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Good Marketing Strategy or Bad? - Another argument for a "Gold" account...

markfalconemarkfalcone Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 4
edited February 2014 in General Discussion (PC)
So last night I was up due to leg pain and decided to check something I hadn't bothered to check before: How the "new" system of refinement worked with the special weapons and armor enchantments. And (it should be no surprise to anyone other than those like myself who just plain never bothered) I found that it was very costly, though I suppose not as costly as it once was.

Before Refinement came out, a person had to put together 4 shards, usually use a ward to make it come together (otherwise 1% chance) which amounted to $10 in Zen, and then get one Lesser version of the enchantment. Then you had to do this 4 times to have 4 Lesser ones to make one Normal one (another $10). Etc. Now you just have to make a Lesser one ($10), then build up to a Normal one ($10), Greater ($10), and Perfect ($10). So for $40 and quite a bit of general grinding you can create a Perfect weapon or armor enchantment.

In any gaming MMO, I can see the purpose of grinding: Keep the players wanting more by making more and more reasons to grind because it is just plain too difficult to come up with millions and millions of stories on the fly per year to keep everyone happily playing. So keeping the enchantment, and now artifact, upgrades towards some form of grinding makes sense. Though I will point out that the Blue refining stones in particular appear to be incredibly hard to get from all the grinding I've done (all upgrades on one character currently stuck waiting on finding blue refining stones while piling up purples and greens).

And in any gaming MMO, I can see the purpose of making ways to make some money out of the game such as you are doing with Zen and making more and more opportunities for players to spend it. STO has been doing likewise and I have no problem with the idea of it.

However, I feel like you are insulting my intelligence in this one.

I suppose you are only marketing to impulse shoppers, of which I am not one and I suspect that in this economy most people are not. Impulse shoppers would have no problem buying more Zen to increase the power of these enchantments; though even if I was an impulse shopper I would put $50 in Zen towards STO instead to unlock ships for multiple characters rather than $40 towards a single character's single weapon or armor enchantment. Or I would at least purchase Zen towards a particular mount I wouldn't mind having on multiple characters since that is a similar unlock rather than a single purchase. It just makes more sense.

But here is where you, as the company, are missing out: The reason this does not make you nearly as much money as it could is it does not turn non-impulse shoppers into impulse shoppers. Non-impulse shoppers will still look at your little "Transfer Zen and get a special prize" promotions and specials and simply ask "Why?" After all, you've designed the game to be accessible to anyone, for free, to get anywhere they want in the game supposely without paying a dime, and so far I'd have to say that you have done exactly that, particularly thanks to the modules. One doesn't even really need the weapon or armor enchantments to still do some serious gaming solo or in a party. Want, perhaps. Need, absolutely not.

Whereas, hypothetically speaking, what if you did create a "Gold Account" and "Veterans Rewards" program like STO and CO? From just asking around both games, I've come to the conclusiont that Zen is second only to "I love the game" in reasoning for purchasing months or the Lifetime account. To be honest, my wife and I's two reigning reasons for getting the Founder's Packs were because we love D&D that much (me more than her since I introduced her to it after college :-D) and we were hoping it would eventually be announced to be a Lifetime Account unlock since it was exactly the same price as CO's and STO's. And I suspect that this was your intent in pricing it that way; very clever. But here's where you would be getting much more money than the way you have it now:

Impulse buying would increase due to two things: Extra Zen in the community pool sitting there waiting to be used by paying members and the reasoning that this "free" Zen sitting around somehow gave each of these paying members a "discount" on something they had been eyeing but didn't consider because it didn't seem "worth it". Sure, this is purely psychological, but then marketing is all about psychological. And it works.

Just my two cents. ;-)
Post edited by Unknown User on

Comments

  • tinukedatinukeda Member Posts: 499 Arc User
    edited February 2014
    FYI: if you're buying coalescent wards from the Zen store (for $10/1000z) then "you're doing it wrong".
    Buy them for ~160k AD on the AH instead = ~420z or $4.25/each
    #justsayin
  • stopicanhitustopicanhitu Member Posts: 52 Arc User
    edited February 2014
    to me the whole economy is screwed...
  • twstdechotwstdecho Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 630 Bounty Hunter
    edited February 2014
    Before Refinement came out, a person had to put together 4 shards, usually use a ward to make it come together (otherwise 1% chance) which amounted to $10 in Zen, and then get one Lesser version of the enchantment. Then you had to do this 4 times to have 4 Lesser ones to make one Normal one (another $10). Etc. Now you just have to make a Lesser one ($10), then build up to a Normal one ($10), Greater ($10), and Perfect ($10). So for $40 and quite a bit of general grinding you can create a Perfect weapon or armor enchantment.

    Keeping with your $10 per coal ward...

    Look back at your analysis. See anything missing? If you assess the cost of a lesser enchant at 4 shards and a $10 coal ward, and ignore the shard costs (assuming you find them in game), you have a cost of $10 per lesser. You then point out you need 4 lesser enchants and another coal ward (another $10) to move up to a normal. However, you forgot the other 3 coal wards for your three other lesser enchants. It was really 5 coal wards in total (one for each lesser (4) plus one to combine in a normal). You're already at $50 just to move up to a normal, not $40 to go to perfect. Carry that through your entire analysis and you can see, no matter how you are getting your coal wards, you need a LOT fewer under the new system to obtain a perfect enchant.
  • snottysnotty Member, NW M9 Playtest Posts: 476 Arc User
    edited February 2014
    sorry to say but the math was done over and over on the preview server long before mod2 was released and the new system is cheaper.

    Now I will agree that the system is slightly harder to upgrade do to the fact that you now need both C wards and Marks in order to upgrade. And then of course add in that they lowered the drop rate of C wards from the invocation coffer (yes, they devs said they were going to do it) and made them BoP thus reducing the amount in the market in general. And I cant say for anyone else but I rarely see Marks of potency dropping in epic dungeons, and definitely not enough to keep up with my needs. Add in the fact that everyone gets to roll on them if they drop and it becomes even harder.

    Sometimes I think cryptic made the new system the way it is simply because the old system wasn't providing the AD sink they hoped it would.....but this is all purely speculation on my part.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited February 2014
    mod note: please stay on topic. hijacking a thread to forward your agenda is against the forum rules.

    do not respond to this mod note. instead, send us a PM to discuss it.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2014
    If only someone put together a guide on how to make AD and build wealth without any real life financial investment!

    Now that would be amazing!
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  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2014
    If only someone put together a guide on how to make AD and build wealth without any real life financial investment!

    Now that would be amazing!


    Start with this:

    http://nw-forum.perfectworld.com/showthread.php?567591-Trace-s-Guide-to-AD-Creation-and-Wealth-Building&highlight=wealth
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  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited February 2014
    bioshrike wrote: »

    Umm Bio...he wrote it. Me thinks you missed some sarcasm back there :D
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2014
    sockmunkey wrote: »
    Umm Bio...he wrote it. Me thinks you missed some sarcasm back there :D

    The double irony is that I not only wrote it, but linked it in my post!
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • doogie74doogie74 Member Posts: 1,006 Arc User
    edited February 2014
    The double irony is that I not only wrote it, but linked it in my post!

    Hey did you write that? Lol
  • rojorrojor Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 178 Bounty Hunter
    edited February 2014
    I have to say markfalcone + 1 to you for this idea, i vaugely remember proposing something similar ages ago but it got shot down pretty hard by non HOTN pack owners, anyways i hope your post changes some minds in cryptics marketing department.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited February 2014
    rojor wrote: »
    I have to say markfalcone + 1 to you for this idea, i vaugely remember proposing something similar ages ago but it got shot down pretty hard by non HOTN pack owners, anyways i hope your post changes some minds in cryptics marketing department.

    Why? the last 3 or 4 times he tried this topic, it didnt.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited February 2014
    In all honesty, this topic is really a nonstarter. PWE has stated multiple times that NW was a F2P game from the start in keeping with its business practices and philosophy of all their games being free to play.

    The ONLY reason that sub options were left in STO/CO was due to legal obligations to LTS holders. Since the game never shut down during the changeover, PWE had to honor their subscription promises.
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  • rojorrojor Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 178 Bounty Hunter
    edited February 2014
    sockmunkey wrote: »
    Why? the last 3 or 4 times he tried this topic, it didnt.

    sorry, i wasnt aware that markfalcone had created this topic more then once, though i still think it is an idea worthy of implementation.
    In all honesty, this topic is really a nonstarter. PWE has stated multiple times that NW was a F2P game from the start in keeping with its business practices and philosophy of all their games being free to play.

    The ONLY reason that sub options were left in STO/CO was due to legal obligations to LTS holders. Since the game never shut down during the changeover, PWE had to honor their subscription promises.

    I could have miss read OP's post but i think he is talking about it making good business sense. Sure they have stated in the past that it is a f2p game, but lets be honest though, if they can call The Hero of The North packs limited time items in closed beta ,explicitly stating that they wont exist after headstart , then when the game reaches open beta keep selling them and basically say "we never said they would disappear completely , and because they no longer offer closed beta access or head start options they are not the originally marketed product, thus the original purchasers did purchase an "exclusive" product" , they can almost certainly institute a platinum or diamond benefits program whilst still keeping the game f2p if they were convinced of the profitability of such a move.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited February 2014
    jack emmert stated in a forbes article:
    We had a chance to talk with Cryptic Studios CEO Jack Emmert about how free-to-play is reshaping the MMORPG market and Neverwinter.

    How was the decision made to go free-to-play with Neverwinter and other Cryptic titles?

    The market simply had changed. Subscription games and boxed product were not the only way, and the business model had shifted. Some games were seeing a large degree of success with free to play. We were acquired by Perfect World Entertainment, they are a Chinese MMORPG company primarily, and they do films and other things as well. They are entirely free-to-play. They taught us an awful lot about what to do and what not to do, and we saw how powerful that business model can be.

    We saw how their games were performing in the West, in the U.S. and Europe. It was far beyond anything we could possibly imagine. It’s just funny, the magnitude, if people knew the size of Perfect World they would just be astonished. They’re one of the larger MMO players in America and Europe, I’m not talking about China, I’m talking about in America and Europe. Sony Online Entertainment is a household name but it’s amazing to me that given the number of players that Perfect World has how that isn’t better known in the gaming industry. It’s kind of baffling to me.

    We listened because we could see how powerful the model was. Neverwinter is our first fully free-to-play game and we have no intent to ever go to a subscription model.

    We’ve seen a lot of games go to free-to-play after they’ve been a subscription title, especially recently. Do you think the subscription model is dying off for the MMORPG?

    It’s hard to say because I know World of Warcraft is still sporting millions of subscribers. I would say that it’s out there as an option, but it’s no longer the default option for MMOs. In order to be competitive in the marketplace… The hurdle with subscription is very simple. You’re asking people to pay a monthly subscription, give their credit card, do everything at once. The beauty of free-to-play is “come in and play, if you don’t like it don’t pay!” So you have a better opportunity to overcome initial obstacles. With a traditional box product, traditional subscription, you’ve got to market and advertise just to get someone over the hump. With free-to-play, it depends on the game. Is it good or is isn’t it. It forces us to be good designers and good developers and put out the best possible product.

    Has the free-to-play model shown growth for Cryptic?

    It’s explosive. Star Trek Online today is as large as City of Heroes ever was, and it’s entirely due to free-to-play.

    Do you think the MMORPG playerbase is more of a transient group than they have been in the past? Do they go from game to game instead of settling down?

    That’s kind of hard to say. Because of the nature of free-to-play, there’s going to be a large percentage of your players that are just coming in and out. They’re just checking it out. But then you do have your core users and they are essentially your subscribers, and they do stick with you. With the subscription model that’s all you have, but with free-to-play you’ve got the advantage of getting these looky-loos. If you can find a space for those players you’ve got a much higher CCU, and the more people you open up to play the more will come in to play because they hear their friends are playing and so on and so forth.

    Is there more of a challenge in creating a free-to-play environment? Risking division between a paying and non-paying userbase?

    Yes, there’s a challenge in finding where to monetize and how to monetize. It requires a lot of careful thinking because you don’t want to open things up to pay-to-win. In our market, the Western market, that is strongly frowned upon. Before it was just a matter of making a fun game. Now it’s a matter of making a fun game and finding out how to monetize it.

    Is free-to-play “the” model? Will there be something after this?

    There always will be something after; it’s just a matter of what it will be and what form it will take. I can tell you that free-to-play is going to be a greater business model that gaming follows across the board more and more. That doesn’t mean that traditional box products and games sales won’t exist, but I think you’ll see fewer of them. Free-to-play will tend to dominate. My hunch is that these things change over time and someone will find something other than free-to-play and it will be just as good.

    Do you think the current MMORPG model is sustainable? Can new products continue to enter the market and compete with titles that have years of content updates already on deck?

    I think so. Neverwinter has shattered all of our expectations so far. People like MMOs, but they do tend to get tired of them after a while. Even the most successful show a decline over time. For example look at Ultima Online, EverQuest, Dark Age of Camelot, players that like that kind of game are still out there. I would argue that there’s only room in any calendar for so many MMOs and that’s why it can be difficult. We’re all competing for a certain amount of people and unlike a console game where someone can play it over a weekend… That’s not really possible for a MMORPG player. They’re going to choose a few.

    i think it's safe to say that neverwinter will likely not change business models in the future.
  • rojorrojor Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 178 Bounty Hunter
    edited February 2014
    melodywhr wrote: »
    jack emmert stated in a forbes article:



    i think it's safe to say that neverwinter will likely not change business models in the future.

    "We listened because we could see how powerful the model was. Neverwinter is our first fully free-to-play game and we have no intent to ever go to a subscription model."

    You know what they say about intentions:(
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited February 2014
    rojor wrote: »
    "We listened because we could see how powerful the model was. Neverwinter is our first fully free-to-play game and we have no intent to ever go to a subscription model."

    You know what they say about intentions:(

    i think what you meant to say is "you know what they say about good or best intentions" and that's not how this was worded.
  • rojorrojor Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 178 Bounty Hunter
    edited February 2014
    melodywhr wrote: »
    i think what you meant to say is "you know what they say about good or best intentions" and that's not how this was worded.

    Intent:
    "Intent is a mental attitude with which an individual acts, and therefore it cannot ordinarily be directly proved but must be inferred from surrounding facts and circumstances. Intent refers only to the state of mind with which the act is done or omitted. It differs from motive, which is what prompts a person to act or to fail to act. For example, suppose Billy calls Amy names and Amy throws a snowball at him. Amy's intent is to hit Billy with a snowball. Her motive may be to stop Billy's taunts."

    But alas we re beginning to venture into the land of semantics from which reason seldom returns, so let me say for all intents and purposes i respect that opinions differ on this subject.:o
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited February 2014
    The double irony is that I not only wrote it, but linked it in my post!

    Though until you mentioned that there was a link in your post, it wasn't obvious. The new Arc-ish forums show links in the same colour as normal text, so you need to feel around text with der maus to find them.. Is that the triple, and can I cash in my prize and buy a pony?
This discussion has been closed.