Hey Devs: Fix the queue system please.
Have queue'd with full guild groups several times now (PvE), for sveral instances (FC, DK, Idris, FH, Karrundax) and have had our premade group BROKEN UP.
Members either get put in different groups, or completely booted out and back to wherever they were when they joined.
Seriously: Fix the existing problems soon. Or else you're loss of players will continue.
instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
edited March 2014
Ever since the patch (two patches ago), my partner and I are getting out butts handed to us by every single boss we come across... bosses that we should easily overcome.
Since the latest patch, the in-game lag is so bad during encounters (fights) that we just don't bother to play any more.
Yeah, I know this game is free-ish and that we should be grateful, but still..
STILL am floored Profound weapons have no set bonus... This really kills gear choice. I know with three sets you think thats alot of options, but when you dont have options on weapons, it really closes down ALOT of build options.... I really wish you guys would throw weapons back into the 4pc possible set like you had on the PTR a while back. In all truth I think all weapons should be thrown into armor set bonuses.
Also only being able to get 2 seals a day is REALLY killing motivation to play. Now pvp has become my "daily grind" just like the sharandar and dread ring dailies.
The module "dailies" the artifact "grind" and now the pvp "daily grind" COMPLETELY kill any desire to level more characters or even play on other toons.
1) Artifacts (just a suggestion) should never be bound. It costs million upon millions to get one fully leveled, which really limits which characters I can play. This should be the same as an "enchantment" to "unsocket" - costs 2.5gold to do.
2) Only getting 2 seals a day max really limits my pvp experience, combined with the first fact, I dont wanna even TRY to have multiple characters now (I used to play 3 of my 5 60s actively pre mod 2, now I play almost exclusively 1 character)
3) Introducing more "daily grinds" really kills the enjoyment. I dont mind having quest CDs, or having it take a long time, but constricting people on a 24 hour basis is really rough, Give players the ability to "pay AD to reduce CDs" just like you can on professions OR give players the ability to GRIND out things more.
Trade In Suggestion for the "Bounty Master":
Sharandar - Trade in the Formorian Concoction (the blood vials) for a "daily reset token" allowing players to grind enough to reset the daily.
Dread Ring - Onyx Fragments for a "daily reset token" allowing players to gring enough to reset the daily.
FOR PVP:
Seal of Triumph - should be able to exchange say 1000-2000 glory for a seal making it possible to do more pvp games to get a seal. At 500 pop a win, if you get 4 wins you should be able to swap that glory over for a seal of triumph....
All these things give players who WANT to put alot more time in, an opportunity while still making the clearly most efficient way to get items the "daily" which is the best bang for your buck (time -wise).
STILL am floored Profound weapons have no set bonus... This really kills gear choice. I know with three sets you think thats alot of options, but when you dont have options on weapons, it really closes down ALOT of build options.... I really wish you guys would throw weapons back into the 4pc possible set like you had on the PTR a while back. In all truth I think all weapons should be thrown into armor set bonuses.
Also only being able to get 2 seals a day is REALLY killing motivation to play. Now pvp has become my "daily grind" just like the sharandar and dread ring dailies.
The module "dailies" the artifact "grind" and now the pvp "daily grind" COMPLETELY kill any desire to level more characters or even play on other toons.
1) Artifacts (just a suggestion) should never be bound. It costs million upon millions to get one fully leveled, which really limits which characters I can play. This should be the same as an "enchantment" to "unsocket" - costs 2.5gold to do.
2) Only getting 2 seals a day max really limits my pvp experience, combined with the first fact, I dont wanna even TRY to have multiple characters now (I used to play 3 of my 5 60s actively pre mod 2, now I play almost exclusively 1 character)
3) Introducing more "daily grinds" really kills the enjoyment. I dont mind having quest CDs, or having it take a long time, but constricting people on a 24 hour basis is really rough, Give players the ability to "pay AD to reduce CDs" just like you can on professions OR give players the ability to GRIND out things more.
Trade In Suggestion for the "Bounty Master":
Sharandar - Trade in the Formorian Concoction (the blood vials) for a "daily reset token" allowing players to grind enough to reset the daily.
Dread Ring - Onyx Fragments for a "daily reset token" allowing players to gring enough to reset the daily.
FOR PVP:
Seal of Triumph - should be able to exchange say 1000-2000 glory for a seal making it possible to do more pvp games to get a seal. At 500 pop a win, if you get 4 wins you should be able to swap that glory over for a seal of triumph....
All these things give players who WANT to put alot more time in, an opportunity while still making the clearly most efficient way to get items the "daily" which is the best bang for your buck (time -wise).
I don't always agree with your many suggestion posts, but this is 99% perfect. Every word. I hope they would seriously consider and listen to all of these suggestions.
Only thing I'd add is a limit on how many reset tokens can be used per day.
I don't always agree with your many suggestion posts, but this is 99% perfect. Every word. I hope they would seriously consider and listen to all of these suggestions.
Anyone have problems with Glory Rewards? Even when my team wins I have been getting between 320-440 and the other team has over 100 pts...
They've reduced the reward.
0
elthorhammerMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2014
[PvP Skill-Based Matchmaking
PvP Domination matches will be created using an ELO-like skill rating. Your skill rating will increase as win matches and decrease as you lose matches. If you win a match against players with much higher skill ratings, you will gain more points than if you had won against players with much lower skill ratings. Similarly, if you lose against players with much higher skill values, you will lose very few points compared to if you had lost against players with much lower skill values than yourself. The skill rating system also takes into consideration your teammates when determining your new skill rating after a match.
The PvP Domination queue attempts to match you with other players that are at a similar skill rating. As a result, queuing times for PvP Domination may be longer than you are used to, especially when the queue population is low. Even at low populations, however, the new queue times should be minimal as long as there are enough players in the queue to play.] (c)
With this patch pvp is almost dead for me. I have spent the last 10 day to figure out how to play my DC in pvp. and the result is: I am really pissed. I cant heal almost nothing. DC cant kill anything. and now cant survive against equally equipped chars. I have multiple DC character like a decent pvp tankyDC not the best but quite good. Right now having a DC in a group is just silly. a proning class a decent CW a TR gives a lot more to the group. Anyone who thinks his DC is fine now in pvp that's just means ur group is carrying u.
Go for Debuff/control? Anyone really thinks a CW cant do both a lot better? Go for dps build? pls pls stop i am rofl. Any class can do that with better results.
I will give a few more try to this game but i think it's done. I am really sad.
About the matchmaking... I am really glad a kind of Élő-ladder is implemented. But pls seriously pls handle premades separately. The way it works now it seems it does not handle premades at all.
a question, how do you deal with people that put in queue literally naked, no with the skin, they just take of all his equipment, or put something lower, and when they are inside, they re-equipped withe their OP gear? i had a Gs of 10k, and all my teams had GS of 14k to 19k,?, and the other way around, iw as in a team where all of us have a Gs about 9k to 11k, and the other party was almost to bright to watch directly for all their enchantment... also, the other team CW manage to kill the whole party two times in a row, and our GWf barely scratch him
The PvP update on nw.ru.perfectworld.eu no positive changes.
In PvP strange things happen.
The impression that сотрудники nw.ru.perfectworld.eu participate in PvP,buy things,break and not legally sell diamonds for money.
Constantly in chat feature address at which you can buy game currency for real money.
Such ads are not blocked.
Constant insults players and obscene words in PvP.
Employees nw.ru.perfectworld.eu participate in PvP?
To provide screens?
Comments
Have queue'd with full guild groups several times now (PvE), for sveral instances (FC, DK, Idris, FH, Karrundax) and have had our premade group BROKEN UP.
Members either get put in different groups, or completely booted out and back to wherever they were when they joined.
Seriously: Fix the existing problems soon. Or else you're loss of players will continue.
Since the latest patch, the in-game lag is so bad during encounters (fights) that we just don't bother to play any more.
Yeah, I know this game is free-ish and that we should be grateful, but still..
"...I grab my wiener and charge!" - ironzerg79
Also only being able to get 2 seals a day is REALLY killing motivation to play. Now pvp has become my "daily grind" just like the sharandar and dread ring dailies.
The module "dailies" the artifact "grind" and now the pvp "daily grind" COMPLETELY kill any desire to level more characters or even play on other toons.
1) Artifacts (just a suggestion) should never be bound. It costs million upon millions to get one fully leveled, which really limits which characters I can play. This should be the same as an "enchantment" to "unsocket" - costs 2.5gold to do.
2) Only getting 2 seals a day max really limits my pvp experience, combined with the first fact, I dont wanna even TRY to have multiple characters now (I used to play 3 of my 5 60s actively pre mod 2, now I play almost exclusively 1 character)
3) Introducing more "daily grinds" really kills the enjoyment. I dont mind having quest CDs, or having it take a long time, but constricting people on a 24 hour basis is really rough, Give players the ability to "pay AD to reduce CDs" just like you can on professions OR give players the ability to GRIND out things more.
Trade In Suggestion for the "Bounty Master":
Sharandar - Trade in the Formorian Concoction (the blood vials) for a "daily reset token" allowing players to grind enough to reset the daily.
Dread Ring - Onyx Fragments for a "daily reset token" allowing players to gring enough to reset the daily.
FOR PVP:
Seal of Triumph - should be able to exchange say 1000-2000 glory for a seal making it possible to do more pvp games to get a seal. At 500 pop a win, if you get 4 wins you should be able to swap that glory over for a seal of triumph....
All these things give players who WANT to put alot more time in, an opportunity while still making the clearly most efficient way to get items the "daily" which is the best bang for your buck (time -wise).
I don't always agree with your many suggestion posts, but this is 99% perfect. Every word. I hope they would seriously consider and listen to all of these suggestions.
Only thing I'd add is a limit on how many reset tokens can be used per day.
HAHAHAHAAH I almost died laughing at this.
They've reduced the reward.
PvP Domination matches will be created using an ELO-like skill rating. Your skill rating will increase as win matches and decrease as you lose matches. If you win a match against players with much higher skill ratings, you will gain more points than if you had won against players with much lower skill ratings. Similarly, if you lose against players with much higher skill values, you will lose very few points compared to if you had lost against players with much lower skill values than yourself. The skill rating system also takes into consideration your teammates when determining your new skill rating after a match.
The PvP Domination queue attempts to match you with other players that are at a similar skill rating. As a result, queuing times for PvP Domination may be longer than you are used to, especially when the queue population is low. Even at low populations, however, the new queue times should be minimal as long as there are enough players in the queue to play.] (c)
Guys, where this skill rating?
Go for Debuff/control? Anyone really thinks a CW cant do both a lot better? Go for dps build? pls pls stop i am rofl. Any class can do that with better results.
I will give a few more try to this game but i think it's done. I am really sad.
About the matchmaking... I am really glad a kind of Élő-ladder is implemented. But pls seriously pls handle premades separately. The way it works now it seems it does not handle premades at all.
In PvP strange things happen.
The impression that сотрудники nw.ru.perfectworld.eu participate in PvP,buy things,break and not legally sell diamonds for money.
Constantly in chat feature address at which you can buy game currency for real money.
Such ads are not blocked.
Constant insults players and obscene words in PvP.
Employees nw.ru.perfectworld.eu participate in PvP?
To provide screens?