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Evil Gnomes

ducdilimoniducdilimoni Member Posts: 44 Arc User
edited February 2014 in Foundry Quest Database
Requesting Reviews for Evil Gnomes.
Although this is a campaign, the quests give significant background information to be run in any sequence.

If you play my quest and write a review, I will look up your quests and do the same.

I have been attempting to play foundries exclusively on a few new characters, and sometimes on old one's.

If you're looking for my quests, they may not have been reviewed yet. Try For Review, and type in, Gnomes. If you link my name ducdilimoni for more quests by this author, they should appear in the For Review tab. However, linking the author's name automatically sets the tab to the furthest left and it must be reset to the furthest right in my case.

For ease of play, I made the third quest, Night of the Cave People. Both Evil Gnome Night and Behind the Crawler Below are longer quests than some players have time for. Night of the Cave People is my attempt at a short foundry story all in one map.

Evil Gnomes

Evil Gnome Night
Behind The Crawler Below
Night of the Cave People
Post edited by ducdilimoni on

Comments

  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited February 2014
    I have a couple farmer/mule characters I can run through your stuff. What is the average playtime (according to your testing) so I can guestimate when I might give them a go?
  • ducdilimoniducdilimoni Member Posts: 44 Arc User
    edited February 2014
    Evil Gnome Night - 50 minutes
    Behind the Crawler Below - 40 minutes
    Night of the Cave People - 20 minutes

    These are my rough estimates. The exact times I can look up, but the lengths vary depending on how much you take in. The Night of the Cave People can run longer than 20, and Behind the Crawler Below can run shorter than 40 minutes. Evil Gnome Night is likely to run longer rather than shorter.

    My guideline is if the Player Character is having fun, then they'll opt to find more action and lose track of the clock. But for the shortest one, it's meant to feel like a race to completion, so the quicker the quest is over, the better for everyone.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited February 2014
    Thanks, this is helpful. I don;t mind longer quests, but it's helpful to get a ballpark figure so I can plan when to give them a go (I hate abandoning a quest because I run out of playtime). :) I'll look to giving a couple of these a go on Friday and on Saturday (when I have more playtime than I do tonight and tomorrow).
  • ladypeanut66ladypeanut66 Member Posts: 78 Arc User
    edited February 2014
    I will be playing your quest soon. I will edit this post as I am doing them, is it okay?

    Edit:

    I am playing your quest. It is nice the first map, although the no quest path was somehow difficult to continue with the quest. I loved your strange experiment with the lights of that cave room. The enemies are cool and customized, and that is triple cool bonus XD

    Some comments: You have some items interactable. It is better to have them on Contact, because you are explaining things on the interactable text. Also, it is weird to have something like 'Press F To There is...' It does not make sense.

    I can't end your quest. I have saved the children, but I don't know where I have to go to hide them... :/
  • ducdilimoniducdilimoni Member Posts: 44 Arc User
    edited February 2014
    Yes, it is more than okay. I'm glad to hear any feedback, and actually would prefer advice given on the forums rather than on a review. I try to keep myself to this rule, but occasionally write a comment about something in a quest that is mechanics more than the meat and bones. I mean, how else can someone explain why a four star quest isn't a five star, or a three star isn't a two star.
  • ladypeanut66ladypeanut66 Member Posts: 78 Arc User
    edited February 2014
    Hi,

    So I finished your first quest... And accepted the second one :)

    An here my comments:



    Evil Gnome Night

    The transition's texts and the interactable's texts are weird: they say something like 'Press F To There is...' I suggest you change the interactable's text for Contact dialogue, it will work better, more if you put the dialogue on OOC ([OOC] blabla [/OOC]).

    The maps were the best of the quest: I loved your maps, I failed in all your traps (LOL XD) and it was cool. Also, the encounters were nice, I think it was orcs and ogres, right? It worked great for me because they were cavemen so it seemes legit.

    Finally, the non-quest path objectives. I have trouble, as I point on the previous comment, trying to find a place to hide the kids. It was desperating XD I am not telling you to indicate exactly where is the place, but a place marker pointing on a general direction would be cool.

    And, also, the Human Interior map (with all earth elementals) was hard to play. I played as a Control Wizard, so my tactic is range attack and it was hard because the rooms were small and full of roots and I can't dodge adequately. But, the map was still **** cool! :D


    And... That's all. I loved your quest, I think the story is well developed, the maps full of detail and the encounters are asequible for solo playing, though a party playing would be funnier.

    Well, when I have free time I will go to the second one. I will leave full review here, if you want it that way.

    Greetings!
  • ducdilimoniducdilimoni Member Posts: 44 Arc User
    edited February 2014
    Thank you for your well-thought out comments. You are the first to play this quest, which was my first. I appreciate the suggestions to take into considerations for my past and future developments. I look forward to hearing further feedback from you on my adventures.
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