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Best Weapon Enchants - HR

baronvonboombaronvonboom Member Posts: 536 Arc User
edited February 2014 in The Wilds
Just wondering what peoples thoughts are on the best most viable weapon enchants are for the HR?

Sure sure Vorpal is the FTM and all previous months but im going to exempt that from this list as im sure most people will just shout Vorpal.. so besides Vorpal what is the best enchant?

Ive been swapping through them at the moment and just cant seem to find one that suits the ranged playstyle, I like the idea of Lightning and the chain is nice but that just leads to a whole heap of threat/mob trouble at times..

Plague & Terror are pretty much a standard go to enchant so im wondering what others use? Flaming? Holy?

Thoughts please as i want to test them all and would love to hear opinions first;)

Thanks
Post edited by baronvonboom on

Comments

  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2014
    Vorpal does the most damage for you and scales with all debuffs. With correcting aim you crit a lot and this will be the best dps increaser.

    Lightning does close to the damage of vorpal but has issues in pulling mobs you didn't want to. Also seems to generate more aggro, HR's don't want aggro.

    Plaguefire does ok damage and debuffs to help the group if you keep it stacked

    Terror does ok damage but not as much of a debuff as plaguefire

    Bilethorn haven't really tried but best effect is extremely fast hits like from df on a rogue. HR's don't hit that fast.

    Other Enchants are garbage and only good for rp.
  • asmodeus451asmodeus451 Member Posts: 257 Arc User
    edited February 2014
    gotta agree with Charononus on his assesment, with one exception: Bronzewood can be quite nice

    if i were to order them according to usefulness:

    1. Vorpal
    2. Plague Fire
    3. Terror
    4. Bronzewood
    5. Lightning

    if the Mark from bronzewood doesnt effect party members as well, then swap lightning to 4th place
    Tenebris lux mea est
  • elminsterelminster Member Posts: 193 Arc User
    edited February 2014
    Actually I prefer plague over vorpal. You're not going to hit as hard yourself, but the damage boost covers the entire party. An extra 15% stacking debuff (for perfect) over 5 people is an extra 75% damage every round. Now stack that three times. 225% damage over the fight versus 50% for just me when I crit? Thank you, I'll take the plague.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2014
    elminster wrote: »
    Actually I prefer plague over vorpal. You're not going to hit as hard yourself, but the damage boost covers the entire party. An extra 15% stacking debuff (for perfect) over 5 people is an extra 75% damage every round. Now stack that three times. 225% damage over the fight versus 50% for just me when I crit? Thank you, I'll take the plague.
    My only issue is that pf doesn't stack from multiple players. So there is the potential for it to be wasted, if there is a second player with it. Also pf only goes to greater. Other than that you are quite correct.
  • elminsterelminster Member Posts: 193 Arc User
    edited February 2014
    HAMSTER good catch, that's what I meant.

    Yeah that's the only down side to it. I have noticed however that very few players actually run plague these days. Most are running terror or vorpal, so I almost never have the issue of double-stacking plagues. In those rare situations where I do I've got a backup bow on reserve just in case
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited February 2014
    GPF only increases damage by 9%
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2014
    jaotut wrote: »
    GPF only increases damage by 9%

    I think his 15 was based on the idea it went to perfect which it doesn't.
  • elminsterelminster Member Posts: 193 Arc User
    edited February 2014
    -charon beat me-
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2014
    Now I'm not sure. From the gateway.
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited February 2014
    But that's 9% with 3 stacks, how did you get 225% damage?
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • elminsterelminster Member Posts: 193 Arc User
    edited February 2014
    That's what I was running with as well, but gateway's been wrong before. **** you jaotut for making me second guess when I'm at work!!

    Now that I'm thinking about it I think it is 15%. This is gonna bug me until I get home tonight
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited February 2014
    The tooltip is misleading, best thing to do is test it out which I've done. The results is 9% increase in damage for the whole party with 3 stacks.

    It's not bad at all, but comparing to a p vorpal which gives 50% everytime you crit, let's say you crit on average 40% of the time. That's 20% more overall damage for that person.
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • elminsterelminster Member Posts: 193 Arc User
    edited February 2014
    9% with 3 stacks? You sure you're not working with a lesser? I run with a lesser right now and I've tested that enough to know it's 3% per stack. I have to pull that out of my damage comparisons whenever I'm testing a new theory to get down to base.

    I think you better double check your numbers there. If you're getting 9% at 3 stacks with a greater then I think you miscalculated somewhere.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    You only gain 9% more damage with 3 stacks of GPF. You gain 3% with 3stacks of lesser and 4.5% with 3 stacks of normal.

    debuffs are damage buffs and any debuff that lists any random number/percentage is basically completely made up numbers. If you parse the damage increase its 9% with 3 stacks.
  • masterjewstarmasterjewstar Member Posts: 563
    edited February 2014
    Wait wouldn't a greater pf cause 45% def loss at 3 stacks. It says 15% per stack; and dps for 5 people means that the boost is almost exactly the same as vorpal isn't it and if 3 of those people are vorpaled doesn't that mean it surpasses vorpal? note: I'm terrible at math forgive me if i'm wrong.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    Wait wouldn't a greater pf cause 45% def loss at 3 stacks. It says 15% per stack; and dps for 5 people means that the boost is almost exactly the same as vorpal isn't it and if 3 of those people are vorpaled doesn't that mean it surpasses vorpal? note: I'm terrible at math forgive me if i'm wrong.

    There is no such thing as % defense loss because mobs do not have a Defense score. If this was the case, then the amount of damage boost you would gain would vary based on the mobs defense score. Defender and leader type elite mobs would have more defense and reducing it would net you more of a defense reduction, while controller and striker minion mobs would have practically no defense and reducing it would do nothing. Debuffs in this game are normalized and always do the same effect, meaning all debuffs are really damage buffs.

    Greater plague fire adds +3% damage per stack and stacks up to 3 times equaling +9% damage for the entire party.
  • masterjewstarmasterjewstar Member Posts: 563
    edited February 2014
    mobs have no defense? then why have arm pen? why commanding shot or plaguefire in the first place? how do hv set cws steal defense if theres no defense score to steal from?

    are you sure of this or just looking at act damage totals which is educatedly guessing and comparing?

    like do you have dev damage charts or stat sheets doubtful.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    mobs have no defense? then why have arm pen? why commanding shot or plaguefire in the first place? how do hv set cws steal defense if theres no defense score to steal from?

    are you sure of this or just looking at act damage totals which is educatedly guessing and comparing?

    like do you have dev damage charts or stat sheets doubtful.
    Yes i'm 100% sure of how the game works. look at the combat log. and ACT which is the exact opposite of educated guessing and comparing.

    Mobs have Damage resistance only, and armor pen is the only thing that impacts this. Mobs have between 0% and 24% damage resistance, which is why you stack arp to 24% in pve.

    All other debuffs are damage buffs.
  • malachaidcmalachaidc Member Posts: 2 Arc User
    edited February 2014
    Can you have both PF and Terror? Specifically, if you have PF on your Blades, does it affect your bow damage? I can't tell from the tool tips...
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited February 2014
    malachaidc wrote: »
    Can you have both PF and Terror? Specifically, if you have PF on your Blades, does it affect your bow damage? I can't tell from the tool tips...

    GPF and PTerror will stack to a fairly impressive 15% total damage buff against all mobs stacked with x3 GPF and 1x pterror. Each weapon you use has it's own specific damage range which decides your base damage, then it is modified by power and other stats. Stats, obviously, apply for everything applicable.

    Now apply HV/Thaumaturge feat stacks, SotS stacks and you'll see some really impressive damage buffs.
    [SIGPIC][/SIGPIC]
  • query523query523 Member Posts: 1,515 Arc User
    edited February 2014
    Confirmed. I run terror usually with a GrPF it stacks. won't show on paingiver but it does max party DPS. Especially since it is easy to mark everything with HR. Honestly I could do more max personal DPS on a vorp build because 1/2 orc. But it does work.
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited February 2014
    malachaidc wrote: »
    Can you have both PF and Terror? Specifically, if you have PF on your Blades, does it affect your bow damage? I can't tell from the tool tips...

    you can't have weapon enchants on your blades
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • query523query523 Member Posts: 1,515 Arc User
    edited February 2014
    Ah correction I use Terror and one of my regular delve embers uses plaguefire. hence the stack. I am actually giving lightning a serious look. I run hybrid with a lot of LS so I do not mind gaining aggro so much as a pure-ranged build. Mobs that aggro me do not wander out of my attacks wasting rain et al. And given the motif of HRs using lots of little attacks I figure that would be lots of chances to chain for even more DPS. I'll post when I can afford to test one out.
  • vvv459vvv459 Member Posts: 161 Bounty Hunter
    edited February 2014
    jaotut wrote: »
    The tooltip is misleading, best thing to do is test it out which I've done. The results is 9% increase in damage for the whole party with 3 stacks.

    It's not bad at all, but comparing to a p vorpal which gives 50% everytime you crit, let's say you crit on average 40% of the time. That's 20% more overall damage for that person.

    This is the wrong way to calculate damage increase due to vorpal.

    Assuming 40% crit, 75% initial severity.

    pvorp will increase dps by 15.38%

    The calculation is easy but not trivial.
    (2.25*0.4 + 1*(1-0.4) - (1.75*0.4 + 1*(1-0.4))) / (1.75*0.4 + 1*(1-0.4)) = 0.1538 = 15.38 %

    BTW, GPF and Terror are either bugged or operate by some weird rules.
    The well known dps increase %s that are thrown about like 9% for GPF and 4% for pterror are only true for dummies.
    For some reason against enemies with actual mitigation they are significantly less, last time I tested GPF on an ogre I only got 7% and not 9%.
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