whole teams get wiped because it`s so cheap to use a perfect vorpal if someone already has it on a main.
am talking about the lvls before 60.
whatever lvl 60 suppose to be i don`t want to touch with a 10 feet pole.
whole teams get wiped because it`s so cheap to use a perfect vorpal if someone already has it on a main.
am talking about the lvls before 60.
whatever lvl 60 suppose to be i don`t want to touch with a 10 feet pole.
BTW its sad that guardian with 110% mount can just keep riding,cap points, dont care about fights and win games, while others with 3 day mount cant do anything about it.
so why dont you get it for urself and " wipe whole teams"?
because i`m done leveling ;p
have 26 60`s, so guess i know what i`m talking about ;p
noticed it while doing pvp on the last 7 chars i needed to get to 60
as response to the other saying not to see the point, what shall i say about that.
it does hurt is not enough said.
it wipes your complete team, if 1 of the others has a perfect vorpal it`s all party for them.
guess the difference between 1k ad gear and 7 million should already say something ;p
the point is, those enchants should get a lower value when used in lower levels.
btw i`m not in here to keep some sort of debate, just saying this once.
not even in my own benefits, because i`m just done with that many chars ;p
just saying what `s observed.
out
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
edited January 2014
Perfects are high end gear. They should not be present in leveling - ESPECIALLY in PvP. I used to level through PvP my DC before the Ancient Mulhorand gear came out and it was pretty **** fun. Then one day I got obliterated by some guy that had the obvious "shine" effect on his sword... right. Found out about the Ancient gear that levels with you, bought it, sent perfect vorpal from CW to DC, ran 3 matches, was the lamest PvP cheese I was ever involved in, sent vorpal back to CW and now no longer play the DC at all, just invoke.
Again... high end gear should not be present during leveling especially in PvP.
0
lucidproph3cyMember, Neverwinter Beta UsersPosts: 0Arc User
because i`m done leveling ;p
have 26 60`s, so guess i know what i`m talking about ;p
noticed it while doing pvp on the last 7 chars i needed to get to 60
as response to the other saying not to see the point, what shall i say about that.
it does hurt is not enough said.
it wipes your complete team, if 1 of the others has a perfect vorpal it`s all party for them.
guess the difference between 1k ad gear and 7 million should already say something ;p
the point is, those enchants should get a lower value when used in lower levels.
It is scaled down. Crit severity is based of initial stats and damage and then the severity plays it role. So technically those stats are lower at lower levels thus making the p. vorpal scaled down. Your not gonna see a level 20 tr hit for 20k with a perfect vorpal but he will possible one shot a Lvl 20 character at like 4k hp. Is it unfair well yes because A new player won't have these enchants but that's how f2p games make you spend money. Get frustrated and leave or spend money for enchants so it's a level playing field. You can get these enchants for free but it takes an enormous amount of time playing. Thus the trap of a f2p game. Making you think you can get these things without spending money but in reality it would be improbable.
Nothing to do with weapon enhancements in general or specifically and everything to do with the crazy introduction of scaling weapons WITH enhancement slots, i.e. Ancient Mulhorand weapons since Shadowmantle.
This change destroyed low level PvP which was highly balanced and one of the most enjoyable aspects of the game for new players and re-rolling players. In addition, it caused the "Rise of the Twink", a type of veteran player that will use their high level gear to not only stomp fresh players in low level pvp brackets, but also target a specific bracket remaining at the top of that bracket, e.g. 19, 29, 39, 49, 59, farming titles and glory at the expense of others enjoyment and using glitches to do it!
So, Cryptic, on the one-hand, massively cleaned up low level PvP by evaporating almost all bot farmers just in time for Shadowmantle, yet on the other hand, introduced official PvP-killer items decimating sub-60 PvP even worse than any legions of bots could ever do...
You can just buy your own Mulho weapons, they're cheap for every class except HRs. A few dailies along with some skirmishes when the event is active and you have enough for them.
You can just buy your own Mulho weapons, they're cheap for every class except HRs. A few dailies along with some skirmishes when the event is active and you have enough for them.
You are missing the point, three times over.
1. The weapons themselves are irrelevant, only the Enhancement Slot with level scaling matters.
2. Even if the base weapon mattered, new players do not have even that AD, nor can they spare it even if they could due to saving for level 60 being their priority.
3. "You can just buy" high level enhancements for those weapons as a levelling player? ...
"You can do it yourself as well" is hardly an appropriate answer. I've mentioned this before and will do so again: when there's a nail sticking out, you hammer it back in, not pull out all the other nails from the structure. That will only cause the structure to fail more disastrously.
Now, I haven't really noticed people with Mulhorand equipment doing anything particularly noticeable, so to only comment on general balancing standpoint, Vorpals are admittedly a little overboard. It just has too much in efficiency when compared with other weapon enchantments, which all show signs of a clear message from the developers that the enchantments are something that's supposed to add a little bit of kick to your equipment, not turn a kitchen knife into Excalibur or Durandal -- hence, most enchantments having clear restrictions in the chance to proc through form of internal cooldown (ie. "can happen once in x seconds" type of restrictions).
It's a simple matter to add the same restriction to Vorpal as well -- no reason not to. It adds extra crit severity, but can only happen once in x seconds. An internal cooldown. Should balance it all out.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
It's a simple matter to add the same restriction to Vorpal as well -- no reason not to. It adds extra crit severity, but can only happen once in x seconds. An internal cooldown. Should balance it all out.
There's a great reason not to. Every weapon enchant that has a internal timer is only useful as refining points, they're completely useless in both pve and pvp. So now you want to turn something that some people have probably paid real money for into garbage? That would lose sooooo many customers that it would be jaw dropping.
I level almost all my characters through pvp and continue playing in lvl 60. I don't see the problem with any enchants, items, or classes. It is still about skill. My only real gripe about pvp is the lack of variety in types of pvp- we are limited to domination and gg. And yes, twinking is part of the game. It is one of the few real rewards of end-game grinding. You put more hours into the game you are better at it and have better gear on all your toons.
1. The weapons themselves are irrelevant, only the Enhancement Slot with level scaling matters.
2. Even if the base weapon mattered, new players do not have even that AD, nor can they spare it even if they could due to saving for level 60 being their priority.
3. "You can just buy" high level enhancements for those weapons as a levelling player? ...
Basically you've just told me you're bad at making AD and that instead of accepting the blame yourself for losing in pvp you'll blame it on someone's gear, the sun being in your eyes, the tide changing etc.
I also never said anything about buying enchantments. Reading comprehension; learn it, use it, love it.
Its actually not as big of a difference as you would think once you actually get into the pvp, but it definitely gives you a large unfair advantage in any 1v1 situation. I don't believe these enchants should be allowed in low lv pvp. Maybe even a cap on what rank defense/offense slots could be used would be nice too until 60.
BTW its sad that guardian with 110% mount can just keep riding,cap points, dont care about fights and win games, while others with 3 day mount cant do anything about it.
"am talking about lvls before 60."
Well epic mount can be bought at 300 to 400 k AD from AH. It doesn't take long to farm that amount of AD.
0
dsolzMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Perfects are high end gear. They should not be present in leveling - ESPECIALLY in PvP. I used to level through PvP my DC before the Ancient Mulhorand gear came out and it was pretty **** fun. Then one day I got obliterated by some guy that had the obvious "shine" effect on his sword... right. Found out about the Ancient gear that levels with you, bought it, sent perfect vorpal from CW to DC, ran 3 matches, was the lamest PvP cheese I was ever involved in, sent vorpal back to CW and now no longer play the DC at all, just invoke.
Again... high end gear should not be present during leveling especially in PvP.
Yeap they should put level requirement for different level of enchants.
0
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited January 2014
It's not vorpal. It's the new twinking gear coupled with the 2g price to remove enchantments.
There's a great reason not to. Every weapon enchant that has a internal timer is only useful as refining points, they're completely useless in both pve and pvp. So now you want to turn something that some people have probably paid real money for into garbage? That would lose sooooo many customers that it would be jaw dropping.
I don't see an argument anywhere. All I am seeing is a, "Noooo, I like my OP stuff, and I even paid money for it, so it shouldn't change"...
But of course, it's totally natural to see people once addicted to OP stuff suffering serious signs of regression when they become balanced... don't worry, take a deep breath.
The world will not end
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
I don't see an argument anywhere. All I am seeing is a, "Noooo, I like my OP stuff, and I even paid money for it, so it shouldn't change"...
But of course, it's totally natural to see people once addicted to OP stuff suffering serious signs of regression when they become balanced... don't worry, take a deep breath.
The world will not end
That's just it though, it wouldn't be balanced, it'd go from borderline op to absolutely useless garbage. A cooldown would mean everyone would be better off with lightning, bilethorn, terror, or plaguefire. Put a cd on it and I wouldn't use one if you paid me. That's where the problem is.
I level almost all my characters through pvp and continue playing in lvl 60. I don't see the problem with any enchants, items, or classes. It is still about skill. My only real gripe about pvp is the lack of variety in types of pvp- we are limited to domination and gg. And yes, twinking is part of the game. It is one of the few real rewards of end-game grinding. You put more hours into the game you are better at it and have better gear on all your toons.
i don`t see the skill in 2 shotting everything with 2 buttons.
the vorpals don`t come alone , but mostly paired with rank 7 enchants at least.
kind of weird what you say btw, i even shouldn`t reply on it.
but guess it`s about the same difference as new lvl 60`s vs the high geared 60`s.
i`m not going to care much about it, just saying it,
twinking is for noobs imo ;p and all the 2 shot stuf at 60 also.
BTW its sad that guardian with 110% mount can just keep riding,cap points, dont care about fights and win games, while others with 3 day mount cant do anything about it.
"am talking about lvls before 60."
WHat? what are yout alking about? Just knock him off his mount. The hell? Every class can take care of that unless you're a GWF yourself, you got no excuse.
Thats a stupid point to make.
And honestly vorpals arent that big an issue to me pre level 60. Even if they took the enchant out and replaced it with another, it probably wouldnt make all that much difference. Though with so many people using Vorpal enchants, that kind of is saying something or lack there of for the other enchants.
Well epic mount can be bought at 300 to 400 k AD from AH. It doesn't take long to farm that amount of AD.
The topic is about low lvl pvp and new players that are at disadvantage vs veterans with enchants. It doesnt take long to get 300-400 k ad if u are lv 10-59?
i don`t see the skill in 2 shotting everything with 2 buttons.
the vorpals don`t come alone , but mostly paired with rank 7 enchants at least.
kind of weird what you say btw, i even shouldn`t reply on it.
but guess it`s about the same difference as new lvl 60`s vs the high geared 60`s.
i`m not going to care much about it, just saying it,
twinking is for noobs imo ;p and all the 2 shot stuf at 60 also.
One and two shotting is part of the game, plenty of pve bosses do it. The only way you should even be hit that second time immediately by the same toon is if you are cc'd or if you are a GF. You don't let a pve boss hit you twice in a row do you? I play low gs fast and dirty. It is so much more about movement and smart team play than it is gs, perfects, or anything.
What TRULY kills low level pvp is a fundamental lack of understanding of NW domination on the part of the players. Everyone going to home node at the start, or home just not being capped, fighting off node when more nodes are red than blue, trying to stand up and fight everyone and everything at the same time from a fixed position.
What makes pvp fun and worth playing is beating players with a high gs/perfects when you have a low to mid gs. Someone shelled out a few hundred dollars or farmed for weeks for that perfect vorp and soulforged and all rank 7's +, and they can't hit your little character to kill it they get mad and can become easy to kite.
Tbh, i don't really care about people using enchants to level up in pvp with. I leveled my ranger recently. I could still get plenty of kills and do dmg w/o the ancient mul weapon even against a team with a bunch of perfect vorpals. Yes, it helps, but it's really not that big of a deal.
Also using weap enchants makes the overall pvp lvling faster. At around lvl 44ish I got one and stuck a greater bronzewood (cheap) and pvp'd. It was a difference, but if outleveled it put me on even footing with a lvl 59 player when I just hit lvl 50.
One and two shotting is part of the game, plenty of pve bosses do it. The only way you should even be hit that second time immediately by the same toon is if you are cc'd or if you are a GF. You don't let a pve boss hit you twice in a row do you? I play low gs fast and dirty. It is so much more about movement and smart team play than it is gs, perfects, or anything.
What TRULY kills low level pvp is a fundamental lack of understanding of NW domination on the part of the players. Everyone going to home node at the start, or home just not being capped, fighting off node when more nodes are red than blue, trying to stand up and fight everyone and everything at the same time from a fixed position.
What makes pvp fun and worth playing is beating players with a high gs/perfects when you have a low to mid gs. Someone shelled out a few hundred dollars or farmed for weeks for that perfect vorp and soulforged and all rank 7's +, and they can't hit your little character to kill it they get mad and can become easy to kite.
all fun stories, but i get 2 shot by some cw`s and do have deflect,defense spec and hp. 15.5k gs in pvp.
if i don`t drop a circle fast enough, and the delay of the circle activating is in my opinion way to slow.
but if it doesn`t get down soon enough i`m dead.
have also all defense boons there are. + perfect barkshield.
it doesn`t matter a thing, and dodging isn`t there vs a cw.
can say i need soulforged then vs some which can do that, but against most (other classes) the bark is better.
so i`m just screwed ;p usualy vs good cw`s
but that`s offtopic.
and being part of the game is all ok, but no one should mention the word skill with that ;p
Comments
BTW its sad that guardian with 110% mount can just keep riding,cap points, dont care about fights and win games, while others with 3 day mount cant do anything about it.
"am talking about lvls before 60."
have 26 60`s, so guess i know what i`m talking about ;p
noticed it while doing pvp on the last 7 chars i needed to get to 60
as response to the other saying not to see the point, what shall i say about that.
it does hurt is not enough said.
it wipes your complete team, if 1 of the others has a perfect vorpal it`s all party for them.
guess the difference between 1k ad gear and 7 million should already say something ;p
the point is, those enchants should get a lower value when used in lower levels.
not even in my own benefits, because i`m just done with that many chars ;p
just saying what `s observed.
out
Again... high end gear should not be present during leveling especially in PvP.
It is scaled down. Crit severity is based of initial stats and damage and then the severity plays it role. So technically those stats are lower at lower levels thus making the p. vorpal scaled down. Your not gonna see a level 20 tr hit for 20k with a perfect vorpal but he will possible one shot a Lvl 20 character at like 4k hp. Is it unfair well yes because A new player won't have these enchants but that's how f2p games make you spend money. Get frustrated and leave or spend money for enchants so it's a level playing field. You can get these enchants for free but it takes an enormous amount of time playing. Thus the trap of a f2p game. Making you think you can get these things without spending money but in reality it would be improbable.
This change destroyed low level PvP which was highly balanced and one of the most enjoyable aspects of the game for new players and re-rolling players. In addition, it caused the "Rise of the Twink", a type of veteran player that will use their high level gear to not only stomp fresh players in low level pvp brackets, but also target a specific bracket remaining at the top of that bracket, e.g. 19, 29, 39, 49, 59, farming titles and glory at the expense of others enjoyment and using glitches to do it!
So, Cryptic, on the one-hand, massively cleaned up low level PvP by evaporating almost all bot farmers just in time for Shadowmantle, yet on the other hand, introduced official PvP-killer items decimating sub-60 PvP even worse than any legions of bots could ever do...
You are missing the point, three times over.
1. The weapons themselves are irrelevant, only the Enhancement Slot with level scaling matters.
2. Even if the base weapon mattered, new players do not have even that AD, nor can they spare it even if they could due to saving for level 60 being their priority.
3. "You can just buy" high level enhancements for those weapons as a levelling player? ...
Now, I haven't really noticed people with Mulhorand equipment doing anything particularly noticeable, so to only comment on general balancing standpoint, Vorpals are admittedly a little overboard. It just has too much in efficiency when compared with other weapon enchantments, which all show signs of a clear message from the developers that the enchantments are something that's supposed to add a little bit of kick to your equipment, not turn a kitchen knife into Excalibur or Durandal -- hence, most enchantments having clear restrictions in the chance to proc through form of internal cooldown (ie. "can happen once in x seconds" type of restrictions).
It's a simple matter to add the same restriction to Vorpal as well -- no reason not to. It adds extra crit severity, but can only happen once in x seconds. An internal cooldown. Should balance it all out.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Jugger Conq GF
....
Basically you've just told me you're bad at making AD and that instead of accepting the blame yourself for losing in pvp you'll blame it on someone's gear, the sun being in your eyes, the tide changing etc.
I also never said anything about buying enchantments. Reading comprehension; learn it, use it, love it.
Well epic mount can be bought at 300 to 400 k AD from AH. It doesn't take long to farm that amount of AD.
Yeap they should put level requirement for different level of enchants.
I don't see an argument anywhere. All I am seeing is a, "Noooo, I like my OP stuff, and I even paid money for it, so it shouldn't change"...
But of course, it's totally natural to see people once addicted to OP stuff suffering serious signs of regression when they become balanced... don't worry, take a deep breath.
The world will not end
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
i don`t see the skill in 2 shotting everything with 2 buttons.
the vorpals don`t come alone , but mostly paired with rank 7 enchants at least.
kind of weird what you say btw, i even shouldn`t reply on it.
but guess it`s about the same difference as new lvl 60`s vs the high geared 60`s.
i`m not going to care much about it, just saying it,
twinking is for noobs imo ;p and all the 2 shot stuf at 60 also.
WHat? what are yout alking about? Just knock him off his mount. The hell? Every class can take care of that unless you're a GWF yourself, you got no excuse.
Thats a stupid point to make.
And honestly vorpals arent that big an issue to me pre level 60. Even if they took the enchant out and replaced it with another, it probably wouldnt make all that much difference. Though with so many people using Vorpal enchants, that kind of is saying something or lack there of for the other enchants.
The topic is about low lvl pvp and new players that are at disadvantage vs veterans with enchants. It doesnt take long to get 300-400 k ad if u are lv 10-59?
One and two shotting is part of the game, plenty of pve bosses do it. The only way you should even be hit that second time immediately by the same toon is if you are cc'd or if you are a GF. You don't let a pve boss hit you twice in a row do you? I play low gs fast and dirty. It is so much more about movement and smart team play than it is gs, perfects, or anything.
What TRULY kills low level pvp is a fundamental lack of understanding of NW domination on the part of the players. Everyone going to home node at the start, or home just not being capped, fighting off node when more nodes are red than blue, trying to stand up and fight everyone and everything at the same time from a fixed position.
What makes pvp fun and worth playing is beating players with a high gs/perfects when you have a low to mid gs. Someone shelled out a few hundred dollars or farmed for weeks for that perfect vorp and soulforged and all rank 7's +, and they can't hit your little character to kill it they get mad and can become easy to kite.
Jugger Conq GF
....
Also using weap enchants makes the overall pvp lvling faster. At around lvl 44ish I got one and stuck a greater bronzewood (cheap) and pvp'd. It was a difference, but if outleveled it put me on even footing with a lvl 59 player when I just hit lvl 50.
all fun stories, but i get 2 shot by some cw`s and do have deflect,defense spec and hp. 15.5k gs in pvp.
if i don`t drop a circle fast enough, and the delay of the circle activating is in my opinion way to slow.
but if it doesn`t get down soon enough i`m dead.
have also all defense boons there are. + perfect barkshield.
it doesn`t matter a thing, and dodging isn`t there vs a cw.
can say i need soulforged then vs some which can do that, but against most (other classes) the bark is better.
so i`m just screwed ;p usualy vs good cw`s
but that`s offtopic.
and being part of the game is all ok, but no one should mention the word skill with that ;p