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A Simple Request by OoKeNnEtHoO NW-DIC2E7M9Z

klkcahboy90klkcahboy90 Member Posts: 340 Arc User
edited April 2014 in Foundry Quest Database
http://cloud-3.steampowered.com/ugc/3334093192385684153/86A0313516F278FBF4ADF35017649027EF788615/

Hi.

I have recently published my very first foundry quest and now that my forum account's probation period is finally over,

I would like to promote it abit so as to get more people to try it out.

It's not in the review section anymore and it is eligible for daily foundry.

It takes about 30 minutes to finish.

The timing may vary slightly since there are actually 2 bosses which you can skip.

Please do read the dialog and the quest objectives that are just under your minimap and don't follow the sparkly path strictly.

If you find any major bugs and issues, do let me know via the in-game mail @OoKeNnEtHoO (You'll need to put in the @), leave it in your review or leave a reply in this thread. I'll really appreciate it.

Due to the foundry's limitations, I cannot put in voiceovers, set the reward in the treasure chest and the mob drops.

There are also a number of background music that play in the foundry playtest but simply refuses to appear in the published 1.

I have tried working on a way around this for some time but to no avail so you might notice that there is no background music unlike in an official quest.

Thank you and I hope you will enjoy playing it=)



This is the walkthrough in a sense, with all hidden story included.

Please do not read it unless you have finished it.









Old Man's Home

You first meet an old man, Enab, who is injured and asks you to help him pass a red jewel to a friend on his behalf.

If you have the right skills, you will be able to interact with some objects and they serve to tell the hidden story.


Town of Windrun

You make your way to the town of Windrun and at the town square, you see a warrior who is twitching.

On closer inspection and conversation, the warrior turns out to be mad and tries to kill you.

Upon his death, a blue jewel that is similar to the one you are carrying will be found.

A man steps out of his house after hearing the noises caused by the fight between you and the mad warrior.

He turns out to be Enab's friend, Abhal, and you pass him the red and blue jewels, which he claims belong to him.

He requests you to help him retrieve a green jewel from a cult that has stolen it from him in return for a reward when you get back.

You follow Abhal's instructions and use the sewers to sneak into the temple of the cultists.

The direct path to the church's entrance, as instructed by Ahbal, is unfortunately blocked by debris and you try to find an alternative path.
http://cloud-3.steampowered.com/ugc/3334093192494437636/64DC87121B5E98DBA5F273599744A472CE0C6897/

You try the path to your left but a locked gate blocks it.
http://cloud-4.steampowered.com/ugc/3334093192494439522/DEFF453C718AD6E0F424F410FFB8D5F12472FA97/

You thus take the only alternative path and along the way, you meet the residents of the sewers, the feral men.

Once you killed the Feral Man Leader and his men during an ambush, you find your way into the cult's territory.

After defeating or running through their vanguard, you make your way to the temple's door.
http://cloud-3.steampowered.com/ugc/3334093192494434470/EDF02672A51C11BFECB9EDCB469468635DE4A0BB/
http://cloud-2.steampowered.com/ugc/3334093192494436689/942C3E85CE1DC3A479667359D94A82D7ABEEA801/

You spot a wierd chandelier that just hangs in front of the temple door which is locked, and on closer inspection, you find a skeleton key.
http://cloud-3.steampowered.com/ugc/3334093192494435652/FC593F2A10B800BB85F78B66740F6C3FFE14660E/


You then try the skeleton key on the locked gate that you saw before.

To get to the locked gate, you can either return via the original path you took or take the shorter path which is now openned.
http://cloud-3.steampowered.com/ugc/3334093192494438648/899811617F89DD08A363FC824B6FEF50E0FA604C/

If you take the shorter path, you will find a lost adventurer NPC and have to battle spiders along the hallway.

After you openned the locked gate with the skeleton key, you meet the Protectors of the Seal.
http://cloud-2.steampowered.com/ugc/3334093192494440224/C8412DF312D39493A78F3C0B42DC0E8C312FFD3A/

After defeating them, you enter a room with a seal called the Seal of the Righteous.
http://cloud-2.steampowered.com/ugc/3334093192494441755/B7E2DF668246A992D17A7C45E9AD36834579D14F/

If you interact with the book near the altar or the lion statues, you will be hinted to put the seal into the mouth of the lion statue right outside the temple door.
http://cloud-3.steampowered.com/ugc/3334093192494442825/076809F88383D042641D69E3A93DC71C44CA9189/
http://cloud-3.steampowered.com/ugc/3334093192494443747/C6D2BD000304A5495C0A4395AE22E49CF9723777/
http://cloud-4.steampowered.com/ugc/3334093192494444585/4EABC296C146F92D13A8BA030ED1B072E348A08B/

If you choose to return to the church's door via the shorter path with the spiders you will notice the lost adventurer has left.
http://cloud-3.steampowered.com/ugc/3334093192494446720/0CF984CA713821403356512CB1542EF04E254EC6/

After you placed the seal, the church door is unlocked and you enter it.
http://cloud-4.steampowered.com/ugc/3334093192494449463/DB34BDCE87EEB62AAD1F148634917EE52AC23998/


Church of Torm

As you enter, if you look to your left, you will find me.

You may choose to fight me.
Proof that the fight can be won solo:
http://cloud-4.steampowered.com/ugc/3334093192462482639/724901ADDF6C70EBA81663F057552675AC8B7D1A/
http://cloud-3.steampowered.com/ugc/3334093192462483365/2762B5B7CA047A4598BBE842A05A6E0559279BDA/

There is lion statue with a seal in it's mouth in the middle of the room.

If you are a cleric, you can press the button in the lion statue and this will cause a collapse of the ceiling in the next room, killing the Book Keeper.
http://cloud-4.steampowered.com/ugc/3334093192494451000/F3E9E222B4D6E1EB42DB271EEEF90D8AB942A025/

You may also choose to not do so and fight him.
http://cloud-3.steampowered.com/ugc/3334093192494452290/35EC745212E27B6C04F11D3F352C62F4F33C725E/

You will then fight the High Priestess and the Champion of the church which is actually a Church of Torm.
http://cloud-3.steampowered.com/ugc/3334093192494455255/333F3BB52F2F185C406FD8783C29311E89A5C82C/

You remove the green jewel and the giant crystal under it will release the sealed powers within.
http://cloud-2.steampowered.com/ugc/3334093192494456242/E2EDC8DFFE9150D81F8600D907FC655FB2F7B5A9/
http://cloud-2.steampowered.com/ugc/3334093192494458109/38919BECF4756C496BCB7B5EA363AC6DBE1CB90C/

At the same time, the Guardian Spirit of the jewel, the Avatar of the Green Jewel, will make a last-ditch attempt to stop you.
http://cloud-4.steampowered.com/ugc/3334093192494458971/5415E85F4F81A8C78EDD9FD815FE306B246D68A3/
http://cloud-3.steampowered.com/ugc/3334093192494460591/592F89283D6B40B5CBCD3097523B2C1E512F3BE6/

Once you killed it, it will drop a green jewel. This serves to provide the hidden story of how the other two jewels come by which will be further explored in future chapters.

Enab and Abhal will be seen teleporting into the room.


You will ask Enab what is going.
http://cloud-3.steampowered.com/ugc/3334093192494461759/1FE8A95A868FB54E943B4A7BC558C4490424483B/

Abhal and him will reveal themselves to be Bane and Bhaal.
http://cloud-2.steampowered.com/ugc/3334093192494462539/E73089CFA355ACBFDB35C2F7809AA96412B1534F/

You are then given the "choice" to leave the temple with a reward and your life.


Hidden Stories

1. The original owner of the Old Man's house is already long dead.
Enab or Bane is simply using the place. Hence, you will find clues which suggest this. (The dusty chair, Stale food (Nature skill), Demonic sword (Arcane skill)

2. The feral men has been attacking the church's guardians in the sewers. Hence, the high security. The combat conversations by the foot soldiers of the Protectors of the Seal and the female guardian suggest this.

3. The ambush area by the Feral Man Leader has been used for the same purpose before. A skeleton suggests this (Dungeoneering Skill).

4. There is at least 1 other adventurer that has been told the same lie by Abhal or Bhaal. A book near a skeleton suggests this.

5. There are 3 jewels in total and to get the green jewel, evil energy from a crystal which was sealed by the jewel was released after its removal. A guardian spirit of the jewel is also killed. Hence, it suggests that the origins of the red and blue jewels are the same. This will be explored in future chapters.
Post edited by Unknown User on

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