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How to join dungeon/party in progress?

dethsdezyndethsdezyn Member, Neverwinter Beta Users Posts: 0 Arc User
edited January 2014 in PvE Discussion
So my guildies are in a dungeon in progress and have slot open for me to join. Last big update said it was possible to join in progress, so how do they get me in there? Thanks for the tips.
It follows therefore, that this young man will be as unfeeling, as unthinking as the dead, until the day he joins them.
Post edited by dethsdezyn on

Comments

  • pyrates313pyrates313 Member, Neverwinter Beta Users Posts: 18 Arc User
    edited January 2014
    As far as I know you can't join a specific party, you can just que up and you will join a party which is missing one member.

    And the queue system still prefers to have a gf and a dc in a group, so it is more likely to get a random gf in then you if you are a tr.
  • dethsdezyndethsdezyn Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    Really? I was under the impression you could join up with friends
    It follows therefore, that this young man will be as unfeeling, as unthinking as the dead, until the day he joins them.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited January 2014
    dethsdezyn wrote: »
    Really? I was under the impression you could join up with friends

    Sadly, no, this is something normally considered a really basic feature in most MMOs, that NW doesn't manage.. yet. All you can do is keep queueing and hope that you eventually get dumped into the correct instance.

    This is a real pain in the bum, as if you have someone drop (which has been a real possibility with crazy storms of late), you can't replace them, and you have to redo the entire dungeon. It needs to be fixed/implemented, really.

    The normal behaviour of most MMOs is to let the leader invite someone to a group, and they are assigned the group's instance ID so that when they enter, they can continue as normal. A lot of frustration could be avoided by this basic "quality of life" change.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited January 2014
    kattefjaes wrote: »
    The normal behaviour of most MMOs is to let the leader invite someone to a group, and they are assigned the group's instance ID so that when they enter, they can continue as normal. A lot of frustration could be avoided by this basic "quality of life" change.

    The standard behaviour in MMOs like Neverwinter is:
    A guild member joins the guild's voice chat, he sees that others are doing a dungeon, that they almost reached the final boss. The guild member starts complaining, so they kick the guy from the public queue, and invite him.

    This is why it cannot be implemented. Or not without severe restrictions, like, disabling the reinforcement system when you kick someone, at the very least. We all know it's going to happen; I know myself a lot of people who would do that because they treat pugs like ****. So this needs fine tuning. :)
  • badeacelraubadeacelrau Member Posts: 85
    edited January 2014
    Stop complaining about Neverwinter lacking "standard MMO features". Inviting someone in a dungeon in progress is a very abusable system. Not only pugs will be used like slaves, people would just queue in dungeons till one gets in before the last boss then invite his whole team and only do the boss fight for the only drop worth something, skipping 90% of the dungeon.
  • azahronazahron Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 2 Arc User
    edited January 2014
    Stop complaining about Neverwinter lacking "standard MMO features". Inviting someone in a dungeon in progress is a very abusable system. Not only pugs will be used like slaves, people would just queue in dungeons till one gets in before the last boss then invite his whole team and only do the boss fight for the only drop worth something, skipping 90% of the dungeon.

    Agreed, it would be way too easy to exploit.
    I read earlier that you can now get a new groupmember if someone D/Cs or bails though, is that correct? :D
    I was just asking about it on the other thread as well.
    Artificer.jpg
  • dethsdezyndethsdezyn Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    azahron wrote: »
    Agreed, it would be way too easy to exploit.
    I read earlier that you can now get a new groupmember if someone D/Cs or bails though, is that correct? :D
    I was just asking about it on the other thread as well.

    I have seen that many times, when someone leaves or D/C's a new person pops rioght in. I just thought it was possible to bring in a specific person. regarding the abuse factor mentioned above. Goes both ways, too many times some jerk off comes into the already existing group. agrees to need/greed, etc, then flip flops, screws everyone over, then bails.
    It follows therefore, that this young man will be as unfeeling, as unthinking as the dead, until the day he joins them.
  • pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
    edited January 2014
    Pretty much goes like this.......
    You can have people leave/join no issue until you have killed the first boss... Then things change.. from here its pretty much just luck.. sometimes it works.. sometimes it doesn't.. and depending on your party makeup is who actually gets in...
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited January 2014
    There is another issue - insisting on a GF and DC.

    I ran spellplague, 2CW, 2HR, GWF. We cleared no problem, but right before the aboleth, my teammate somehow gets booted out for no reason and now we are four. There is no way for him to come back in.

    Halfway through the aboleth, a random PuG GF joins. We are fotunate that when he saw us clear the whole dungeon, then 2 man the boss (2CW), he passed on the drop so I didn't have to kick him, and he got his chest - which is pretty nice for doing nothing :D

    But still, my teammate got screwed out of his chest, and this random guy got lucky with his. While i see the action for abuse above, this situation isn't fair either.

    I can't comment on how things happen in PuGs since i almost never pug, and even then the "PuG" is 3-5 people from my friends list.
  • xxmantaraxxxxmantaraxx Member Posts: 362 Arc User
    edited January 2014
    Removing class requirements would be my first action item. Next would be a request specific class function when someone drops. I do agree that there is a big open door for abuse whith "add who you want" mechanics but something needs to change. As a GWF many times guildies have been in dungeons and had a player drop. Group makeup is like TR,CW,DC,HR and I will never get sent to their instance. I will get pulled to 5 instances with 2 players trying to bug over and over and over but never be able to help others trying to legitimately finish a dungeon.

    Ara Atheanes GWF
    Traxus Atheanes GF
    Bastiel Atheanes DC
    Ellara Atheanes CW
    Keira Atheanes TR
    Sarasin Atheanes SW
    Jerkface McGee HR
    -MANTARA- OP

  • pitshadepitshade Member Posts: 5,665 Arc User
    edited January 2014
    If someone leaves the party, their picture is no longer showing up on your screen, the queue will start looking for a replacement. If they just disconnect but their picture remains, they'll stay that way until they reconnect or you kick them. Once the queue starts looking, then you're competing with every other dungeon instance that's missing one or more members. Just as always, the group finder is going to try to make sure you have a GF and a DC. Since those are in short supplies, you may be waiting a long time. I don't know what happens if you have neither and only one slot is available.
    "We have always been at war with Dread Vault" ~ Little Brother
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited January 2014
    chemboy613 wrote: »
    But still, my teammate got screwed out of his chest, and this random guy got lucky with his. While i see the action for abuse above, this situation isn't fair either.
    Frankly, I think since Feywild and the important stuff from a chest became BOP, they should do away with the DD only requirement for chests. Even if they left the chance for BOE rings, belt, neck, most of that stuff is only worth salvage.
    "We have always been at war with Dread Vault" ~ Little Brother
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited January 2014
    pitshade wrote: »
    If someone leaves the party, their picture is no longer showing up on your screen, the queue will start looking for a replacement. If they just disconnect but their picture remains, they'll stay that way until they reconnect or you kick them. Once the queue starts looking, then you're competing with every other dungeon instance that's missing one or more members. Just as always, the group finder is going to try to make sure you have a GF and a DC. Since those are in short supplies, you may be waiting a long time. I don't know what happens if you have neither and only one slot is available.

    it gives you a GF


    the leader needs to be able to invite people. Saying its abusable is stupid excuse. it's only abusable if they dev's make it abusable. simple to deny replacements if the spot is available due to vote kick. solves all issues.
  • almireldignoralmireldignor Member Posts: 1 Arc User
    edited January 2014
    The way I see it, the easiest way to fix this would be to allow manual entry. Keep the queu system mostly as is, just the regularly demanded fixes. But add the ability for premade team to manually walk to a dungeon, enter from there, and add/remove people at will. Only thing the devs would really have to add is some way to get to MC/VT/CN, but that can easily be solved by a teleporter NPC in PE or something like that.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited January 2014
    I wish they had dungeon keys... that was cool

    I don't mind a good GF, but they are rare. I would much rather have some way of bringing someone in rather than getting some random guy... or even sometimes just four-manning it.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited January 2014
    chemboy613 wrote: »
    I wish they had dungeon keys... that was cool

    I don't mind a good GF, but they are rare. I would much rather have some way of bringing someone in rather than getting some random guy... or even sometimes just four-manning it.

    Yep, more often than not, you don't need a tank and if the GF's DPS is sub-par then they're actually a liability rather than a useful group member. This is a shame, I know some nice players who prefer to play a tanky GF, but the poor game design makes it tricky to include them if an inexperienced group doesn't outgear the instance a bit.

    (That said, I was able to group with someone exactly like that in Karrundax yesterday- where a GF kiting on first and second boss fights makes it extremely relaxing. It was a really calm and pleasant run, the GF really was an asset to the party, in addition to that player always being a thoroughly pleasant person to group with.. )
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