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Suggestion: SoloQ/Ranked/unranked PvP Queues

lazureelazuree Member Posts: 52 Arc User
edited January 2014 in PvE Discussion
I was thinking about a simple way to make pugging less painful both for myself and the inexperienced pugs who gets stomped by premades/geared players/etc.

The simple solution would be separate queues. This idea came from league of legends, where you gradually ease into more competitive playing. Why not have 4 queues?
Unranked solo queue-for people who are new and inexperienced
Ranked solo queue-for people who want experienced players who are decently geared and understand the capping system
Unranked party queue-for those who want to go against another premade but not the serious ones
Ranked solo queue-for those who want to premade on a competitive basis which perhaps might be rarely used but for tournaments would be ideal

Also the unranked party queue can accommodate premades of different sizes (premades of 2s,3s,4s) and use players from ranked solo queue as fillers. Rankings would be determined by win/loss ratio and unranked would have no ratios. Also if people don't like the idea of rankings, they could just be deemed as "intermediate/advanced/competitive" queues to discourages beginners from queuing. You could also control each queue with a gear score requirement.

Anyways, this is just a small suggestion that I think would make a vast improvement of the current PvP system. Nothing makes me more mad then when I have pugs who have green/gray gear and the other team is a full premade!

If anyone has anything else they'd want to add that be great!
Post edited by Unknown User on

Comments

  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    Something like this is present in that other MMO I cannot mention by name. Unranked practice PvP matches for just fooling around with other people to see how the class goes, and ranked, challenging PvP, with proper rewards and ladders. There was rated Arena for 2vs2 up to 5vs5 (Deathmatch style, team that kills all the enemy members wins) and rated battlegrounds, with 10vs10+ objective-based large maps.

    It worked amazing.

    It also was a pretty complex system that separated players in brackets for matchmaking and ladder purposes (rewards based on ratings). Something like this would take a considerable amount of work and PvP focus. I just don't know if there is enough motivation from the developers to create such systems.
  • gustomastergustomaster Member Posts: 1 Arc User
    edited January 2014
    I think it's inherent to Pick-Up-Groups that the chance of a $#@! experience is big. Not only for PvP but PvE as well. The ranked system you propose is a viable option that exists in another mmo and works. But even with this system available the PuG's in that mmo suffer the same $#@! as here.

    The first solution that comes to my mind is not to queue solo and be mad that you end up in a $#@! party but to LookForGroup and try to form a party. But then it ain't a PuG anymore.

    The next problem you will face is the chance of fighting a pre-made full perfect geared war machine party. But even then, there is tactics. Stick together and you'll live longer, learn pvp and use defensive party buffs instead of only dps attacks. Learn what makes you stay alive the longest against the better geared. Focus healer, ranged and sometimes give your life for the team.

    But then you'll see opposite party members leave at there first lost encounter thinking they face a strong pre-made while your party is just decently playing which makes this reply complete.

    Because what you see now is either players of your side leave or the opposite leave and a 1 in 5 chance you get a good fight to the end.

    Something tells me the complete pvp Domination Daily for diamonds should be removed to keep PvE leavers out. Or put in a mechanism that rewards 4 straight fully played matches with a chest that gives t1 for losing ratio or T2 for win ratio. Salvage will then give you the rough Diamonds or you keep the gear.
    Leaving 1 fight in the first sequence of 4 will let you loose your chance of winning a reward for that day.
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