So my guildies are in a dungeon in progress and have slot open for me to join. Last big update said it was possible to join in progress, so how do they get me in there? Thanks for the tips.
It follows therefore, that this young man will be as unfeeling, as unthinking as the dead, until the day he joins them.
Post edited by dethsdezyn on
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pyrates313Member, Neverwinter Beta UsersPosts: 18Arc User
edited January 2014
As far as I know you can't join a specific party, you can just que up and you will join a party which is missing one member.
And the queue system still prefers to have a gf and a dc in a group, so it is more likely to get a random gf in then you if you are a tr.
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dethsdezynMember, Neverwinter Beta UsersPosts: 0Arc User
edited January 2014
Really? I was under the impression you could join up with friends
It follows therefore, that this young man will be as unfeeling, as unthinking as the dead, until the day he joins them.
Really? I was under the impression you could join up with friends
Sadly, no, this is something normally considered a really basic feature in most MMOs, that NW doesn't manage.. yet. All you can do is keep queueing and hope that you eventually get dumped into the correct instance.
This is a real pain in the bum, as if you have someone drop (which has been a real possibility with crazy storms of late), you can't replace them, and you have to redo the entire dungeon. It needs to be fixed/implemented, really.
The normal behaviour of most MMOs is to let the leader invite someone to a group, and they are assigned the group's instance ID so that when they enter, they can continue as normal. A lot of frustration could be avoided by this basic "quality of life" change.
The normal behaviour of most MMOs is to let the leader invite someone to a group, and they are assigned the group's instance ID so that when they enter, they can continue as normal. A lot of frustration could be avoided by this basic "quality of life" change.
The standard behaviour in MMOs like Neverwinter is:
A guild member joins the guild's voice chat, he sees that others are doing a dungeon, that they almost reached the final boss. The guild member starts complaining, so they kick the guy from the public queue, and invite him.
This is why it cannot be implemented. Or not without severe restrictions, like, disabling the reinforcement system when you kick someone, at the very least. We all know it's going to happen; I know myself a lot of people who would do that because they treat pugs like ****. So this needs fine tuning.
Stop complaining about Neverwinter lacking "standard MMO features". Inviting someone in a dungeon in progress is a very abusable system. Not only pugs will be used like slaves, people would just queue in dungeons till one gets in before the last boss then invite his whole team and only do the boss fight for the only drop worth something, skipping 90% of the dungeon.
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azahronMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 2Arc User
Stop complaining about Neverwinter lacking "standard MMO features". Inviting someone in a dungeon in progress is a very abusable system. Not only pugs will be used like slaves, people would just queue in dungeons till one gets in before the last boss then invite his whole team and only do the boss fight for the only drop worth something, skipping 90% of the dungeon.
Agreed, it would be way too easy to exploit.
I read earlier that you can now get a new groupmember if someone D/Cs or bails though, is that correct?
I was just asking about it on the other thread as well.
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dethsdezynMember, Neverwinter Beta UsersPosts: 0Arc User
Agreed, it would be way too easy to exploit.
I read earlier that you can now get a new groupmember if someone D/Cs or bails though, is that correct?
I was just asking about it on the other thread as well.
I have seen that many times, when someone leaves or D/C's a new person pops rioght in. I just thought it was possible to bring in a specific person. regarding the abuse factor mentioned above. Goes both ways, too many times some jerk off comes into the already existing group. agrees to need/greed, etc, then flip flops, screws everyone over, then bails.
It follows therefore, that this young man will be as unfeeling, as unthinking as the dead, until the day he joins them.
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pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
edited January 2014
Pretty much goes like this.......
You can have people leave/join no issue until you have killed the first boss... Then things change.. from here its pretty much just luck.. sometimes it works.. sometimes it doesn't.. and depending on your party makeup is who actually gets in...
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited January 2014
There is another issue - insisting on a GF and DC.
I ran spellplague, 2CW, 2HR, GWF. We cleared no problem, but right before the aboleth, my teammate somehow gets booted out for no reason and now we are four. There is no way for him to come back in.
Halfway through the aboleth, a random PuG GF joins. We are fotunate that when he saw us clear the whole dungeon, then 2 man the boss (2CW), he passed on the drop so I didn't have to kick him, and he got his chest - which is pretty nice for doing nothing
But still, my teammate got screwed out of his chest, and this random guy got lucky with his. While i see the action for abuse above, this situation isn't fair either.
I can't comment on how things happen in PuGs since i almost never pug, and even then the "PuG" is 3-5 people from my friends list.
Removing class requirements would be my first action item. Next would be a request specific class function when someone drops. I do agree that there is a big open door for abuse whith "add who you want" mechanics but something needs to change. As a GWF many times guildies have been in dungeons and had a player drop. Group makeup is like TR,CW,DC,HR and I will never get sent to their instance. I will get pulled to 5 instances with 2 players trying to bug over and over and over but never be able to help others trying to legitimately finish a dungeon.
Ara Atheanes GWF
Traxus Atheanes GF
Bastiel Atheanes DC
Ellara Atheanes CW
Keira Atheanes TR
Sarasin Atheanes SW
Jerkface McGee HR
-MANTARA- OP
If someone leaves the party, their picture is no longer showing up on your screen, the queue will start looking for a replacement. If they just disconnect but their picture remains, they'll stay that way until they reconnect or you kick them. Once the queue starts looking, then you're competing with every other dungeon instance that's missing one or more members. Just as always, the group finder is going to try to make sure you have a GF and a DC. Since those are in short supplies, you may be waiting a long time. I don't know what happens if you have neither and only one slot is available.
"We have always been at war with Dread Vault" ~ Little Brother
But still, my teammate got screwed out of his chest, and this random guy got lucky with his. While i see the action for abuse above, this situation isn't fair either.
Frankly, I think since Feywild and the important stuff from a chest became BOP, they should do away with the DD only requirement for chests. Even if they left the chance for BOE rings, belt, neck, most of that stuff is only worth salvage.
"We have always been at war with Dread Vault" ~ Little Brother
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
If someone leaves the party, their picture is no longer showing up on your screen, the queue will start looking for a replacement. If they just disconnect but their picture remains, they'll stay that way until they reconnect or you kick them. Once the queue starts looking, then you're competing with every other dungeon instance that's missing one or more members. Just as always, the group finder is going to try to make sure you have a GF and a DC. Since those are in short supplies, you may be waiting a long time. I don't know what happens if you have neither and only one slot is available.
it gives you a GF
the leader needs to be able to invite people. Saying its abusable is stupid excuse. it's only abusable if they dev's make it abusable. simple to deny replacements if the spot is available due to vote kick. solves all issues.
The way I see it, the easiest way to fix this would be to allow manual entry. Keep the queu system mostly as is, just the regularly demanded fixes. But add the ability for premade team to manually walk to a dungeon, enter from there, and add/remove people at will. Only thing the devs would really have to add is some way to get to MC/VT/CN, but that can easily be solved by a teleporter NPC in PE or something like that.
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited January 2014
I wish they had dungeon keys... that was cool
I don't mind a good GF, but they are rare. I would much rather have some way of bringing someone in rather than getting some random guy... or even sometimes just four-manning it.
I don't mind a good GF, but they are rare. I would much rather have some way of bringing someone in rather than getting some random guy... or even sometimes just four-manning it.
Yep, more often than not, you don't need a tank and if the GF's DPS is sub-par then they're actually a liability rather than a useful group member. This is a shame, I know some nice players who prefer to play a tanky GF, but the poor game design makes it tricky to include them if an inexperienced group doesn't outgear the instance a bit.
(That said, I was able to group with someone exactly like that in Karrundax yesterday- where a GF kiting on first and second boss fights makes it extremely relaxing. It was a really calm and pleasant run, the GF really was an asset to the party, in addition to that player always being a thoroughly pleasant person to group with.. )
Comments
And the queue system still prefers to have a gf and a dc in a group, so it is more likely to get a random gf in then you if you are a tr.
Sadly, no, this is something normally considered a really basic feature in most MMOs, that NW doesn't manage.. yet. All you can do is keep queueing and hope that you eventually get dumped into the correct instance.
This is a real pain in the bum, as if you have someone drop (which has been a real possibility with crazy storms of late), you can't replace them, and you have to redo the entire dungeon. It needs to be fixed/implemented, really.
The normal behaviour of most MMOs is to let the leader invite someone to a group, and they are assigned the group's instance ID so that when they enter, they can continue as normal. A lot of frustration could be avoided by this basic "quality of life" change.
The standard behaviour in MMOs like Neverwinter is:
A guild member joins the guild's voice chat, he sees that others are doing a dungeon, that they almost reached the final boss. The guild member starts complaining, so they kick the guy from the public queue, and invite him.
This is why it cannot be implemented. Or not without severe restrictions, like, disabling the reinforcement system when you kick someone, at the very least. We all know it's going to happen; I know myself a lot of people who would do that because they treat pugs like ****. So this needs fine tuning.
Agreed, it would be way too easy to exploit.
I read earlier that you can now get a new groupmember if someone D/Cs or bails though, is that correct?
I was just asking about it on the other thread as well.
I have seen that many times, when someone leaves or D/C's a new person pops rioght in. I just thought it was possible to bring in a specific person. regarding the abuse factor mentioned above. Goes both ways, too many times some jerk off comes into the already existing group. agrees to need/greed, etc, then flip flops, screws everyone over, then bails.
You can have people leave/join no issue until you have killed the first boss... Then things change.. from here its pretty much just luck.. sometimes it works.. sometimes it doesn't.. and depending on your party makeup is who actually gets in...
I ran spellplague, 2CW, 2HR, GWF. We cleared no problem, but right before the aboleth, my teammate somehow gets booted out for no reason and now we are four. There is no way for him to come back in.
Halfway through the aboleth, a random PuG GF joins. We are fotunate that when he saw us clear the whole dungeon, then 2 man the boss (2CW), he passed on the drop so I didn't have to kick him, and he got his chest - which is pretty nice for doing nothing
But still, my teammate got screwed out of his chest, and this random guy got lucky with his. While i see the action for abuse above, this situation isn't fair either.
I can't comment on how things happen in PuGs since i almost never pug, and even then the "PuG" is 3-5 people from my friends list.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Traxus Atheanes GF
Bastiel Atheanes DC
Ellara Atheanes CW
Keira Atheanes TR
Sarasin Atheanes SW
Jerkface McGee HR
-MANTARA- OP
it gives you a GF
the leader needs to be able to invite people. Saying its abusable is stupid excuse. it's only abusable if they dev's make it abusable. simple to deny replacements if the spot is available due to vote kick. solves all issues.
I don't mind a good GF, but they are rare. I would much rather have some way of bringing someone in rather than getting some random guy... or even sometimes just four-manning it.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Yep, more often than not, you don't need a tank and if the GF's DPS is sub-par then they're actually a liability rather than a useful group member. This is a shame, I know some nice players who prefer to play a tanky GF, but the poor game design makes it tricky to include them if an inexperienced group doesn't outgear the instance a bit.
(That said, I was able to group with someone exactly like that in Karrundax yesterday- where a GF kiting on first and second boss fights makes it extremely relaxing. It was a really calm and pleasant run, the GF really was an asset to the party, in addition to that player always being a thoroughly pleasant person to group with.. )