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Boramore has a tail!

darudgedarudge Member Posts: 8 Arc User
edited February 2014 in Foundry Quest Database
Hey guy`s,

This Foundry is about the origin of the furry creatures in and around neverwinter.
My main character in this story is Boramore Bolt a Hero who is willing to sacrifice his live to obtain this information.
This quest involves an epic bossfight.
(Quest if found under the for review tab)

Boramore has a tail! @Darudge
Code: NW-DMLL3PX23
Estimated time: 25-30mins (solo)
starts @ Protector's Enclave

I hope you like this type of gameplay.....ENJOY!
Thank you very much for playing my Foundry.
Post edited by darudge on

Comments

  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited February 2014
    Playing through your quest now.

    1.) "A story has bin told" should be "A story has been told".

    2.) There is an NPC named "Bartender Human 02". She is also talking to a couple NPCs that are found in Cryptic content, I'm not sure if this is intentional.

    3.) The transition out of "House of Bolt" says "Go to Next Map".

    4.) Why are the werewolves labeled as drow and Ashmadai?

    5.) Ok, I proved Boramore's theory, shouldn't I just go back to him now?

    6.) Next transition also says "Go to Next Map"

    7.) The Brute and his minions are labeled as Mindflayers.

    8.) I think all of the werewolves have their original names so I'm just going to stop mentioning every place I see it.

    9.) The next transition also says "Go to Next Map"

    10.) Now they are labeled correctly, but they are also lacking customization.

    11.) The NPC I have to talk to is called "Bandit Soldier 4".

    12.) The next transition is also "Go to Next Map"

    13.) The end battle was pretty tough, I also noticed you spelled group as "Groep"
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • darudgedarudge Member Posts: 8 Arc User
    edited February 2014
    Thank you very much orangefiree, I love players who are giving some nice feedback on my foundry.
    I will Fix this things right away

    *Changes that has bin made:

    -A Story had bin Told changed to A story that has been told.
    -All NPC`s had named to Werewolf
    -Transitions has changed to the proper map name
    -Changed the Transitions into doors.
    -Changed the Groep into Encounter's.

    Have fun all!!
  • darudgedarudge Member Posts: 8 Arc User
    edited February 2014
    New Update*

    Sound added :cool:
  • darudgedarudge Member Posts: 8 Arc User
    edited February 2014
    Please guy`s i only need 5 more players in order to get my foundry eligible for the daily foundry.
    Would be so awsome...
    Tnx if you do so ;)
  • stevedestinystevedestiny Member Posts: 69 Arc User
    edited February 2014
    Blutsauger Cathedral (Trading Reviews)

    The Mayor of Ash Grove is requesting help from adventurers to investigate recent disappearances', murders, and rumors of vampires. Worst of all, the Mayors own daughter has been kidnapped. Can you help fight against the vile creatures of the night?

    [NW-DBCMMYX9M] (Under Review Tab)

    If you like gothic horror and vampires...this is the quest for you. Features rich and detailed custom maps, custom costumes/creatures, a decent (but short) story line, scripted boss battle, and scripted NPC's. Also, contains some lore regarding vampires and their kin. Herein this adventure, you will explore the quaint hamlet of Ash Grove, an old cemetery crawling with undead, a crypt infested with bloodsuckers, catacombs where vampires dwell, and a haunted cathedral magically sealed by a wandering mage.
  • stevedestinystevedestiny Member Posts: 69 Arc User
    edited February 2014
    I played and reviewed your quest.
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