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pprandompprandom Member Posts: 182 Arc User
edited February 2014 in General Discussion (PC)
The game should have more filters, they add a lot of character and ambientation to the scenarios. Like the one in "opening the way" in neverdeath cem. or the filter in the way to idris fortress.
Post edited by pprandom on

Comments

  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2014
    Are you referring to filters in the sense of applying a visual/atmospheric effect?
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  • pprandompprandom Member Posts: 182 Arc User
    edited February 2014
    yes, though not every filter has to be sepia or brown. But i find the visuals in those places pretty nice
  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2014
    They are available in the Foundry -- jump in and use them and create something you like! :p
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited February 2014
    Filter = photography term (I do pro photography for many, many, oh-too many years).

    He means Atmospherics (as in volumetric atmospherics) = 3D Modeling/Rendering term (I've been 3D Modeling/Ray-Tracing since Sculpt-3D on the Amiga - cough-).

    And I also think the OP is referencing official Cryptic quest lines and zones, as in: "not enough variety in volumetric atmospherics in different Cryptic zones and instances" - to which I say: "though more variety is always a lot of fun, there is a massive variety as it is already".

    :)
  • pprandompprandom Member Posts: 182 Arc User
    edited February 2014
    Doesn t matter if it is either, if you remember the zones/quests i m referencing in the OP you ll get what i mean. Well, the way to idris is always open, and if you re lvl 60 enemies won t even attack you, so you can check it out.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2014
    OK... so like when you do that quest in Neverdeath at the lynching tree, or when you do the other one there were you enter the Shadowfell?
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