so the other day i'm in PvP, and it was pretty evenly matched, but as soon as we hit about 150 points 3 of my team mates started sitting at the campfire. when i called them on it they said i should just get used to it as thats what they intended to do if they couldn't leave the game without penalty.
so in reality i believe we just traded one sucky thing (leaving in the middle of the fight) to another (campfire sitting in the middle of a fight).
i would love to see a penalty where if you sit at the campfire for more than 30 seconds you are kicked from the group, with a penalty.
also, i would love the ability to kick people out of the group. had an idiot in my group and we all wanted to kick him but couldn't.
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
The main issue here is that people that HATE PvP are pretty much forced into it, because they need rewards from it, such as Glory artifact, or daily AD. Avid PvPers hate it as well when they are forced to farm dungeons for their gear sets ad so on, but it's a less frustrating activity than getting your behind handled to you in less than a second by PvP specced&geared people.
Remove PvE-useful rewards from PvP. And then only people that actually desire to PvP will queue.
Together with incoming ELO and penalties, this should work wonders.
The main issue here is that people that HATE PvP are pretty much forced into it, because they need rewards from it, such as Glory artifact, or daily AD. Avid PvPers hate it as well when they are forced to farm dungeons for their gear sets ad so on, but it's a less frustrating activity than getting your behind handled to you in less than a second by PvP specced&geared people.
Remove PvE-useful rewards from PvP. And then only people that actually desire to PvP will queue.
Together with incoming ELO and penalties, this should work wonders.
i think people that hate pvp hate it currently because there is no matchmaking. queue them up with people that are more on their level and it won't be such an issue. yes, i realize that people are still going to lose at the lower end of the ranking spectrum but at least the match will be more balanced. not to mention you will now gain glory and seals along with the AD daily reward.
so the other day i'm in PvP, and it was pretty evenly matched, but as soon as we hit about 150 points 3 of my team mates started sitting at the campfire. when i called them on it they said i should just get used to it as thats what they intended to do if they couldn't leave the game without penalty.
so in reality i believe we just traded one sucky thing (leaving in the middle of the fight) to another (campfire sitting in the middle of a fight).
i would love to see a penalty where if you sit at the campfire for more than 30 seconds you are kicked from the group, with a penalty.
also, i would love the ability to kick people out of the group. had an idiot in my group and we all wanted to kick him but couldn't.
While I will whole heartedly agree that the situation you state is the type of situation that would make a campfire penalty a good idea. I cant say Im in favor of it just yet. Not until we see how well the new match making system, leaver penalty and buff/debuff work. Because in the end none of those thing address the problem of having your asses handed to you over and over to the point where leaving the spawn area only means a quick death and more points for the other team.
Now if all the new changes actually stops that from happening, then sure, add a campfire penalty. But until then all that is going to happen is casual and new PvPers will just avoid PvP. And while you may disagree I know for a fact from other games that all the hardcore PvPers will get bored facing the same players over and over again because it will become a stalemate. Meaning team B has never beaten team A, Team C has never beaten team B and has no chance of beating team A, so on and so forth. Resulting in easily predicted matches based on who is in the match.
i think people that hate pvp hate it currently because there is no matchmaking. queue them up with people that are more on their level and it won't be such an issue. yes, i realize that people are still going to lose at the lower end of the ranking spectrum but at least the match will be more balanced. not to mention you will now gain glory and seals along with the AD daily reward.
No, pers3phone is right. It's because of the artifact, mainly. Even with a proper matchmaking system, I don't have a ton of desire to actually fight people.
Well yeah, but if the match is balanced, you would rather go there and do something than stay in the spawn area, right? Even if all you want is that artifact.
Those people are going to lose every match, so as long as you don't suck you probably won't have to play with them much anymore once the matchmaking system is in place. The people who don't care about PVP will all hopefully end up playing with each other, then they can trade caps and sit around the camp fire to there hearts content, and the people who want to PVP will hopefully end up on and matched against teams of other people who actually want to PVP. No point *****ing about the system until we see whether it actually works or not.
The main issue here is that people that HATE PvP are pretty much forced into it, because they need rewards from it, such as Glory artifact, or daily AD. Avid PvPers hate it as well when they are forced to farm dungeons for their gear sets ad so on, but it's a less frustrating activity than getting your behind handled to you in less than a second by PvP specced&geared people.
Remove PvE-useful rewards from PvP. And then only people that actually desire to PvP will queue.
Together with incoming ELO and penalties, this should work wonders.
In my case Pers3phone is right , the artifact is really the only reason I was going to start to pvp again when the new content gets released onto live , but now they are going to release the GG trader onto live too so I can trade GG coins for glory , yes it isn't the most efficient way to get glory but as I stand I already have almost half the coins I need to just buy the artifact and I'm hoping that by the time the patch is out I'll either have enough or almost enough .
I'll still play pvp to see what it is like with matchmaking and a leavers penalty and the pvp stat and I hope it is more fun for players like me who like to play casual pvp purely for fun but find being splatted in one hit then suffering 15 minutes of trash talking for no apparent reason not very enjoyable at all.
Easy fix is to make Raven not BoP, or even just account bound. I have one toon that is pure joy in PVP. If I could just grind up ravens for the ones that are boring it would be awesome. But you have to because we keep weeing more all-DPS no DC parties and the Raven is a big part of what makes that feasible.
this like a protest? for the pvp patch? I mean seriously. I havent ran into this but it can be stopped i saw a GWF come into our spawn point when it was just me left and was being a HAMSTER, but yeah since such things seem to be possible though Im unsure how, seems allot in this same particualr guild do some very suspicious things of course but I can see that sorta thing happening more if that starts.
this like a protest? for the pvp patch? I mean seriously. I havent ran into this but it can be stopped i saw a GWF come into our spawn point when it was just me left and was being a HAMSTER, but yeah since such things seem to be possible though Im unsure how, seems allot in this same particualr guild do some very suspicious things of course but I can see that sorta thing happening more if that starts.
I think CW singus and then GWF dashes to target to make that happen. Could be wrong...
0
twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
so the other day i'm in PvP, and it was pretty evenly matched, but as soon as we hit about 150 points 3 of my team mates started sitting at the campfire. when i called them on it they said i should just get used to it as thats what they intended to do if they couldn't leave the game without penalty.
so in reality i believe we just traded one sucky thing (leaving in the middle of the fight) to another (campfire sitting in the middle of a fight).
i would love to see a penalty where if you sit at the campfire for more than 30 seconds you are kicked from the group, with a penalty.
also, i would love the ability to kick people out of the group. had an idiot in my group and we all wanted to kick him but couldn't.
Perfect demonstration of why a penalty for leaving is not the best answer.
Penalize me for leaving? Okay, I'll just sit here by the campfire.
Penalize me for sitting by the campfire? Okay, I'll just jump down into the match and go stand in a corner.
Shortsighted "solutions" that address behavior, and not the cause of the behavior doesn't not provide a solid, long term solution. If you look at why people leave, and address the root issue, you don't have to worry about "leavers". Give players an incentive worth fighting for, even in the face of overwhelming odds, and they will do just that. Punish them to correct behavior and they will just find another way around "the chore" at hand.
i think people that hate pvp hate it currently because there is no matchmaking. queue them up with people that are more on their level and it won't be such an issue. yes, i realize that people are still going to lose at the lower end of the ranking spectrum but at least the match will be more balanced. not to mention you will now gain glory and seals along with the AD daily reward.
^this.
I do pvp only for the artifact. I don't actually mind having to do some pvp (it's still a hour spent doing things that differ from usual routine, and it's positive), but what annoys me the most is the fact that often I don't even get the chance to score a single point in a fight.
With overwhelming odds, against ultra-geared people with optimal pvp equip, r10 enchants, p.vorpal and stuff, that I don't have a chance to kill even if they were blind and handcuffed, nope, I don't enjoy that kind of pvp at all.
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited February 2014
I did PvP for 5 days, solely to get the artifact for my DC - I have no intention whatsoever to ever do PvP with that character - I just wanted to do it before the Tenacity and healing nerfs went in.
Now, it wasn't much fun to come up against a premade top-geared group, and look forward to not getting any points at all...the ranking system will fix that, at least.
The way I see it - the changes are an improvement for people that enjoy PvP and want it to depend more on skill and teamwork than the "luck" issue of who your opponents are...but for the people that don't really want to PvP they don't really make much of a difference.
i think people that hate pvp hate it currently because there is no matchmaking. queue them up with people that are more on their level and it won't be such an issue. yes, i realize that people are still going to lose at the lower end of the ranking spectrum but at least the match will be more balanced. not to mention you will now gain glory and seals along with the AD daily reward.
The ONLY problem is the new matching system is not based off gear score or what one would call skill. It is instead based off how many games your toon wins (which is BS) seeing some of the poorest players can get lucky and get on a team that crushes their opponents.
This will not solve anything only make things worse I am afraid they need to implement a gear score and a skill score (like how many times you cap, damage done, kills something like that).
No offense but that is what I gonna do if I am solo queue and my team are completely... well u know what I mean.
Sitting at camp is better than going out there and get jibbed. With the new Tenacity change it would be hard to even pick up a kill before you die so it makes everything sort of pointless.
And one of the reason PVP sucks so much are people that only PVE come into PVP for the artifact and glory gear. Who ever gets more these people in his team are destined to be doom.
A simple solution would be to introduce a option when queue up: one for I wanna enjoy PVP and I am exp queue, the other one for I am causal only here for daily and artifact. Combine with Elo and new matchmaking it should improve PVP match quality.
I mean hack my GWF and TR can easily 1 v 3 and kill them all when facing non exp PVP player. It is no fun for them or me.
The ONLY problem is the new matching system is not based off gear score or what one would call skill. It is instead based off how many games your toon wins (which is BS)
Well if my toon is Joe Herp Derp the worst PvPer ever, and I happen to get on really good teams for my first few matches, my score will rise to a point above my true level. Sooner or later I won't have people to carry me and my ranking will go down. Self correcting over time.
This will not solve anything only make things worse I am afraid they need to implement a gear score and a skill score (like how many times you cap, damage done, kills something like that).
As mentioned many times before, people can change gear after a match starts. I would be against preventing the changing of gear especially now that there are PvP specific sets. Good 'ol Joe Herp Derp is likely to have the wrong equipment on when the match starts and his only hope of keeping his death total below 1000 for the match is to change his equip.
Nixon the TR
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
0
chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited February 2014
Matchmaking solves everything.
I think if I am in PvP i should go fight, sitting at campfire seems stupid.
That said if I am getting facesmashed 4v1 while my four teammates are either a) fighting on SP rouge and ignoring the map; b) so drastically undergeared they can't do anything but die and let me get gangbanged c) leave in the first 2 minutes, I would probably leave too. I'm in there to fight, not be paired with incompitent team mates.
Now if my team and the other team was on a similar skill level - then let's fight all day! That would be a blast.
I think all the other changes are somewhat unnecessary. Give us matchmaking, make leave = loss, and the problem is 90% solved.
Perfect demonstration of why a penalty for leaving is not the best answer.
Penalize me for leaving? Okay, I'll just sit here by the campfire.
Penalize me for sitting by the campfire? Okay, I'll just jump down into the match and go stand in a corner.
Shortsighted "solutions" that address behavior, and not the cause of the behavior doesn't not provide a solid, long term solution. If you look at why people leave, and address the root issue, you don't have to worry about "leavers". Give players an incentive worth fighting for, even in the face of overwhelming odds, and they will do just that. Punish them to correct behavior and they will just find another way around "the chore" at hand.
I agree with you all the way. Honestly they seem to be going out of their way to create these solutions. But in the end they still are going to be dealing with the same issues. The sad part is that many people from the community have provided sound logical ideas on fixes for pvp but as it goes they don't seem to listen. The developers are kinda child shining a magnifying glass upon ants. (im not killing you its the sun). "were not causing your deaths its the players". Ahh balancing skills....i wonder how much longer. All this stuff just to have to do the same thing in the end. Keep up the good work :-D ......
The ONLY problem is the new matching system is not based off gear score or what one would call skill. It is instead based off how many games your toon wins (which is BS) seeing some of the poorest players can get lucky and get on a team that crushes their opponents.
The number of games you win, on average, is a far better indicator of your skill than anything else. It isn't perfect, of course, and sometimes you will either win or lose without proper merit or fault, but it's still better than relying on GS (that is pretty random as far as I can tell, and depends on a lot of things other than gear).
Remember that it isn't a single "lucky" victory (or loss) that makes your score, but your average performance in a team over many battles with many different teams. When confronted by a similarly skilled players, if you play well, chances are your team wins. You play poorly, your team will probably lose.
Maybe it's just me, but there is no way that I could just sit there in the coward's pen while others were out fighting.
ok so what do you do when there is only 2 or 3 of you left and the other 2 aren't leaving "the coward's pen" because they're dying before their feet hit the ground? Are you the idiot that continues to keep getting killed over and over giving more and more points to the other team? you know, the other team that wont even allow you get enough points to get the min amount needed for glory? Or do you just say screw it, I guess Ill sit here too so I can at least get credit for the PvP daily quest?
i think people that hate pvp hate it currently because there is no matchmaking. queue them up with people that are more on their level and it won't be such an issue. yes, i realize that people are still going to lose at the lower end of the ranking spectrum but at least the match will be more balanced. not to mention you will now gain glory and seals along with the AD daily reward.
Sorry, but I disagree. People who outright hate PvP do so because they are used to scripted encounters where the enemies do the exact same thing every time you face them. Players don't and it presents more of a challenge. I couldn't tell you how many times I see players going nuts trying to dps other players with powers that were obviously meant for dungeons and mobs, not players. Example, the HR who is spamming thorn ward, split the sky, and rain of arrows in PvP. I see this all the time and as a HR it disgusts me. Especially when they decide it's smart to do it from a ledge instead of helping to contest a node.
0
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
get used to it, after penalty patch you`ll see a lot more sitting at campfire. it doesn`t do anything for the other players.
As already pointed out before: people who would sit at the campfire so that their team has no chance to win will get a loss and therefore their ELO rating will be reduced.
So i am confident, that matchmaking will solve that problem. If you have gained a rating above average, you will likely be grouped with people who will never do that.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Comments
Remove PvE-useful rewards from PvP. And then only people that actually desire to PvP will queue.
Together with incoming ELO and penalties, this should work wonders.
i think people that hate pvp hate it currently because there is no matchmaking. queue them up with people that are more on their level and it won't be such an issue. yes, i realize that people are still going to lose at the lower end of the ranking spectrum but at least the match will be more balanced. not to mention you will now gain glory and seals along with the AD daily reward.
While I will whole heartedly agree that the situation you state is the type of situation that would make a campfire penalty a good idea. I cant say Im in favor of it just yet. Not until we see how well the new match making system, leaver penalty and buff/debuff work. Because in the end none of those thing address the problem of having your asses handed to you over and over to the point where leaving the spawn area only means a quick death and more points for the other team.
Now if all the new changes actually stops that from happening, then sure, add a campfire penalty. But until then all that is going to happen is casual and new PvPers will just avoid PvP. And while you may disagree I know for a fact from other games that all the hardcore PvPers will get bored facing the same players over and over again because it will become a stalemate. Meaning team B has never beaten team A, Team C has never beaten team B and has no chance of beating team A, so on and so forth. Resulting in easily predicted matches based on who is in the match.
No, pers3phone is right. It's because of the artifact, mainly. Even with a proper matchmaking system, I don't have a ton of desire to actually fight people.
In my case Pers3phone is right , the artifact is really the only reason I was going to start to pvp again when the new content gets released onto live , but now they are going to release the GG trader onto live too so I can trade GG coins for glory , yes it isn't the most efficient way to get glory but as I stand I already have almost half the coins I need to just buy the artifact and I'm hoping that by the time the patch is out I'll either have enough or almost enough .
I'll still play pvp to see what it is like with matchmaking and a leavers penalty and the pvp stat and I hope it is more fun for players like me who like to play casual pvp purely for fun but find being splatted in one hit then suffering 15 minutes of trash talking for no apparent reason not very enjoyable at all.
Perfect demonstration of why a penalty for leaving is not the best answer.
Penalize me for leaving? Okay, I'll just sit here by the campfire.
Penalize me for sitting by the campfire? Okay, I'll just jump down into the match and go stand in a corner.
Shortsighted "solutions" that address behavior, and not the cause of the behavior doesn't not provide a solid, long term solution. If you look at why people leave, and address the root issue, you don't have to worry about "leavers". Give players an incentive worth fighting for, even in the face of overwhelming odds, and they will do just that. Punish them to correct behavior and they will just find another way around "the chore" at hand.
^this.
I do pvp only for the artifact. I don't actually mind having to do some pvp (it's still a hour spent doing things that differ from usual routine, and it's positive), but what annoys me the most is the fact that often I don't even get the chance to score a single point in a fight.
With overwhelming odds, against ultra-geared people with optimal pvp equip, r10 enchants, p.vorpal and stuff, that I don't have a chance to kill even if they were blind and handcuffed, nope, I don't enjoy that kind of pvp at all.
Now, it wasn't much fun to come up against a premade top-geared group, and look forward to not getting any points at all...the ranking system will fix that, at least.
The way I see it - the changes are an improvement for people that enjoy PvP and want it to depend more on skill and teamwork than the "luck" issue of who your opponents are...but for the people that don't really want to PvP they don't really make much of a difference.
The ONLY problem is the new matching system is not based off gear score or what one would call skill. It is instead based off how many games your toon wins (which is BS) seeing some of the poorest players can get lucky and get on a team that crushes their opponents.
This will not solve anything only make things worse I am afraid they need to implement a gear score and a skill score (like how many times you cap, damage done, kills something like that).
Sitting at camp is better than going out there and get jibbed. With the new Tenacity change it would be hard to even pick up a kill before you die so it makes everything sort of pointless.
And one of the reason PVP sucks so much are people that only PVE come into PVP for the artifact and glory gear. Who ever gets more these people in his team are destined to be doom.
A simple solution would be to introduce a option when queue up: one for I wanna enjoy PVP and I am exp queue, the other one for I am causal only here for daily and artifact. Combine with Elo and new matchmaking it should improve PVP match quality.
I mean hack my GWF and TR can easily 1 v 3 and kill them all when facing non exp PVP player. It is no fun for them or me.
Well if my toon is Joe Herp Derp the worst PvPer ever, and I happen to get on really good teams for my first few matches, my score will rise to a point above my true level. Sooner or later I won't have people to carry me and my ranking will go down. Self correcting over time.
As mentioned many times before, people can change gear after a match starts. I would be against preventing the changing of gear especially now that there are PvP specific sets. Good 'ol Joe Herp Derp is likely to have the wrong equipment on when the match starts and his only hope of keeping his death total below 1000 for the match is to change his equip.
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
I think if I am in PvP i should go fight, sitting at campfire seems stupid.
That said if I am getting facesmashed 4v1 while my four teammates are either a) fighting on SP rouge and ignoring the map; b) so drastically undergeared they can't do anything but die and let me get gangbanged c) leave in the first 2 minutes, I would probably leave too. I'm in there to fight, not be paired with incompitent team mates.
Now if my team and the other team was on a similar skill level - then let's fight all day! That would be a blast.
I think all the other changes are somewhat unnecessary. Give us matchmaking, make leave = loss, and the problem is 90% solved.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
I agree with you all the way. Honestly they seem to be going out of their way to create these solutions. But in the end they still are going to be dealing with the same issues. The sad part is that many people from the community have provided sound logical ideas on fixes for pvp but as it goes they don't seem to listen. The developers are kinda child shining a magnifying glass upon ants. (im not killing you its the sun). "were not causing your deaths its the players". Ahh balancing skills....i wonder how much longer. All this stuff just to have to do the same thing in the end. Keep up the good work :-D ......
The number of games you win, on average, is a far better indicator of your skill than anything else. It isn't perfect, of course, and sometimes you will either win or lose without proper merit or fault, but it's still better than relying on GS (that is pretty random as far as I can tell, and depends on a lot of things other than gear).
Remember that it isn't a single "lucky" victory (or loss) that makes your score, but your average performance in a team over many battles with many different teams. When confronted by a similarly skilled players, if you play well, chances are your team wins. You play poorly, your team will probably lose.
ok so what do you do when there is only 2 or 3 of you left and the other 2 aren't leaving "the coward's pen" because they're dying before their feet hit the ground? Are you the idiot that continues to keep getting killed over and over giving more and more points to the other team? you know, the other team that wont even allow you get enough points to get the min amount needed for glory? Or do you just say screw it, I guess Ill sit here too so I can at least get credit for the PvP daily quest?
Sorry, but I disagree. People who outright hate PvP do so because they are used to scripted encounters where the enemies do the exact same thing every time you face them. Players don't and it presents more of a challenge. I couldn't tell you how many times I see players going nuts trying to dps other players with powers that were obviously meant for dungeons and mobs, not players. Example, the HR who is spamming thorn ward, split the sky, and rain of arrows in PvP. I see this all the time and as a HR it disgusts me. Especially when they decide it's smart to do it from a ledge instead of helping to contest a node.
So i am confident, that matchmaking will solve that problem. If you have gained a rating above average, you will likely be grouped with people who will never do that.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)