push away customers and don't make them feel like their product has been intently devalued just to please some other part of the game population.
Also this is a matter of "who has what". If one team has all legendary emblems and you have none, it's bad. If both teams have perfects and R10s, all should be good. If both team have soulforge and not some other lulzy enchant, there's again balance.
Basically all you have to do is get one for yourself. Been through this many times in all MMOs I played - that moment when you know you have to acquire something to remain competitive.
However, given the nature of this game (you need to farm some unrelated dungeon 100 times or whip the credit card) to get items for PvP, I'd say Cryptic should thread very, VERY carefully when making powerful, build-enabling items obsolete. It is NOT a good strategy.
Another thing.
If certain build/class is VISIBLY OP, so OP that there not a single day that goes by without somebody to complain about it repeatedly...
... please PINPOINT nerf that build/class.
Do NOT nerf everybody instead - it's dumb.
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
No. Clearly wrong. The correct response is to nerf the cleric. Nerfing the cleric is always the correct response.
This, so much this. I must be punished again and again. Healing others should do damage to me, suppression and reduction isn't enough. Maybe if it killed me to heal I would finally stop doing it.
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readytoredrumMember, NW M9 PlaytestPosts: 65Arc User
As usual, people jump into conclusions without using their brains first.
Except that I did have that item. I perfect version.
You make an interesting point. If CW did get to retain the original SF, that would be fair. But to allow GWFs and regenerating perma stealth TRs to continue using this? I don't think so. Better nerf it for all.
I'm a control wizard and that stuff is useless to us anyway. Glad they nerfed it
I agree with pers3phone it is not about just SF or raven, there were to many people crying cause they were not able to kill some GWF or other class with full R8's or better and regeneration based builds, having less than 10k themselves. SF+raven are not too expensive anyway, it is not hard to get raven, especially if you are a pvp oriented player, and even with a lesser SF you will get decent result.
The thing is that GMs did not want to make game more balanced, as pers3phone said nerfing all is just the lazy way. And for the guys who praises GMs since 99% of people was using SF+raven and with patch we are forced to look for build changes, I say that was not the intention of GMs, they just listened some baby crying about regen and nerfed any type of healing, affecting indirectly to raven+SF and making game harder to DCs.
whine whine whine who cares about your previously overpowered skull. the game changes get used to it. Because going from death to full hp is really balanced.
You are speaking like we decided to deliberated introduce an enchantment that resurrect you from dead and an artifact that gives you a lot of life (temporary life btw so is not like you restore all your life), that is GMs fault and decision. As is their decision to nerf it, I am not ok with that but I will find a new way to keep playing and things will remain the same, but is completly pointless to introduce an item that does x effect to change it completly after, that just proves that GMs have no idea of their own pvp and game.
This is a discussion forum last time I checked, we can't change anything.
As for the obtaining the raven it was incredibly easy, I usually farmed 1 a day, so the players that didn't have it have no excuse .
I am angry because I have a Legendary Raven, about 3.8 million refinement points have been put into it, not to mention the price of greater marks and coal wards, and now it is basically a waste of space in my inventory, thank you Cryptic you always find a way to nerf something we put our blood sweat and tears into (or hard earned cash)
It's not a waste of space...
Still: can buy you some time. It's now less temporary HP, but you've tenacity helping you. Also, it gives you stats. People underestimate movement bonus. It's actually good. Mobility is important in PvP. Regeneration got nerfed in combat, but once you're out of combat and you need to recovery between fights, with HD gone, it is very useful. I think it's a good thing to be able to regenerate your health fast after one fight, without sending your potion on a 2 min cooldown. Recovery is still a good addition.
Overall, i think i'll keep my blood raven and will try, with time, to upgrade it to legendary. With blood raven, waters and boon you can get to 950 regeneration with no need for any armor-jewelry with regeneration. And as i said, regeneration is still important in PvP from a tactical point of view. It's just not the jack of all trades for PvP, as it was before.
Also: raven skull is the only artifact which you can basically upgrade faster then the others just farming glory, taking another skull, upgrading it with 1 sharandar enchant (don't remember the name) and get 80k refinement points.
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
It's not a waste of space...
Still: can buy you some time. It's now less temporary HP, but you've tenacity helping you.
It's almost no help at all. Basically almost nobody uses it any longer. Doesn't compare a bit with how things used to be. The only thing I'm glad of is that I didn't make it legendary - I had to really really push myself to resist the temptation. Just as I resisted upgrading SF to perfect.
I really feel sorry for those that invest real money in the game. Basically there are no guarantees that your gear will last at the same level of efficiency until new gear is released, at least. Some nerfs are warranted (tenes, HV), but others are not such as healing depression affecting everybody.
How lazy can you be to solve a specific problem (GWF sent regenning through most damage) by nerfing EVERYTHING in sight...
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
It's almost no help at all. Basically almost nobody uses it any longer. Doesn't compare a bit with how things used to be. The only thing I'm glad of is that I didn't make it legendary - I had to really really push myself to resist the temptation. Just as I resisted upgrading SF to perfect.
I really feel sorry for those that invest real money in the game. Basically there are no guarantees that your gear will last at the same level of efficiency until new gear is released, at least. Some nerfs are warranted (tenes, HV), but others are not such as healing depression affecting everybody.
How lazy can you be to solve a specific problem (GWF sent regenning through most damage) by nerfing EVERYTHING in sight...
Yeah, I think regen depression would have been enough. Regen only ticks for 50% in combat. the full healing depression package is a bit OTT.
Yeah, I think regen depression would have been enough. Regen only ticks for 50% in combat. the full healing depression package is a bit OTT.
Unaffected DC's healing would be insanely OP with tenacity. I liked the idea of making HD work in combat instead of being a debuff but it'd be awful because you're leaving combat after 2-3 seconds after not being hit or dealing damage.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Comments
It needed a big nerf and it got it
Red
Cafè Crêpe•Control Wizard
As usual, people that didn't have it, hated it. People that had it, including myself, loved it. SF+Raven was my escape to a pot/healer, now I will probably die anyway, doesn't matter.
Anyway.
The rule is:
-I don't have that item, hence it is OP and I hate it - especially if it is costly enough so I cannot get it
SF/raven were OP only for classes that already had huge regen and selfheals. For classes such as poor CWs it was an integral part of their survival and had nothing OP in it, actually any half-decent team would still kill the CW.
I mean, i have the blood raven, and it's a very good PvP artifact. But if EVERYBODY use only it, and 99% of the players use the soulforged+blood raven combo, don't you think that perhaps something has to be changed?
Since i started this game it's Always been soulforged for 99% of players, vorpal for 99% of players, and in module 2 blood raven+SF. I understand that people using that combo think something big has been stolen to them, but i think that if the other enchants/ artifacts get a shot in different builds, it's not bad.
It's quite obvious to me that if an enchant combined with an artifact can guarantee basically a safe resurrection and a guaranteed escape, nobody will ever consider the other enchants. It must be situational, just like the other enchants are. There are times when its power is perfect, and times when it is not.
Also, isn't it a bit boring when 99% of players use your exact same gear combo/ enchants?
I still think SF+raven have its use even now. Depends on the situation. It's just not a guaranteed excape/ safe resurrection anymore.
Other enchants could still use a little buff to make them on pare with the other choices.
As usual, people jump into conclusions without using their brains first.
Except that I did have that item. I perfect version.
You make an interesting point. If CW did get to retain the original SF, that would be fair. But to allow GWFs and regenerating perma stealth TRs to continue using this? I don't think so. Better nerf it for all.
Red
Cafè Crêpe•Control Wizard
Was not talking specifically about you, but about how things are in general with popular MMO items.
Nerfing everything (last patch is mostly a full-on nerf) is ALWAYS the lazy path.
The proper path is identifying suboptimal classes, items etc. and tweaking them to a level of performance where they are able to create doubt about the BiS items. This way, you don't push away customers and don't make them feel like their product has been intently devalued just to please some other part of the game population.
Also this is a matter of "who has what". If one team has all legendary emblems and you have none, it's bad. If both teams have perfects and R10s, all should be good. If both team have soulforge and not some other lulzy enchant, there's again balance.
Basically all you have to do is get one for yourself. Been through this many times in all MMOs I played - that moment when you know you have to acquire something to remain competitive.
However, given the nature of this game (you need to farm some unrelated dungeon 100 times or whip the credit card) to get items for PvP, I'd say Cryptic should thread very, VERY carefully when making powerful, build-enabling items obsolete. It is NOT a good strategy.
Another thing.
If certain build/class is VISIBLY OP, so OP that there not a single day that goes by without somebody to complain about it repeatedly...
... please PINPOINT nerf that build/class.
Do NOT nerf everybody instead - it's dumb.
No. Clearly wrong. The correct response is to nerf the cleric. Nerfing the cleric is always the correct response.
This, so much this. I must be punished again and again. Healing others should do damage to me, suppression and reduction isn't enough. Maybe if it killed me to heal I would finally stop doing it.
To be honest, there are several builds/classess (in fact most of them) which make soulforge OP by giving them basically 2 lives.
Is the point of PVP giving everyone 2 full lives? You have to be an idiot to condone that.
Again, I wish people will use their brains before speaking.
Red
Cafè Crêpe•Control Wizard
I'm a control wizard and that stuff is useless to us anyway. Glad they nerfed it
1- quit the game
2- adapt
3- lose
Pick one. This is here to stay so make a choice sir.
That's just personal opinion on what YOU thing PvP should be about.
personal opinion=0 value - especially as when you continually mix it with insults.
Not my fault you didn't know how to play it properly, is it?
The thing is that GMs did not want to make game more balanced, as pers3phone said nerfing all is just the lazy way. And for the guys who praises GMs since 99% of people was using SF+raven and with patch we are forced to look for build changes, I say that was not the intention of GMs, they just listened some baby crying about regen and nerfed any type of healing, affecting indirectly to raven+SF and making game harder to DCs.
This is a discussion forum last time I checked, we can't change anything.
I am angry because I have a Legendary Raven, about 3.8 million refinement points have been put into it, not to mention the price of greater marks and coal wards, and now it is basically a waste of space in my inventory, thank you Cryptic you always find a way to nerf something we put our blood sweat and tears into (or hard earned cash)
Still: can buy you some time. It's now less temporary HP, but you've tenacity helping you. Also, it gives you stats. People underestimate movement bonus. It's actually good. Mobility is important in PvP. Regeneration got nerfed in combat, but once you're out of combat and you need to recovery between fights, with HD gone, it is very useful. I think it's a good thing to be able to regenerate your health fast after one fight, without sending your potion on a 2 min cooldown. Recovery is still a good addition.
Overall, i think i'll keep my blood raven and will try, with time, to upgrade it to legendary. With blood raven, waters and boon you can get to 950 regeneration with no need for any armor-jewelry with regeneration. And as i said, regeneration is still important in PvP from a tactical point of view. It's just not the jack of all trades for PvP, as it was before.
Also: raven skull is the only artifact which you can basically upgrade faster then the others just farming glory, taking another skull, upgrading it with 1 sharandar enchant (don't remember the name) and get 80k refinement points.
It's almost no help at all. Basically almost nobody uses it any longer. Doesn't compare a bit with how things used to be. The only thing I'm glad of is that I didn't make it legendary - I had to really really push myself to resist the temptation. Just as I resisted upgrading SF to perfect.
I really feel sorry for those that invest real money in the game. Basically there are no guarantees that your gear will last at the same level of efficiency until new gear is released, at least. Some nerfs are warranted (tenes, HV), but others are not such as healing depression affecting everybody.
How lazy can you be to solve a specific problem (GWF sent regenning through most damage) by nerfing EVERYTHING in sight...
Yeah, I think regen depression would have been enough. Regen only ticks for 50% in combat. the full healing depression package is a bit OTT.
Unaffected DC's healing would be insanely OP with tenacity. I liked the idea of making HD work in combat instead of being a debuff but it'd be awful because you're leaving combat after 2-3 seconds after not being hit or dealing damage.