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Suggestion: Make companions dodge red areas

ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
edited March 2014 in PvE Discussion
Companions' AI has been improved. They now know to avoid ememies' punches and to grant combat advantage for owners. That's a good thing. But they just still have no idea what red areas are so they don't dodge.

This suggestion actually had been brought up by other players before. From time to time, we see threads talk about companion's upgrade price. Considering the useful active bonuses we get, personally I don't argue about the price. But those threads do remind us again that companions' AI could be better, and dodging red areas is one they currently need for their own survivability and also for making the upgrade feels more worthwhile. Hopefully, one day we will no longer see players say only augment companions are worth summoning in epic contents.
Post edited by ianthewizard2012 on

Comments

  • pitshadepitshade Member Posts: 5,665 Arc User
    edited March 2014
    They would also have to make them stop aggroing mobs, or mobs aggroing on them.
    "We have always been at war with Dread Vault" ~ Little Brother
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited March 2014
    pitshade wrote: »
    They would also have to make them stop aggroing mobs, or mobs aggroing on them.
    Yes, companions also need to not aggro mobs actively.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2014
    Why? They already have 80% resistance to AOE attacks :D
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited March 2014
    vasdamas wrote: »
    Why? They already have 80% resistance to AOE attacks :D
    Sorry if I miss something, but how do you know that?
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited March 2014
    I'd like to see a selection of companion-specific gear added - like rings or belts that make them generate more or less aggro, or something akin to weapon enchantments, but for companions - like ones that make them deal extra necrotic damage, while also applying a defense debuff to targets, (like a plaguefire).
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  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited March 2014
    bioshrike wrote: »
    I'd like to see a selection of companion-specific gear added - like rings or belts that make them generate more or less aggro, or something akin to weapon enchantments, but for companions - like ones that make them deal extra necrotic damage, while also applying a defense debuff to targets, (like a plaguefire).
    That's interesting. Surely companions use weapon enchantments would be fun. I had ever parsed a Master of the Hunt skirmish run in which I brought my moderately geared purple Wayward Wizard with me, and he did like 28x,<font color="orange">HAMSTER</font> damage. That's not bad.

    With weapon enchantments, some companions would be more helpful in taking down mobs. Only it might not work as expected for companions who don't attack, such as Fawn of Shiallia, or for some who do little damage, such as Lillend (about 55 damage per DoT tick. meh).
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2014
    Sorry if I miss something, but how do you know that?

    At first I noticed that my 18k CIW eats too much of Dracolich's direct breath which is an AOE attack :D He could survive two breaths in a row and still keep fighting lol
    Then someone told me that in other MMOs devs give pets AOE resist to compensate their poor AI.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited March 2014
    vasdamas wrote: »
    At first I noticed that my 18k CIW eats too much of Dracolich's direct breath which is an AOE attack :D He could survive two breaths in a row and still keep fighting lol
    Then someone told me that in other MMOs devs give pets AOE resist to compensate their poor AI.
    Well, those are other MMOs after all. In this MMO, we haven't heard from devs that companions have 80% resistance to AOE attacks.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2014
    Well, those are other MMOs after all. In this MMO, we haven't heard from devs that companions have 80% resistance to AOE attacks.
    Lol, I barely remember them confirming anything so I doubt. Why wouldn't they follow the same way the others did?

    Besides, I've done a lot of testing with my army of companions already. They take significantly less damage from AOE attacks, just go and see it yourself :P

    I'd rather just request a buff to their stats or oh well another lvl of quality.



    removed *cough*
    This is suspicious, I hope noone gets caught
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited March 2014
    vasdamas, Thanks. I will pay attention to the damage they take from red areas to check if they really have more resistance to those attacks.
  • cadwallendercadwallender Member Posts: 12 Arc User
    edited March 2014
    Before logging into game today I checked the Forums, Saw this contribution and thought I don't know if I ever noticed this situation.

    In game(solo)and dancing with the end Boss and his flunkies, I was busy for sure running around, but a couple times I did see my L 20(of 25)companion either stop short or actually stay out the "red" areas.

    Maybe the companion was just lucky or perhaps there is some part of the AI that has them attempt to avoid the "red" areas.

    Only those responsible can answer regarding this issue.
    The Master Teaches:

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  • spacejewspacejew Member Posts: 1,044 Bounty Hunter
    edited March 2014
    There is a work around. Spend 12 dollars on an Ioun stone or farm one out. It's what literally everyone else does when they put their serious face on.

    Every pet that is not an augment is Cryptic trolling you for cash.
    MoF/Thaum CW SS/Thaum CW IV/Protector GF SW/Combat HR SM/Destroyer GWF WK/Executioner TR DO/Faithful DC
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited March 2014
    Weapon enchants for companions is an interesting idea. I have a ring I'd quit using with a lesser tene and gave it to a companion, because I was too cheap and lazy to take it off, but I don't think he's getting any benefit from the tene.
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