test content
What is the Arc Client?
Install Arc

Strat for last boss in VT

rnewton8rnewton8 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 131 Bounty Hunter
edited February 2014 in The Temple
Was hoping to get some feedback on strat for last boss in VT.

Here is the set up I am using now:
Gear Miracle Healer set, 6k power, 3k crit, 3k rec, 1.5k armour pen, vorpal and soulforge 13k gs
Skills used -Trash mobs leading up to 1st boss ---AS, sunburst, and Divine Glow, Brand of Sun and Astral Seal, Flamestrike, and HG, holy fervour, and foresight...brings decent dps to table for a healer, and provides nice buff, debuffs


1st boss I switch out divine glow to healing word

For the second boss, I am not sure what to slot.. With a very high dps group, the above set up with AS, SB, and HW got it done, but with lower dps groups i tried slotting divine glow to bump up the dps, but still struggled. Also, i switched out flamestrike to HOF to add to the dps, got a 40k crit which was nice :) and also HOF is good to help with ppl getting choked.

So is the set up most ppl use, or do i need a different spec to bring more dps to the table? It's not a heal intensive fight, just a straight burn fight, especially at the end.

thoughts/sugesstions to my rambling appreciated.
Post edited by rnewton8 on

Comments

  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2014
    Debuff, Debuff and AS(for grabs) or debuff, damage, astral shield. Hallowed ground can help if the group 30% damage bonus is greater than the spike from your damaging dailies(and Val doesn't teleport out of it). I don't really think you're doing anything wrong.

    If the team is really low DPS, you're going to fail because eventually Val is going to spawn caskets faster than you can grab them(if you're still about 10% when she spawns her third wave of caskets after the 2nd lightning phase you can call it a day).
    RIP Neverwinter 26/06/2014
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited February 2014
    I'd ditch sunburst, to be honest: you need to be close to all your team to really benefit from it, and this is a fight where being relatively spread out seems beneficial (especially with all the casket sprints). DG, AS, HW seems to work ok (HW for the CWs/HRs, mostly). And yes, HG over FS/HoF, because HG is awesome.
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited February 2014
    Pretty much sounds like you're doing things fine to me.

    I run DG as long as the team isn't dying, which is most of the time. It's more beneficial the more mele I have in the group. Been doing some CW/TR/x2 GWF runs and she just melts with DG.
    If the team needs more healing or sometimes for CW/HR heavy groups I'll use HW instead of DG but I prefer not to. I usually still run SB because I my ranged buddies will normally stand close enough to make SB still useful for procing LS and sharing Foresight, not to mention the good AP/DP gain. But, with randos or whatever they tend to spread out a lot more, then I'd drop SB for HW.

    Val is really a DPS race more than anything so minimal healing to keep the group up and as much as you can muster in terms of buffs/debuffs. HG>all your other daily options. The %dmg increase to everybody on you're team will total a lot more dmg than a 40k HoF will.
  • rnewton8rnewton8 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 131 Bounty Hunter
    edited February 2014
    Thanks for replies. Your right btw on the skill rotation.... AS for person getting choked, HW slotted, ditched sunburst (due to be way too spread out at times), and DG and HG to boost dps, is the best setup. Normally, I would use Holy Fervor, but had to put in Divine Fortune to keep up with divinty with this setup.

    I tried it again last night 2x. The 1st time, I nearly outdps'd the TR at about 4m total dps, so you can imagine that was a fail at the last boss.

    Second time with high dps group and everyone pulling their weight felt like easy mode got it 1st try.(too bad the set is no good, unless you really like lifesteal.

    ----When did they patch in a dmg % increase to Hallowed Ground? Didn't it used to be only dmg mit and heal if feated? I have it fully feated so dmg % increase, dmg mit and healing is beastly.
  • lihin23nihillihin23nihil Member Posts: 229 Arc User
    edited February 2014
    rnewton8 wrote: »
    ----When did they patch in a dmg % increase to Hallowed Ground?

    They didn't patch it in, it has always worked that way. :)

    As others have said - Val is also a dps check. If you are on a team where your Hof/FS is more beneficial than a team buff via HG your team will fail the fight.
  • lazureelazuree Member Posts: 52 Arc User
    edited February 2014
    instead of hw, sometimes I slot in FF/DG/AS because it's kind of a set it and forget it thing and if it crits it outheals an HW.. like 4k ticks with healer's lore i think
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited February 2014
    lazuree wrote: »
    instead of hw, sometimes I slot in FF/DG/AS because it's kind of a set it and forget it thing and if it crits it outheals an HW.. like 4k ticks with healer's lore i think

    Makes a lot of sense in a melee-heavy party: I mostly like HW because there's usually at least one CW, and they're not usually facetanking val with the melee (so aren't in the shield). Plus spamming HW on everything more or less on cooldown means I stay topped up too, since that fight seems to be a "pay 3000HP every 2 seconds for the right to remain in this room".
  • lazureelazuree Member Posts: 52 Arc User
    edited February 2014
    morsitans wrote: »
    Makes a lot of sense in a melee-heavy party: I mostly like HW because there's usually at least one CW, and they're not usually facetanking val with the melee (so aren't in the shield). Plus spamming HW on everything more or less on cooldown means I stay topped up too, since that fight seems to be a "pay 3000HP every 2 seconds for the right to remain in this room".
    tbh at that last phase, my mentality is forget the cw... I usually have a hallowed up so I just figure at least they'll live for a bit longer:)
Sign In or Register to comment.