Been playing alot of pvp lately having been away from the game for awhile and after 100+ games in the past week it seems to me ITC is behaving differently. Has the way this skill behaves changed at all in the last month? Perhaps I've missed something.
Small example of many
TR v GWF itc versus pront (short clip)
When ITC is used outside of stealth what skills are you not immune to when it comes to being stunned, prone, knocked down etc..? Not that it's ever much to go off but tool tip states "most control effects" I'm wondering if this has varied overtime as to what it actually considers, the only thing I've ever encountered that it won't work against that matters are HR's skills but I believe that will be fixed in an upcoming patch? (thank god)
Alternatively perhaps my timing is just slightly off when countering, doesn't seem like it is and as it happens alot made me query it, although I could factor lag in.
One last thing would be that, if it's used, be it intentionally or missed timed, after the beginning of a chain of attacks that result in being prone, will it not take itc into account until the chain of attacks is over, e.g. knockdown>itc>stun
Comments