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PVP and PVE changes

thatguytoothatguytoo Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 10 Arc User
edited March 2014 in PvE Discussion
I am pleased to see changes made to PVP that will hopefully improve the matches, especially quick exits that happen so many times. Of course, everyone will look forward to some new content.

With both of these recent announcements I thought I would post my thoughts of how to improve the game as a whole, both PVE and PVP.

PVP
The new stat that will theoretically slow down the kill and will hopefully prevent getting the kill while the target is stunned/controlled the entire time is a big improvement. Having so many situations/builds where the kill can be gotten without concern of being attacked back is not a challenge. However, that is just a start as I see it.

1. Decrease the points granted to taking a node/flag in PVP. Make getting the kill more favorable. This will prevent node swapping matches and encourage more matches with PVP. To often someone is asking for the fighting to stop and just trade nodes. Most realize that there is more Glory with just swapping nodes in the current format.

2. Add new 5v5 formats, something with a different twist than the current two that are just re-skinned versions of each other. I expect the devs have seem a lot of PVP designed from other games so I do not need to provide specific examples. Of course this may already be part of the upcoming PVP changes.


PVE
1. The added feature to the group finder that filled empty slots in a group is a very welcomed change. However, I suggest it be tweaked to require the group/group leader activate the search for additional players. Additionally, it should close after the final boss is killed. Finally, there should be a limit to vote kicks in a group that prevents the group from being to picky or are looking for a specific friend to get into a group (been in groups that did a few kicks until their friend got in). Basically, there are dungeon groups that give up and the group finder keeps adding players to fill a group that is quitting. This just becomes a continuing circle until the timing is just right where the players have left before the GF fills the slots. Also, and maybe more important to the integrity of the game, Castle Never has become an absolute joke with people skipping until the end boss and fighting him through the fence. After they get him killed and grab the loot the empty slots in the group are filled with players looking to just grab the chest during DD times. This is a very well known issue. Making the changes to GF above (especially closing the group after the final boss is downed) will close this and add integrity to the game.

2. Boss fights could use a tweak. Currently the challenge to most boss fights is a continuous flood of adds, but the boss is a push over. Many bosses do not need a tank on them, dps basically tank the boss while the tank or off tank kites adds around. After the boss is downed they kill the adds or just die and wait for the adds to despawn. Having boss mechanics with some adds at various times would make the fight more interesting, add some real challenge to the fights and bring about more of a need for the group to work together some. The more significant part is making the fights more interesting.

3. Set bonus loot could become a more reliable drop in dungeons, but set bonus loot should be BoP, but tradable amongst group members for a set amount of time. Non set bonus epic pieces would still be BoE and could be sold on the exchange or moved to an alt. Making set bonus pieces only available from dungeons with more reliable drops would increase the desire to do the dungeons over all.

4. I thought the Winter Festival was a great idea, like the summer event. One thing that would make these limited time events more interesting is adding a boss encounter. This would be a single dungeon level boss that could drop the Seals/comms for purchasing the festival items as well as a chance for gear and maybe a chance for a rare item drop like a special pet, enchantment or mount. The boss would also add another element of interest and challenge for players.

Thanks. I will get off my soap box and let the tomatoes and eggs fly my way. These are just my suggestions for bringing more interesting and challenging interest to a game with a fabulous history and lore.
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