I am setting up a new weekly event for the guild I am in.
We will be playing a foundry series over a couple of weeks to allow our members a break from the grind of DD and Daily boon runs and to play around with some role-playing with our characters.
Can y'all post any campaigns that are worthy of guild runs that last about 30-60 min long for each quests.
I look forward to our guild playing the awesome adventures y'all have made!!
I am setting up a new weekly event for the guild I am in.
We will be playing a foundry series over a couple of weeks to allow our members a break from the grind of DD and Daily boon runs and to play around with some role-playing with our characters.
Can y'all post any campaigns that are worthy of guild runs that last about 30-60 min long for each quests.
I look forward to our guild playing the awesome adventures y'all have made!!
I currently have 2 quests in the series done. If you have any fans of Terry Goodkinds books in your guild they will especially enjoy it.
Not quite a campaign, but the following have some recurring characters and excellent reviews:
Old Magic [NW-DGBLCWRFP] Help an old Sage find some lost tomes from pre-Spellplague times in the Tower District.
⦁ Adjustable difficulty (1-3 players)
⦁ A touch of parcour (interacting/climbing houses/ruins)
⦁ New monster(?)
⦁ Carefully detailed/animated final encounter
Gruumsh's Tower of Conquest [NW-DEYRROVFQ]
The Orcs of the Tower District have built up this rickety looking tower/obstacle course monstrosity around and above the old guild hall in front of the guard outpost. Lord Neverember has heard of your heroism on numerous occasions from the Harpers and think you would be the perfect adventurer -- to go undercover as a powerful Orc to participate in this contest.
Under Siege [NW-DDT6D6ABS] A small Dwarven keep is about to be sieged by the Winterforged.
They need your help in it's defense!
⦁ Adjustable difficulty (1-3 players)
⦁ Timed/"animated" advance of the Winterforged Siege engines
⦁ "Fire" Catapult volleys and Ballistas
⦁ Try to prevent keep walls from being destroyed and breached
Arena of Calimport [NW-DQQRXNNUP]
You've heard stories your entire life about the spectacular combat events held there.
Now, a representative of the arena has provided you VIP tickets and a ship passage for you and your friends to visit them and experience the VIP suites and amenities they provide for discerning adventures as yourself.
⦁ Scalable for 1-5 players
⦁ Lots of animation/special effects
apocrs1980Member, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited March 2014
You can also check out the quests in my signature below,
Ravenloft is a campaign I am woking on which is currentl 60 min when played back to back,
and cragsteep is made for 3-5 players which can also take 60 - 90 min hope that helps.
[SIGPIC][/SIGPIC]
The Cragsteep Crypt - BETA Ravenloft Look for@Apocrs1980 or visit the main page here or Ravenloft here
0
gornonthecobMember, NW M9 PlaytestPosts: 421Arc User
edited March 2014
I'm liking the Lands of Mirent Tusk (I know I didn't spell it right)
I am setting up a new weekly event for the guild I am in.
We will be playing a foundry series over a couple of weeks to allow our members a break from the grind of DD and Daily boon runs and to play around with some role-playing with our characters.
Can y'all post any campaigns that are worthy of guild runs that last about 30-60 min long for each quests.
I look forward to our guild playing the awesome adventures y'all have made!!
I would list "The Arcane Conflict", but the parts are not 30-60 minutes long. You may want to change that as very few campaigns have every quest at that length. For example, mine probably takes longer then many campaigns, but I divide them up so none of them take that long individually. Also, most have at least one short quest in the mix that will disqualify them. If you are talking for a full group, then pretty much nothing will fit in there. A time setting for the whole thing might make more sense.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
Once you killed it, it will drop a green jewel. This serves to provide the hidden story of how the other two jewels come by which will be further explored in future chapters.
Enab and Abhal will be seen teleporting into the room.
You are then given the "choice" to leave the temple with a reward and your life.
Hidden Stories
1. The original owner of the Old Man's house is already long dead.
Enab or Bane is simply using the place. Hence, you will find clues which suggest this. (The dusty chair, Stale food (Nature skill), Demonic sword (Arcane skill)
2. The feral men has been attacking the church's guardians in the sewers. Hence, the high security. The combat conversations by the foot soldiers of the Protectors of the Seal and the female guardian suggest this.
3. The ambush area by the Feral Man Leader has been used for the same purpose before. A skeleton suggests this (Dungeoneering Skill).
4. There is at least 1 other adventurer that has been told the same lie by Abhal or Bhaal. A book near a skeleton suggests this.
5. There are 3 jewels in total and to get the green jewel, evil energy from a crystal which was sealed by the jewel was released after its removal. A guardian spirit of the jewel is also killed. Hence, it suggests that the origins of the red and blue jewels are the same. This will be explored in future chapters.
Seven part campaign. Could keep your guild busy for a week! First part has been featured all six other parts are 4.3+ rated. It's heavily influenced by Salvatore's location and general FR lore.
Comments
I currently have 2 quests in the series done. If you have any fans of Terry Goodkinds books in your guild they will especially enjoy it.
Old Magic [NW-DGBLCWRFP]
Help an old Sage find some lost tomes from pre-Spellplague times in the Tower District.
⦁ Adjustable difficulty (1-3 players)
⦁ A touch of parcour (interacting/climbing houses/ruins)
⦁ New monster(?)
⦁ Carefully detailed/animated final encounter
Gruumsh's Tower of Conquest [NW-DEYRROVFQ]
The Orcs of the Tower District have built up this rickety looking tower/obstacle course monstrosity around and above the old guild hall in front of the guard outpost. Lord Neverember has heard of your heroism on numerous occasions from the Harpers and think you would be the perfect adventurer -- to go undercover as a powerful Orc to participate in this contest.
Under Siege [NW-DDT6D6ABS]
A small Dwarven keep is about to be sieged by the Winterforged.
They need your help in it's defense!
⦁ Adjustable difficulty (1-3 players)
⦁ Timed/"animated" advance of the Winterforged Siege engines
⦁ "Fire" Catapult volleys and Ballistas
⦁ Try to prevent keep walls from being destroyed and breached
Arena of Calimport [NW-DQQRXNNUP]
You've heard stories your entire life about the spectacular combat events held there.
Now, a representative of the arena has provided you VIP tickets and a ship passage for you and your friends to visit them and experience the VIP suites and amenities they provide for discerning adventures as yourself.
⦁ Scalable for 1-5 players
⦁ Lots of animation/special effects
Encounter Matrix | Advanced Foundry Topics
Ravenloft is a campaign I am woking on which is currentl 60 min when played back to back,
and cragsteep is made for 3-5 players which can also take 60 - 90 min hope that helps.
Ravenloft
Look for@Apocrs1980 or visit the main page here or Ravenloft here
It's on the best list.
Locksheon Gaming
Follow me on Twitch - Youtube - Facebook!
I would list "The Arcane Conflict", but the parts are not 30-60 minutes long. You may want to change that as very few campaigns have every quest at that length. For example, mine probably takes longer then many campaigns, but I divide them up so none of them take that long individually. Also, most have at least one short quest in the mix that will disqualify them. If you are talking for a full group, then pretty much nothing will fit in there. A time setting for the whole thing might make more sense.
I don't really have a campaign yet.
Still only about halfway done with the second chapter of my campaign and got a bit of a writer's block.
However, my first chapter is 31 mins long so perhaps you can try it and just see if it fits what you need.
A Simple Request
NW-DIC2E7M9Z
by OoKeNnEtHoO
http://cloud-3.steampowered.com/ugc/3334093192385684153/86A0313516F278FBF4ADF35017649027EF788615/
http://nw-forum.perfectworld.com/showthread.php?620301-A-Simple-Request-by-OoKeNnEtHoO-NW-DIC2E7M9Z
http://neverwinterugc.guildlaunch.com//forums/viewtopic.php?p=35587702&gid=348044#35587702
If you get stucked, use this:
I will be preview the suggested quest in the next week
Thanks!
Seven part campaign. Could keep your guild busy for a week! First part has been featured all six other parts are 4.3+ rated. It's heavily influenced by Salvatore's location and general FR lore.