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justin2384justin2384 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
edited March 2014 in The Foundry
Hi I'm running a in game event for my guild where we want to run 4 Foundry quests to get the daily any suggestions for 4 quests that are group orientated and take 15 to 20 minutes each to complete?

Thanks!
Post edited by justin2384 on

Comments

  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    If you run full teams through the ones that are average time 15-20 minutes, you will often make that foundry to be no longer eligible for the daily. So people aren't likely to be volunteering their favorites. Unfortunately, those average times are regardless of number of players, and most times it is created by single players. (Like 5 players run it solo and the average of that is 16 minutes. Then 3 teams run through it, and the average of those is 9 minutes. Now the average completion time is 12.5 minutes.. the quest is no longer eligible.) I think they should not count completion times for the average when there are more than 1 or 2 people in the foundry quest.
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited March 2014
    Tired of Being the Hero probably would work good, mainly because it has like 100,000 plays so your play through with a group would barely effect the average duration.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited March 2014
    I'll throw mine in -- "Old Magic" once you run through once and know where the tomes are, subsequent runs should be pretty quick and can scale up to give you some good combats. (And, go for the featured one so trimming average time doesn't get affected too much).

    I think "Arena of Calimport" hits around 15 minutes and scales for 1-5 PCs as well.
  • chieorichieori Member Posts: 137 Arc User
    edited March 2014
    I have 4 quests, first 3 are part of a campaign, 4th is a stand alone. All 4 are daily eligible and run about 20-25 minutes. They each have adjustable difficulty settings, though it is still mostly designed for 2-3 people, so a group may find it too easy, though you could split up some in certain parts. But, due to their current time, fast runs shouldn't drop it below the 15 minute mark and lose the daily eligible. Just an option, if your interested. The names are in my signature.
    Campaign: Ashmadai Incursion
    [1] Devils in the Sewer :|: NW-DQ9WRV8HX :|: Daily Eligible :|: Featured
    [2] The Summoning :|: NW-DGG95NROO :|: Daily Eligible
    [3] Temple of the Winds :| NW-DM5JFJ3UL :|: Daily Eligible

    Clan Ravenclaw :|: NW-DU3QXH237 :|: Daily Eligible
    Children's Babble :|: NW-DUD5EUH8A :|: Daily Eligible
    Solstice Academy :|: NW-DRJG6BIZM :|: Daily Eligible
  • antonkyleantonkyle Member Posts: 776 Arc User
    edited March 2014
    I'm biased but you should play any quest by @antonkyle with maybe the exception of A Magical Mystery Tour, which is still a good quest but is longer than you want. I generally aim for a good story backed up with great combat. I try to fit in with the Lore also.

    Happy hunting! ;)

    [IMG][/img]Untitled_zpse58c3644.jpg
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