I found it funny that they decide to nerf it in the same patch that they decide to increase everyone's defenses significantly. Its like a double whammy.
I know ppl will give me a hard time about using lashing, but I need a least 1 dps encounter. I mean, what good is the
pseudo max single target dps class without any dps encounters?
Otherwise, nearly all TR damage will come from at-wills. But honestly, that's what the devs want. They want it so that it takes 3minutes to kill someone..... kinda defeats the point of having an assassin class.
Post edited by corpsemaker86 on
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited January 2014
I already use lashing, ITC and SS. IS hasn't been on my rotation for a while now.
I thought only the stealth shot from IS was nerfed.
Trickster Rogue
Impact Shot: Power was capable of dealing too much damage from a safe distance. Rather than flat out reducing damage overall, each shot now gains bonus damage based on how many charges remain. Deals around 33% less damage if all shots are used back to back, but with full charges, the first shot is the same damage as before.
Ironically, I think the impact of this will just push people to moan about our other array of skills.
"How did that TR keep teleporting to me?"
"How can that TR keep stunning me?"
"Why aren't my skills working?"
"Wtf happened to my defense?"
This actually promotes further stealth, so prepare for more sneaky rogues with peeps dropping IS for SS etc.. Or TR's taking back LB which they swapped out for IS originally.
Bottom line is, it's not that bad, we still have alot of choices.
-Helps fight/reveal other sheathed rouges or HRs
-Doesn't need targeting/cant really be dodged (unless you are using it to force them off point to get a cap)
-Doesn't crit, so crit suppression wouldn't affect how much damage its doing compared to now
-Can still hit while you are prone/CC-ed
-Can be viable for burst-like damage if used from stealth rather than out of stealth
-Makes lots of pretty numbers when used with duelist and bilethorn
It's interesting how people perceived HRs to be squishy. The squishy ones that you describe are probably archery spec, who will be getting out of your PoB before using aimshot anyway. I'm a HR, been using Nature spec for a long time and recently combat spec, and I find PoB to be not that effective against me.
There are a few other skills that are little bit more effective against HRs, but maybe less so against other classes. So maybe switch your skills around based on who you're fighting, instead of just going autopilot with the same skills.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
Path of The Blade is all but useless as you progress into the upper end of PvP. It is especially useless against TR's sporting Barkshield. Revealing opponents is nice and all but you need to put a dent in them.
That said, Path of The Blade absolutely ruins HRs. They are squishy and it interrupts their ability to hurt you from a distance. So if you have two TRs on your team, one of you should be using Path.
All of this means nothing until the new Mod goes live. I.S. will still be a good ability and I think a lot of TRs are going to start experimenting outside of the Executioner path.
I did 1v1s with Blacksheep, Keltzor, and Jerkface, using PoTB. They were all using impact shot initially, but when they swapped out to try it as well we came to the conclusion that it was more effective against TRs 1v1 than impact shot. However, they still didn't like it because it lacked burst damage for fighting non-TRs. However in my opinion, it still has very large damage and can be pseudo burst when used from stealth. This is in addition to it being less mitigated than other skills because it already does not crit, and aside from the fact that impact shot is also getting a direct damage nerf in addition.
I did 1v1s with Blacksheep, Keltzor, and Jerkface, using PoTB. They were all using impact shot initially, but when they swapped out to try it as well we came to the conclusion that it was more effective against TRs 1v1 than impact shot. However, they still didn't like it because it lacked burst damage for fighting non-TRs. However in my opinion, it still has very large damage and can be pseudo burst when used from stealth. This is in addition to it being less mitigated than other skills because it already does not crit, and aside from the fact that impact shot is also getting a direct damage nerf in addition.
But don't those guys use Tenes too?
PotB + (G.)Tenes is (or was) very different animal than just PotB.
Keep using IS, but this time use it at a slower pace, more carefully timed shots, and more careful ammunition count management so you don't spam it for lower effect.
Problem solved.
Heck, Impact Shot is easymode anyway.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
IMO nerfing IS is bad idea. First of all, they should fix it (mini stuns from non stealthed IS) then we could go further. This is only ranged attack to protect yourself against ranged class (CW/DC/HR). With no gap closer... well, yeah it will be hard to play, but i will adapt. And i mean i just go back to lashing. Yeah, IS is kinda OP with vorp, but they should just add cooldown between charges, maybe 1-2 sec, and it will be fine. And now, when tenacity will be introduced, and IS nerfed (hitting with is for what? 2k ) mostly people will get back to lashing... good job. Most good TR stopped using this. I'm waiting for 'i got one shotted, pls nerf LB' topics
IMO nerfing IS is bad idea. First of all, they should fix it (mini stuns from non stealthed IS) then we could go further. This is only ranged attack to protect yourself against ranged class (CW/DC/HR). With no gap closer... well, yeah it will be hard to play, but i will adapt. And i mean i just go back to lashing. Yeah, IS is kinda OP with vorp, but they should just add cooldown between charges, maybe 1-2 sec, and it will be fine. And now, when tenacity will be introduced, and IS nerfed (hitting with is for what? 2k ) mostly people will get back to lashing... good job. Most good TR stopped using this. I'm waiting for 'i got one shotted, pls nerf LB' topics
i tested it a bit i had low as 1,3 non crit on test dolls.
and 3k crits on last charge.that is with pvorpal.
best i had was first charge 7 to 8k(crits) folowing 4 to 5k(crit). i had done 3 non crits for less then 5k lol.even single cloud of steel charge can do more then impact.
so yeah it doesnt look good coz that numbers can easy drop to half against some classes.actually its way better dmg atm without any enchants.
maybe whisperknife becomes more viable
i tested it a bit i had low as 1,3 non crit on test dolls.
and 3k crits on last charge.that is with pvorpal.
best i had was first charge 7 to 8k(crits) folowing 4 to 5k(crit). i had done 3 non crits for less then 5k lol.even single cloud of steel charge can do more then impact.
so yeah it doesnt look good coz that numbers can easy drop to half against some classes.actually its way better dmg atm without any enchants.
maybe whisperknife becomes more viable
Rather, it would seem TRs would now have to really practice more risky melee fights, since the safety of nuking down a target with IS when visible, would be much less effective. At least, being less reliant on its damage/staying power seems to be on the menu.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Comments
I thought only the stealth shot from IS was nerfed.
- Trickster Rogue
- Impact Shot: Power was capable of dealing too much damage from a safe distance. Rather than flat out reducing damage overall, each shot now gains bonus damage based on how many charges remain. Deals around 33% less damage if all shots are used back to back, but with full charges, the first shot is the same damage as before.
Source.No.
"How did that TR keep teleporting to me?"
"How can that TR keep stunning me?"
"Why aren't my skills working?"
"Wtf happened to my defense?"
This actually promotes further stealth, so prepare for more sneaky rogues with peeps dropping IS for SS etc.. Or TR's taking back LB which they swapped out for IS originally.
Bottom line is, it's not that bad, we still have alot of choices.
-Helps fight/reveal other sheathed rouges or HRs
-Doesn't need targeting/cant really be dodged (unless you are using it to force them off point to get a cap)
-Doesn't crit, so crit suppression wouldn't affect how much damage its doing compared to now
-Can still hit while you are prone/CC-ed
-Can be viable for burst-like damage if used from stealth rather than out of stealth
-Makes lots of pretty numbers when used with duelist and bilethorn
There are a few other skills that are little bit more effective against HRs, but maybe less so against other classes. So maybe switch your skills around based on who you're fighting, instead of just going autopilot with the same skills.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
I did 1v1s with Blacksheep, Keltzor, and Jerkface, using PoTB. They were all using impact shot initially, but when they swapped out to try it as well we came to the conclusion that it was more effective against TRs 1v1 than impact shot. However, they still didn't like it because it lacked burst damage for fighting non-TRs. However in my opinion, it still has very large damage and can be pseudo burst when used from stealth. This is in addition to it being less mitigated than other skills because it already does not crit, and aside from the fact that impact shot is also getting a direct damage nerf in addition.
But don't those guys use Tenes too?
PotB + (G.)Tenes is (or was) very different animal than just PotB.
WTB Class Reroll please
Problem solved.
Heck, Impact Shot is easymode anyway.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Leaving dead question marks everywhere
Nope, silver enchants are used for better stealth rotation.
Guess I'll hate it even more.
i tested it a bit i had low as 1,3 non crit on test dolls.
and 3k crits on last charge.that is with pvorpal.
best i had was first charge 7 to 8k(crits) folowing 4 to 5k(crit). i had done 3 non crits for less then 5k lol.even single cloud of steel charge can do more then impact.
so yeah it doesnt look good coz that numbers can easy drop to half against some classes.actually its way better dmg atm without any enchants.
maybe whisperknife becomes more viable
Rather, it would seem TRs would now have to really practice more risky melee fights, since the safety of nuking down a target with IS when visible, would be much less effective. At least, being less reliant on its damage/staying power seems to be on the menu.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'