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ITC broken or bad timing?

ukspawnukspawn Member Posts: 426 Arc User
edited January 2014 in The Thieves' Den
Been playing alot of pvp lately having been away from the game for awhile and after 100+ games in the past week it seems to me ITC is behaving differently. Has the way this skill behaves changed at all in the last month? Perhaps I've missed something.

Small example of many

TR v GWF itc versus pront (short clip)

When ITC is used outside of stealth what skills are you not immune to when it comes to being stunned, prone, knocked down etc..? Not that it's ever much to go off but tool tip states "most control effects" I'm wondering if this has varied overtime as to what it actually considers, the only thing I've ever encountered that it won't work against that matters are HR's skills but I believe that will be fixed in an upcoming patch? (thank god)

Alternatively perhaps my timing is just slightly off when countering, doesn't seem like it is and as it happens alot made me query it, although I could factor lag in.

One last thing would be that, if it's used, be it intentionally or missed timed, after the beginning of a chain of attacks that result in being prone, will it not take itc into account until the chain of attacks is over, e.g. knockdown>itc>stun
Post edited by ukspawn on

Comments

  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited January 2014
    That's just ping. Your opponent most probably had a better connection and the server got his command for the prone before it got yours. Based on my observations and experiences in PVP, cooldown seems to be client-side; which is why even though the server got your request for ITC, your client still thinks that the command registered and thus sends your skill on cooldown before it could activate. But all in all, ITC is working as intended.
  • ukspawnukspawn Member Posts: 426 Arc User
    edited January 2014
    Thanks, try to pop it as close cut as I can guess i'll push it a second quicker
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