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Preview PVP Gear Issue

ashnnwashnnw Member Posts: 45 Arc User
I found this post on the preview forums from BrotherHope #398 that details the issue quite well, as I am in full agreement with the original poster.

http://nw-forum.perfectworld.com/showthread.php?582751-Cryptic-OFFICIAL-Tenacity-Feedback-Thread/page40




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OK so whats the point in running dungeons for pvpers if the gear that drops does not have tensity? i refuse to have 2 sets of gear unless a system is implemented to switch back and forth with the push of a button and my inventory is not clogged up....The changes do not bother me what bothers me is the fact there is no reason for pvper to run dungeons any more to get the 2.5 sets.

*Edit*
I have spent to much on this game to be shafted like this and I liked running the dungeons. Some one please set me straight or I think this might just end for me.... And I really really enjoy this game...

*Edit*
WOW I just watched the new PVP video and I'm very disappointed you are forcing us to have 2 sets of gear for PVP and PVE. Cryptic team you are making a huge mistake with this patch. I get the tensity and the reduce of CC and the depressions. But you are forcing pvp players to run with 2 sets if they want to do dungeons?!?!?!?!?!?!!. I love this game but this is going to force me to stop playing and paying.......

*Edit*
Switching enchantment from gear to gear ?????? Really??? or I have to refine another Set??? and if I want to get to where I am now, I'm going to have to shell out more cash then I already have, witch I don't mind doing for a game I enjoy playing, hell no I spent to much time and money getting to where I am to get rammed like this with no lube.
Post edited by ashnnw on

Comments

  • razekiel01razekiel01 Member Posts: 1 Arc User
    edited February 2014
    I do concur with said post, and if a game values its players opinions and listens to the calls of which we (the players) have pointed out, the problems should be addressed. Forums purpose is to get player feedback, and above is feedback which i think all players should agree. To reiterate it could get very expensive for a player who wants to experience the full aspect of the game which includes PVP AND PVE they would have to toggle their enchantments to suit the needs of pvp or pve. A solution is presented by brotherhope, with a feature that would allow you to toggle your pvp/pve equipment with a stroke of a key, but then still remains the enchantment issue. It is up to you (devs) to find a solution to keep the players (us) happy. This is why we play your games and spend our hard earned money on your games.
  • brotherhopebrotherhope Member, Neverwinter Beta Users Posts: 13 Arc User
    edited February 2014
    wow thanks for the support guys, after I calmed down I decided switching out 4 pieces is not so bad it just really inconvenient and redundant. I still have an issue with the fact I'm going to have to rank up another set of enchantments to r10.

    If I subed for this game I would have already spent a years sub at 15 at month, the retail copy + some and you would think that would go into consideration. To any one who has taken the time to refine the enchantment and artifacts without paying know its take a very long time and with a little cash it could go a lot faster. 2mil AD for rank 10, so if you paid for a rank 10 technically you have a 50$ enchantment on your toon. I understand you need to make money Cryptic and I'm sure you make enough cash off the consumers to make it a little less inconvenient for your consumers.
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